Search found 468 matches

by ob1
Wed Dec 08, 2021 7:38 am
Forum: Super 32X
Topic: 32x "security code" reverse engineered
Replies: 27
Views: 73557

Re: 32x "security code" reverse engineered

So,I've done my homework, and indeed, I can write at 0x70!!
Tested on Fusion and real (PAL) hardware.
Unfortunately, it looks like it doesn't work on Gens.
I can write 0x70, the KMod debug window tells me it has been modified,
but when H_INT happens, it looks like it goes to 8802A2 no matter what ...
by ob1
Fri Jun 25, 2021 11:01 pm
Forum: Super 32X
Topic: Experimenting with 32x sprite drawing and scaling techniques
Replies: 1
Views: 15947

Re: Experimenting with 32x sprite drawing and scaling techniques

Multiple scaled 32x32 sprites ~150 sprites
These results are just insanely great.
I’ve been working on 32x 2D for a long time, and what you’ve achieved totally blows my mind!
Congratulations to you.
by ob1
Fri Jun 04, 2021 11:45 am
Forum: Megadrive/Genesis
Topic: Releasing on Steam (and similar platforms)
Replies: 10
Views: 25723

Re: Releasing on Steam (and similar platforms)

By the way, regarding editors, you definitely should get in touch with segatim
The guy just issued two brand-new games in cartridges. See the demo subforum here viewforum.php?f=8
by ob1
Fri Jun 04, 2021 11:42 am
Forum: Demos
Topic: Release "Space flies attack" for Sega Genesis / MD
Replies: 11
Views: 27858

Re: InDev Space flies attack for Sega Genesis / MD

Wow that’s two brand-new games in less than one week? What a great time to follow Sega Genesis scene.
Congratulations to you!!
by ob1
Thu Jun 03, 2021 8:25 pm
Forum: Demos
Topic: Release Mega Marble World 2 for Sega MD / Genesis
Replies: 13
Views: 37711

Re: WIP Mega Marble World 2 for Sega MD / Genesis

Great achievement. Congratulations!!
by ob1
Thu Jun 03, 2021 1:15 pm
Forum: Megadrive/Genesis
Topic: Releasing on Steam (and similar platforms)
Replies: 10
Views: 25723

Re: Releasing on Steam (and similar platforms)


That one hurt because it's true and it applies so much to me :lol:

Didn't mean to hurt you.
We're hobbyist. It's very easy to start a game, a bit less to get a proof-of-concept (that's usually my stop), very hard to get a game almost finished, and insanely hard to have an actual game.
Hence the ...
by ob1
Thu Jun 03, 2021 12:31 pm
Forum: Megadrive/Genesis
Topic: Releasing on Steam (and similar platforms)
Replies: 10
Views: 25723

Re: Releasing on Steam (and similar platforms)

It's a great question.
Steam may be a solution.
Moreover, there have been a bunch a new - great - games that have been published quite recently. I would suggest you to get in touch with their editors. I bet they would happily ship another good game.

But, if you ask me, it's a great question that ...
by ob1
Sun May 30, 2021 3:53 am
Forum: Super 32X
Topic: Exploring Space Harrier and Afterburner 32x
Replies: 7
Views: 25106

Re: Exploring Space Harrier and Afterburner 32x

This topic, and everything you have discovered so far, is nothing short of amazing!!!
Congratulations to you!!!
by ob1
Tue May 25, 2021 2:34 pm
Forum: Super 32X
Topic: Private RAM vs SDRAM
Replies: 0
Views: 106654

Private RAM vs SDRAM

I've done some testing regarding private RAM (cache used as RAM), and how it compares to cache-through SDRAM.

My code is something like this :
main:
ADD #2,R2 ; R2 = counter
AND R3,R1 ; R3 = Address Mask. M: $3FFFF ; S: $C00007FF. Not needed for 16-bit tests

BRA main
MOV.W @R1+,R0 ; R1 = Read ...
by ob1
Tue May 25, 2021 12:52 pm
Forum: Super 32X
Topic: VDP FILL Function
Replies: 3
Views: 13418

Re: VDP FILL Function

done some testing on a real PAL 32X, and FILL is ~36% faster than ASM loops.
Your mileage may vary.
by ob1
Fri May 21, 2021 8:21 pm
Forum: Super 32X
Topic: Concurrency penalty
Replies: 3
Views: 14098

Re: Concurrency penalty

Glad it helps ^^
by ob1
Fri May 21, 2021 8:20 pm
Forum: Super 32X
Topic: VDP FILL Function
Replies: 3
Views: 13418

Re: VDP FILL Function

That's exactly the stuff I want to try next.
Beforehand, I would say that the FILL is a bit faster than a well optimized loop, but I'll have us the numbers ^^
by ob1
Fri May 21, 2021 6:48 am
Forum: Super 32X
Topic: VDP FILL Function
Replies: 3
Views: 13418

VDP FILL Function

Hello to you all.
I've been toying around with the VDP FILL function, and especially, trying to trigger it again while already filling.
Here's my code:
MOV.L !AUTOFILL,R4 ; $20004104
MOV #LINE_WIDTH,R0 ; 40 pixels
MOV.W R0,@R4 ; Set Length
MOV.L !FRAME_BUFFER2,R0 ; $24000200+128*FB_WIDTH
SHLR ...
by ob1
Wed May 19, 2021 9:07 pm
Forum: Super 32X
Topic: Neo Geo 32X
Replies: 12
Views: 31047

Re: Neo Geo 32X

It was just something like this :
https://youtu.be/hlLwG3sYFBs
by ob1
Wed May 19, 2021 8:46 pm
Forum: Super 32X
Topic: 32X SCI Use
Replies: 6
Views: 22097

Re: 32X SCI Use

All right, by looking into Sega SDK\SEGADTS\32X\DEMO\SOJ_32X, I could achieve something (well, I sent a byte from Master to Slave on real Hardware).
Here's the stuff:
initMaster:
* ...
MOV #$80,R4
MOV #74,R5
MOV #$20,R6 ; TE | SCK is output
BSR initSci
NOP
* ...


with
initSci:
* IN R4 SMR ...