I'd allow any distribution fees, really, because I'd also like for my work to be distributed on CDs and such.
People can always get it off the internet if they want, anyway.
Search found 41 matches
- Mon May 05, 2008 7:50 pm
- Forum: Megadrive/Genesis
- Topic: 2gen header
- Replies: 77
- Views: 32802
- Mon May 05, 2008 7:44 pm
- Forum: Megadrive/Genesis
- Topic: 2gen header
- Replies: 77
- Views: 32802
Yes, the way Shiru said is the one to go. Protection in your game just puts off people from your work and you don't gain anything in exchange. But I also think that the "Collectors' Edition" game shouldn't have any protection on it. You otherwise end up looking like the exact same people who are aga...
- Mon May 05, 2008 7:12 pm
- Forum: Megadrive/Genesis
- Topic: 2gen header
- Replies: 77
- Views: 32802
Heh, Tiido, even thought about someone getting the ROM off the cart and then patching it to make it run? It's like the anti-mod games for the PS1, they got cracked after a while, and the newest modchips even made themselves "stealth" to bypass the protection. The time spent to protect the game isn't...
- Mon May 05, 2008 6:56 pm
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 334394
Yes, it's possible to install Mac OS X on a normal PC, you just have to search for osx86. My Mac machine is a normal laptop PC that run osx86 tiger 10.4.11. It works quite well, in fact I've installed it so far on three machines and the worst that can happen most times is that video won't be accelle...
- Mon May 05, 2008 4:50 pm
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 334394
I'm just asking a little question: is there going to be a Mac OS X port of Regen in the future? I like Mac OS X very much and would love to use Regen on there, as the emulators available (except for MacGens, non-native, requires X11, and crashes very often) are all monopolized by some Richard Bannis...
- Mon May 05, 2008 4:46 pm
- Forum: Megadrive/Genesis
- Topic: 2gen header
- Replies: 77
- Views: 32802
Is it the "anti-piracy" bit you mentioned earlier? Sorry to be harsh, but "anti-piracy" stuff doesn't belong where people research stuff about hardware (like here). That totally defeats the purpose. And if you don't want to disclose information about your cartridge, if you sell them, people will rev...
- Mon May 05, 2008 4:41 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 837
- Views: 511929
- Mon May 05, 2008 2:51 pm
- Forum: Megadrive/Genesis
- Topic: 2gen header
- Replies: 77
- Views: 32802
Isn't there a little space in the original header that we can use to check what SRAM is it using? If that can be done without intefering with original identification, I don't see the usefulness of a new header. There could even be a single free byte that we can use for that purpose, and that could h...
- Mon May 05, 2008 2:38 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 837
- Views: 511929
I'm not sure if this was discovered earlier, but I've found a serious bug in this devkit. I'm using version 0.4, with the bundled gcc. /* This code doesn't work, while it should */ int a = -1; int main() { return 0; } If a global variable is given a negative value at startup, ld gives the following ...
- Sun May 04, 2008 10:22 pm
- Forum: Megadrive/Genesis
- Topic: Mega Drive Research and Development Center
- Replies: 27
- Views: 15539
- Sun May 04, 2008 10:20 pm
- Forum: Megadrive/Genesis
- Topic: 2gen header
- Replies: 77
- Views: 32802
I've been quite of a lurker here lately and I've also been playing with stef's md dev kit and I've just found the right time for registering. Sik, Shiru is right, the probability that an homebrew game will be commercial quality and will introduce totally new gameplay elements is very low. And who ne...