Search found 172 matches

by alko
Sun Dec 05, 2021 12:49 pm
Forum: SGDK
Topic: Sprites are not loaded in new version SGDK
Replies: 4
Views: 14008

Re: Sprites are not loaded in new version SGDK

Stef wrote: Sat Dec 04, 2021 10:18 pm
VDP_doVBlankProcess().
But I can't find this function
Image
by alko
Sat Dec 04, 2021 1:38 pm
Forum: SGDK
Topic: Sprites are not loaded in new version SGDK
Replies: 4
Views: 14008

Sprites are not loaded in new version SGDK

Compile with old version

https://media.giphy.com/media/mEyRMlrIdEyo86lDYi/giphy.gif

and at new version

https://media.giphy.com/media/QGrTG644jvyVMsvMHM/giphy.gif

code:

#include <genesis.h>
#include "maths.h"
//#include "vdp_pal.h"

#include "Alice.h"
#include "globalvar.h"
#include "gfx.h ...
by alko
Mon Mar 23, 2020 8:39 pm
Forum: SGDK
Topic: build error when trying Set_Palette
Replies: 2
Views: 4582

Re: build error when trying Set_Palette

thanks!
by alko
Mon Mar 23, 2020 6:52 pm
Forum: SGDK
Topic: build error when trying Set_Palette
Replies: 2
Views: 4582

build error when trying Set_Palette

please, help!

SGDK 1.41

My program compiles successfully, but when I add to the code VDP_setPalette(PAL0, floor1.palette->data) an error occurs at the build process

Build log:
^
C:\Users\ALKO\AppData\Local\Temp\cciQpyUe.ltrans4.ltrans.o: In function `VDP_setPalette':
<artificial>:(.text+0x896 ...
by alko
Wed Jan 30, 2019 6:51 pm
Forum: SGDK
Topic: Need fast tile-rendering
Replies: 13
Views: 11410

Re: Need fast tile-rendering

I saw this example
but for me it will be difficult remade math to limited variables fix16
And I still do not understand how to translate linear addressing of tiles into XY-coordinates
by alko
Tue Jan 29, 2019 7:40 pm
Forum: SGDK
Topic: Need fast tile-rendering
Replies: 13
Views: 11410

Re: Need fast tile-rendering

I want to do tiled raycasting on SMD, but i'm not programmer.
Can anyone help me?

Image
by alko
Sat Jan 26, 2019 9:11 pm
Forum: SGDK
Topic: Need fast tile-rendering
Replies: 13
Views: 11410

Re: Need fast tile-rendering

Stef wrote: Thu Jan 24, 2019 9:40 am The last method given by mix256 is almost the fastest, here is my code to reach 60 FPS (just a bit above it), i needed to simplify the random() method and use a longer map to do a single DMA transfer :
How to convert this linear addressing to X Y coordinates?
by alko
Thu Jan 24, 2019 6:33 am
Forum: SGDK
Topic: Need fast tile-rendering
Replies: 13
Views: 11410

Need fast tile-rendering

15 frames per second by this code:
#include <genesis.h>

int main()
{
SYS_disableInts();

VDP_setScreenWidth320();
VDP_setScreenHeight224();

SYS_enableInts();

while (TRUE)
{
VDP_showFPS(TRUE);
for (int y = 0; y < 28; y++) {
for (int x = 0; x < 40; x++) {
u16 tileIndex = random() % 16 ...
by alko
Mon Aug 13, 2018 1:01 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 622768

Re: wolfenstein demo for sega genesis

when will there be new episodes?
by alko
Thu May 17, 2018 5:46 pm
Forum: SGDK
Topic: why does not load large image after sprites initialization?
Replies: 6
Views: 7081

Re: why does not load large image after sprites initialization?

Stef wrote: Mon May 14, 2018 10:07 pm SPR_end() / SPR_init(..) by SPR_reset() / SPR_clear()
all the same image are not loaded. :?
by alko
Mon May 14, 2018 7:45 pm
Forum: SGDK
Topic: why does not load large image after sprites initialization?
Replies: 6
Views: 7081

Re: why does not load large image after sprites initialization?

Solved:
called function SPR_end() after SPR_init ()
by alko
Sun May 13, 2018 8:00 pm
Forum: SGDK
Topic: why does not load large image after sprites initialization?
Replies: 6
Views: 7081

Re: why does not load large image after sprites initialization?


You are calling SPR_clear() before SPR_init(..) ??


but how to clean up the sprites after previous scene?...
In addition, this does not affect the result in my case.
https://pp.userapi.com/c846221/v846221320/4ca2f/KzFSv2NNmbM.jpg

Also initializing sprite engine means you reserve a part of ...
by alko
Sat May 12, 2018 6:06 pm
Forum: SGDK
Topic: why does not load large image after sprites initialization?
Replies: 6
Views: 7081

why does not load large image after sprites initialization?

why does not load large image after sprites initialization?

https://pp.userapi.com/c830109/v830109894/f89cb/Q18F5gpkT2Q.jpg

https://pp.userapi.com/c830109/v830109894/f89c2/QUCwPL19omc.jpg

and

https://pp.userapi.com/c830109/v830109894/f8a0a/JVjBCBPIAEE.jpg

https://pp.userapi.com/c830109 ...
by alko
Mon May 01, 2017 7:50 pm
Forum: Demos
Topic: Du hast?
Replies: 0
Views: 17251

Du hast?

by alko
Sun Apr 30, 2017 5:44 pm
Forum: Demos
Topic: Zombie
Replies: 27
Views: 31896

Re: Zombie

Stef wrote:If you mean the source code, here is it:
translate into the new version syntax please