Search found 915 matches

by Sik
Fri Apr 18, 2008 9:16 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 273413

It's like when people say that PAR codes must start with FF (meaning they only work in RAM). This isn't true. PAR codes work in any address. Same with Game Genie, but its implementation in the real hardware only allowed it to work on the ROM. In their most raw form, PAR and GG codes are just an add...
by Sik
Fri Apr 18, 2008 8:58 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 273413

I would say, any address starting with a value from 00 to 3F is a ROM patch :P Unless the ROM is 64KB, that is XD
by Sik
Fri Apr 18, 2008 8:51 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 273413

No... *sigh* Hey, c'mon, I've just asked a friend to make sure about this and I'm right, only the value of the data has to do with this, not the address :/

This is why Aamir has hard time implementing PAR, we're just getting him confused...
by Sik
Fri Apr 18, 2008 8:20 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 273413

Absolutely don't know spanish, but I guess that Lowpass is 'Filtro pasa bajo' and overdrive is 'Saturación' (according to multi-language articles in Wikipedia). That's the problem, "filtro pasa bajo" has nothing to do with the real meaning. Through "saturación" seems like a good translation for ove...
by Sik
Fri Apr 18, 2008 7:06 pm
Forum: Video Display Processor
Topic: VLBitmap2Scroll
Replies: 30
Views: 15495

Hey, I know many of you made fake bitmap functions, in fact a lot of games have such a thing, I was wondering if it's useful taking into account the speed it has.
by Sik
Fri Apr 18, 2008 5:34 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 273413

Sending Spanish :P How do you translate "Overdrive" in Spanish? It says "sobremarcha" in the dictionary, but honestly, it sounds horribly... Also I couldn't translate "lowpass" :/ I know it has to do with filtering low pitches, not no idea how it's called exactly in Spanish. So don't consider this t...
by Sik
Fri Apr 18, 2008 4:26 pm
Forum: Video Display Processor
Topic: VLBitmap2Scroll
Replies: 30
Views: 15495

Already saw that. And 10FPS (you) vs. 30FPS (me) *shot* Through seriously, it would be interesting to see how well does my subroutine perform in the real hardware (I can't test that). Also, I could make this subroutine even a bit faster (specially when you adapt it to a specific size), but I'm not s...
by Sik
Fri Apr 18, 2008 4:23 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 273413

I guess it would be better if we leave ROM patching outside emulators and use separate patcher programs, right? Mmm, no. Hard patching in this case causes the original ROM file to be permanently altered from it's original state. Soft patching while the game is running in an emulator ensures the ori...
by Sik
Fri Apr 18, 2008 3:31 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 273413

I guess it would be better if we leave ROM patching outside emulators and use separate patcher programs, right?
by Sik
Fri Apr 18, 2008 2:53 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 273413

I think he confused the term of patching here :P Normally patching on emulator refers to the GG and the PAR codes. It has nothing to do with replacing large amounts of data in a ROM :P
by Sik
Fri Apr 18, 2008 1:22 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 273413

1) Sik said that AAAAAA:00DD is byte write only. I have already said that Regen doesn't do any writes, so what I thought he meant was that it is only intercepted for byte reads. Maybe I thinked wrong but this is wrong. Actually, by write I mean the effect it has. I guess the most exact term for thi...
by Sik
Fri Apr 18, 2008 4:22 am
Forum: Megadrive/Genesis
Topic: Mega Drive Research and Development Center
Replies: 27
Views: 13674

If you have problem finding stuff on DVDs you've burned (and labeled, otherwise it's understandable :P), then I guess you'll have a lot of trouble finding the same stuff if it was on the HD too :P By the way, back on-topic, I may upload Videolib 2 for the next update. A patched version because the o...
by Sik
Fri Apr 18, 2008 2:51 am
Forum: Video Display Processor
Topic: VLBitmap2Scroll
Replies: 30
Views: 15495

VLBitmap2Scroll

Here goes a subroutine made for VideoLib 3 (remind me to upload the patched VL2 in my page, VL3 isn't released yet :P). You may find it useful. Basically it loads a 4-bit bitmap as tiles into VRAM. Tiles are stored this way in VRAM: 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 And so on :P You get t...
by Sik
Thu Apr 17, 2008 7:07 pm
Forum: Megadrive/Genesis
Topic: Mega Drive Research and Development Center
Replies: 27
Views: 13674

Because about 20GB of the disk space got filled in about one month x_X Also, I don't want to have repeated data :/ Not to mention it takes long to download all that. Trust me, it's the main reason I didn't upload all the tech documents at the first try.
by Sik
Thu Apr 17, 2008 6:18 pm
Forum: Megadrive/Genesis
Topic: Mega Drive Research and Development Center
Replies: 27
Views: 13674

I have 80GB and 50% is already used, and I don't have so many things to take up so many space o_o' Oh, wait, yeah, Chu Chu Rocket, Sonic Shuffle, SADX, Ether Vapor, Hinokakera...