Search found 939 matches
- Sat May 03, 2008 4:05 pm
- Forum: Megadrive/Genesis
- Topic: 2gen header
- Replies: 77
- Views: 52876
If you have GenesisSoftwareManual.pdf, that new header system is documented there, I think as one as the memos (I always mix memos and addenums, but I think this one is a memo :P). Go and check. Anyways once I made a poll and people liked more the old system, including myself, so I think I'm gonna s...
- Fri May 02, 2008 8:47 pm
- Forum: Megadrive/Genesis
- Topic: 2gen header
- Replies: 77
- Views: 52876
2gen header
Well, let's start with the 2gen thingy. Just so you know, 2gen would be the second generation of Mega Drive games, probably most of it homebrew :P I want to remark that Ninja Fight isn't what I would like from 2gen, it's too simple, I want 2gen to prove that the Mega Drive can do wonders with the ha...
- Thu May 01, 2008 9:34 pm
- Forum: Megadrive/Genesis
- Topic: Question topic
- Replies: 17
- Views: 14857
In theory , all games work even with the MCD and the 32x attached. However, if a specific game doesn't work with them, don't get surprised, that's what I mean. I think the main reason all games (except VR) work with the 32x is because they don't have any oddities. If the MD was like the SNES and al...
- Thu May 01, 2008 7:29 pm
- Forum: Megadrive/Genesis
- Topic: Question topic
- Replies: 17
- Views: 14857
- Thu May 01, 2008 5:15 pm
- Forum: Megadrive/Genesis
- Topic: Question topic
- Replies: 17
- Views: 14857
- Thu May 01, 2008 4:08 pm
- Forum: Demos
- Topic: Ninja Fight
- Replies: 20
- Views: 21218
- Thu May 01, 2008 1:45 pm
- Forum: Megadrive/Genesis
- Topic: Question topic
- Replies: 17
- Views: 14857
I saw normal cartridges failing to run on the 32x (one Sonic 3D cart from a friend doesn't run on the 32x with good video while without it it's all OK, while normally Sonic 3D doesn't get affected). Simply you can't expect a non-32x game running with the 32x attached. Same goes with the Sega CD, don...
- Thu May 01, 2008 2:22 am
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 767566
- Wed Apr 30, 2008 8:20 pm
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 767566
- Wed Apr 30, 2008 6:41 pm
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 767566
- Wed Apr 30, 2008 6:38 pm
- Forum: Megadrive/Genesis
- Topic: Question topic
- Replies: 17
- Views: 14857
Re: Question topic
How do Fusion or Regen emulate SRAM? Do they treat it as slower than normal RAM or as fast as it? You need to write $01 to $A1301F (well, $A13000...$A130FF) to enable SRAM at $200000....$20FFFF. Beware, only 64KB SRAM, 2MBytes SHOULD be emulated (only emu that does it is Genecyst). The speed SHOULD...
- Wed Apr 30, 2008 5:51 pm
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 767566
You added the supervisor and user 68k modes to Regen and no other emulator supports it because no games use it. No it does not . What led you to believe that? I guess you are talking about address error exception emulation. Well Tiido made a program that used this flaw in emulation so I added it. A...
- Wed Apr 30, 2008 4:27 pm
- Forum: Megadrive/Genesis
- Topic: Question topic
- Replies: 17
- Views: 14857
>_> Adding question by the way: can somebody confirm me if changing the scrolling registers (VDP mode-4) in the middle of a scanline works? I know some work (like the backdrop color register), some don't (like the enable display setting). I want to know if those do (the scrolling circuit shouldn't b...
- Wed Apr 30, 2008 4:18 pm
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 767566
@ Sik and King of Chaos If I see any game that relies on it and runs correctly on real Genesis and not in Regen then I'll add it. You added the supervisor and user 68k modes to Regen and no other emulator supports it because no games use it. So I guess it would make sense :P Besides I've just thoug...
- Tue Apr 29, 2008 9:08 pm
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 767566
Stupid question: does Regen support VDP's mode-4? Yeah, the Master System mode. I know no MD games should be using it, but now that I come to think on it, things such as the stretching part of the Nine Pixels demo can only be reliably done in mode-4 because the scrolling is done using the registers ...