Search found 336 matches

by matteus
Thu Apr 27, 2017 7:28 pm
Forum: SGDK
Topic: SPR_initSprite gone?
Replies: 2
Views: 629

Re: SPR_initSprite gone?

okay I fixed it myself! that was a pain without any proper docs :D But hey lovely and smooth now! I'm going to have to add some extra delays lol
by matteus
Thu Apr 27, 2017 7:10 pm
Forum: SGDK
Topic: SPR_initSprite gone?
Replies: 2
Views: 629

Re: SPR_initSprite gone?

Hang about the entire sprite engine has been changed lol!!!! SYS_disableInts(); VDP_setPalette(PAL3, zombie_sprite.palette->data); SYS_enableInts(); //SPR_initSprite(&sprites[0], (SpriteDefinition*)&zombie_sprite, ENEMYSPRITE_POSITION_X, ENEMYSPRITE_POSITION_Y, TILE_ATTR(PAL3, TRUE, FALSE, FALSE)); ...
by matteus
Thu Apr 27, 2017 6:44 pm
Forum: SGDK
Topic: SPR_initSprite gone?
Replies: 2
Views: 629

SPR_initSprite gone?

Hey,
I've noticed SPR_initSprite has disappeared what replaced it?

Matt
by matteus
Tue Apr 25, 2017 9:30 pm
Forum: SGDK
Topic: IMAGE Font load section
Replies: 11
Views: 2118

Re: IMAGE Font load section

okay worked it out :)
by matteus
Tue Apr 25, 2017 8:55 pm
Forum: SGDK
Topic: IMAGE Font load section
Replies: 11
Views: 2118

Re: IMAGE Font load section

Sorry I'm still struggling could you write me an example? :)
by matteus
Mon Apr 24, 2017 2:51 pm
Forum: SGDK
Topic: IMAGE Font load section
Replies: 11
Views: 2118

Re: IMAGE Font load section

Stef wrote:Do you had a look on the VDP_setMapEx(..) method ? I think that's what you need :)
I can't get this to work! I declare the image as a map in my resources and it says "map" not yet supported?
by matteus
Sun Apr 23, 2017 10:07 am
Forum: SGDK
Topic: IMAGE Font load section
Replies: 11
Views: 2118

Re: IMAGE Font load section

I'll take a look at it :) Thanks Stef!
by matteus
Sat Apr 22, 2017 1:59 pm
Forum: Announcement
Topic: Future of SpritesMind
Replies: 38
Views: 9061

Re: Future of SpritesMind

Where do these spats take place? Clearly not in the SGDK sub forum!
by matteus
Sat Apr 22, 2017 10:48 am
Forum: SGDK
Topic: IMAGE Font load section
Replies: 11
Views: 2118

Re: IMAGE Font load section

I know stef :) I'm not really explaining myself properly here! All I want to do is take a number of tiles from an image and load them to a plan :) So for example say image1 has 8 tiles. I'd like to load tiles 1 and 8 to the screen next to each other :) 1 2 3 6 7 8 Would it be easier to just have a n...
by matteus
Fri Apr 21, 2017 7:57 am
Forum: SGDK
Topic: IMAGE Font load section
Replies: 11
Views: 2118

Re: IMAGE Font load section

Thanks for the response :) I know this trick already! But wanting a bigger font set too, so need to work this out :D
by matteus
Thu Apr 20, 2017 10:36 pm
Forum: SGDK
Topic: IMAGE Font load section
Replies: 11
Views: 2118

IMAGE Font load section

I've an image of 416x16 which contains 16x16 letters of a font.

IMAGE font "Images/font.png" NONE

I want to load a series of 16x16 sections of this IMAGE onto plan A? What functions would I use?
by matteus
Tue Oct 11, 2016 8:01 pm
Forum: Demos
Topic: Mega Marble World
Replies: 50
Views: 16008

Re: Mega Marble World - Fail!

elusive wrote:
cero wrote:@elusive

Which company are you with?
Second Dimension :)
I'll probably email you for a chat when I've something complete :)
by matteus
Tue Oct 11, 2016 8:59 am
Forum: Demos
Topic: Mega Marble World
Replies: 50
Views: 16008

Re: Mega Marble World - Fail!

I wouldn't bash any of them. However I am gutted to hear that most of the contracts seem to involve handing over your work and ceasing ownership.
by matteus
Mon Oct 10, 2016 9:22 pm
Forum: SGDK
Topic: Sound effects
Replies: 12
Views: 2255

Re: Sound effects

It's a bridge I'll cross once I've a game up and running 100% :)
by matteus
Fri Oct 07, 2016 6:26 pm
Forum: SGDK
Topic: Sound effects
Replies: 12
Views: 2255

Re: Sound effects

I wouldn't know where to begin when making these things! For example the selection sound for when someone selects a menu item! Do literally just play a vgm with one note? and how the heck would I do that if a sound track is playing :/