Search found 116 matches

by cdoty
Fri Jul 11, 2008 6:17 am
Forum: Tools
Topic: Genitile question?
Replies: 20
Views: 9168

Is there a way to have it create DMA friendly map data? If I use a 320x224 bitmap, it will not create map data that can be DMA'ed to VRAM. I tried using -cw 64 and -ch 28, which did create the correct sized map, but it creates a bunch of extra tile data. Using just -cw 64, created a single line map,...
by cdoty
Wed Apr 02, 2008 3:44 pm
Forum: Demos
Topic: Japan is back ! Woman at work!
Replies: 15
Views: 11875

The pringles game looks fairly impressive. Reminds me a little of Cool Spot.

I wonder if it is for a competition or something.
by cdoty
Wed Apr 02, 2008 3:20 pm
Forum: Tools
Topic: Javascript tile/sprite editor
Replies: 1
Views: 4720

Javascript tile/sprite editor

Here's an MSX sprite editor that looks like it would be easy to customize for the Genesis:

http://andrear.altervista.org/contents/msx/msxsprites/
by cdoty
Fri Mar 21, 2008 3:02 pm
Forum: Tools
Topic: Tomsoft Sega Kit released
Replies: 9
Views: 9198

Unless you want to run this under DosBox, the following exe files need to be fixed: in MCC68K: CBE68K.exe CFE68K.exe in ASM68K: ASM68K.exe LIB68K.exe LNK68K.exe IEE2AOUT.exe To fix the files: 1) Download Dos32A: http://dos32a.narechk.net/index_en.html 2) Extract sb.exe and dos32a.exe to ASM68K and M...
by cdoty
Wed Mar 12, 2008 4:29 am
Forum: Megadrive/Genesis
Topic: Kaneda's been a busy boy! :)
Replies: 2
Views: 3080

Kaneda's been a busy boy! :)

Wow, Kaneda you've really tackled some Genesis projects. Great work!

You are the diehard Genesis developer. :)
by cdoty
Tue Mar 11, 2008 2:17 pm
Forum: Tools
Topic: Genitile question?
Replies: 20
Views: 9168

Pascal wrote:genitile tiles4.pcx -od ../misc
It must be something with Genitile 1.2. I tried using a back slash, instead of a forward slash, and it complains about 'format is unsupported'. But, if I remove the -od ../Data, it works fine.
by cdoty
Tue Mar 11, 2008 3:45 am
Forum: Tools
Topic: Genitile question?
Replies: 20
Views: 9168

Genitile question?

I cannot get Genitile to use subdirectories. What I want to do is store the images in Graphics and compile the result to Data. Genitile is unable to find the file, if I type: GENITILE Graphics\Tile.bmp or unable to find the output directory if I use: cd Graphics GENITILE Tile.bmp -od ..\Data Is ther...
by cdoty
Tue Mar 11, 2008 3:40 am
Forum: Tools
Topic: MD Developer Studio 2005 released
Replies: 19
Views: 14733

Pascal wrote:Be sure to use the section 'M68KCode' (for the code) and 'Vars' for the ram
Do they have to be those names? Can I use, for example, Code and Ram as long as I used them in the link file and in the source code?
by cdoty
Wed Mar 05, 2008 7:45 pm
Forum: Announcement
Topic: Stats of SpritesMind
Replies: 5
Views: 6242

Re: Stats of SpritesMind

2/ Avg 374 visitors/day :arrow: it's not so much...but it's also why this place is good to be ;) I don"t like the crowd! for me, it's only people looking for this forum find it...so only people REALLY interesting in genesis dev... 374 visitors a day is good, especially if they're mainly interested ...
by cdoty
Wed Mar 05, 2008 7:25 pm
Forum: Tools
Topic: MD Developer Studio 2005 released
Replies: 19
Views: 14733

Excellent utility! The only suggestions I have are to save/load the layout.bin file to the same directory as the exe is in, and allow a window (such as Log) to be closed in the layout. Currently it will save the layout to the directory where the rom is loaded from. This results in the layout being r...
by cdoty
Mon Jan 07, 2008 4:05 am
Forum: Super 32X
Topic: 32x Demoscene
Replies: 7
Views: 6465

That's pretty impressive. It would be worthwhile trying out the ROM image.

That would give the 3DO a run for it's money.
by cdoty
Mon Nov 12, 2007 4:21 pm
Forum: Mega/SegaCD
Topic: SegaCD main routine
Replies: 8
Views: 7027

TulioAdriano wrote:I have to thank Devster anyway, even though programming in BEX I don't get the fastest code of the full functionality of MD/MCD, it is thanks to it that I could understand how to program to the system.
I was making a joke about the name, not the product.

Devster's code is pretty well written.
by cdoty
Wed Nov 07, 2007 4:31 am
Forum: Blabla
Topic: Your relations with CPUs in assembly level
Replies: 7
Views: 4685

I luves me some 68000! It's my second tongue!

Arm would be second, but I don't use it enough to be really comfortable with it.
by cdoty
Wed Nov 07, 2007 4:26 am
Forum: Blabla
Topic: Abandonware Revues.
Replies: 3
Views: 8803

Re: Abandonware Revues.

MG wrote:Here, we can found lot of olds magazines from SEGA MD games and lot of things.
Wow, that's quite a collection of magazines.
by cdoty
Wed Nov 07, 2007 4:22 am
Forum: Mega/SegaCD
Topic: SegaCD main routine
Replies: 8
Views: 7027

Also check out Devsters BasiE... (whatever the hell it is) source code:
http://devster.monkeeh.com/sega/basiegaxorz/src.html

It's BasiEgaXorz... Ewww it taste worse coming back up!