Search found 8 matches

by org
Thu Mar 27, 2008 7:00 am
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 785128

Breakpoints to access at address are usually called memory watches.
by org
Wed Mar 26, 2008 9:46 am
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 785128

Bugs I've found so far:
- If you change sound rate from 44100 to 48000 it will mute.
- Turbo mode hotkey (Backspace) doesnt work.

Please add multiple breakpoints and memory watches in debugger.
by org
Mon Dec 24, 2007 1:19 pm
Forum: Blabla
Topic: Homemade Capacitor
Replies: 22
Views: 22439

by org
Fri Dec 21, 2007 11:18 am
Forum: Megadrive/Genesis
Topic: Another C Compiler.
Replies: 0
Views: 10555

Another C Compiler.

Psy-Q development system software for Sega Genesis & Sega CD
http://org.dremora.com/SMD/psyq-seg.zip

(PSYLIB and PSYLINK tools work only under some virtual machine, such as DosBox).

Enjoy :)

EDIT: Unfortunately this archive missing cpp68k executable :(
by org
Wed Dec 19, 2007 1:54 pm
Forum: Sound
Topic: Official GEMS development kit + an unreleased game
Replies: 49
Views: 53748

I giving up, after some fights with compiler options and its linker script. I found problem: it is not able to resident static variables in RAM space (0xFF0000) :( I even tryed A5-relative addressing, but compiler cryes with many errors like "illegal 16-bit constant size". I hope drx will release hi...
by org
Thu Dec 13, 2007 12:05 pm
Forum: Tools
Topic: IDA 5.1 PC-relative addressing fix
Replies: 3
Views: 6673

Do you have such a thing for IDA 5.0 ?
by org
Wed Dec 12, 2007 1:12 pm
Forum: Sound
Topic: Official GEMS development kit + an unreleased game
Replies: 49
Views: 53748

I'm not sure how good GCC at optimizations, but this one has many -O options, listed in RTL/CONFIG/A_TYPE.H including: - Global variable optimization - Stack pop optimization - Single function return() - Function in-lining - Code hoisting and cross jump optimizations - Register allocation using colo...
by org
Wed Dec 12, 2007 8:21 am
Forum: Sound
Topic: Official GEMS development kit + an unreleased game
Replies: 49
Views: 53748

drx There must be some sound present, according to source code, so I also tried to compile it with Microtec compiler, but I have missed graphics somewhere (SEGA logo and sprites), dont know why :( My resources: http://org.dremora.com/SMD/Microtec_C_Compiler.rar http://org.dremora.com/SMD/M68000PRM....