Search found 69 matches
- Tue Nov 03, 2026 8:49 pm
- Forum: Demos
- Topic: Atari 8-bit BallBlazer Conversion
- Replies: 0
- Views: 186
Atari 8-bit BallBlazer Conversion
Seems to be pretty close to the original, never really played much back then but the music was always cool...
- Tue Nov 03, 2026 8:46 pm
- Forum: Demos
- Topic: Atari 8-bit Bruce Lee Conversion
- Replies: 0
- Views: 49
Atari 8-bit Bruce Lee Conversion
Another Atari 8-bit classic, I didn't play it all the way but it seems correct. Enjoy...
- Tue Nov 03, 2026 8:43 pm
- Forum: Demos
- Topic: Atari 8-bit Missile Command Claude Conversion
- Replies: 0
- Views: 53
Atari 8-bit Missile Command Claude Conversion
With all this "vibe" programming (which may be disallowed soon), here is a classic Atari 8-bit version I played back in the day.
Added the 2 bases to make it like the original arcade version...
Added the 2 bases to make it like the original arcade version...
- Sun May 02, 2021 3:27 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 853
- Views: 2320511
Re: Sega Genesis Dev Kit (SGDK)
Great work! Been a looonnng time since I checked on the genny stuff!Stef wrote: Thu Dec 03, 2020 10:57 pm Just released SGDK 1.60 !
https://www.patreon.com/posts/44635938
Have fun![]()
- Sun Jan 22, 2017 11:14 pm
- Forum: Tools
- Topic: Sozobon source code changes?
- Replies: 17
- Views: 107816
Re: Sozobon source code changes?
If you want, I can post the source code. ( if I can find it
)
I think it might be a problem with your startup.s file, maybe deleted a space in the "title" area? thus throwing off the offsets.
I think it might be a problem with your startup.s file, maybe deleted a space in the "title" area? thus throwing off the offsets.
- Sun Jul 24, 2016 3:21 am
- Forum: SGDK
- Topic: SGDK\ ASM with Motorola syntax
- Replies: 6
- Views: 12877
Re: SGDK\ ASM with Motorola syntax
A bit late, but here is a snippet of code I converted from the Atari ST Star Raiders to the GCC .asm file. It was a pain at first but you start getting the idea after awhile... Hope this might help
*
* INITSTAFT Initializes AFT stars
*
* Given:
* STARLIST = address of list of stars X and Y ...
*
* INITSTAFT Initializes AFT stars
*
* Given:
* STARLIST = address of list of stars X and Y ...
- Sun Oct 11, 2015 2:14 pm
- Forum: UMDK
- Topic: UMDK Manufacturing ready
- Replies: 37
- Views: 201483
Re: UMDK Manufacturing ready
I'm in...
- Tue Mar 31, 2015 12:59 am
- Forum: UMDK
- Topic: UMDK Manufacture: who wants one?
- Replies: 170
- Views: 655884
- Mon Mar 30, 2015 1:15 am
- Forum: UMDK
- Topic: UMDK Manufacture: who wants one?
- Replies: 170
- Views: 655884
- Sun Mar 08, 2015 10:45 pm
- Forum: UMDK
- Topic: UMDK Manufacture: who wants one?
- Replies: 170
- Views: 655884
- Fri Feb 20, 2015 3:48 am
- Forum: UMDK
- Topic: UMDK Manufacture: who wants one?
- Replies: 170
- Views: 655884
- Thu Feb 19, 2015 12:05 am
- Forum: UMDK
- Topic: UMDK Manufacture: who wants one?
- Replies: 170
- Views: 655884
- Thu Feb 05, 2015 1:33 pm
- Forum: UMDK
- Topic: UMDK Manufacture: who wants one?
- Replies: 170
- Views: 655884
- Sat Jan 24, 2015 4:08 pm
- Forum: UMDK
- Topic: UMDK Manufacture: who wants one?
- Replies: 170
- Views: 655884
- Sun Jan 01, 2012 3:25 am
- Forum: Demos
- Topic: Hello World
- Replies: 5
- Views: 13876
Re: Hello World
Just a screenshot of a simple hello world I made using Stef's SGDK. This is the first code I was able to get running on the Sega, thanks to your help! :D
This was accomplished using Chilly Willy's toolkit, SGDK, and Devster's old SGTD!! program.
http://dl.dropbox.com/u/23708581/genhello.png ...
This was accomplished using Chilly Willy's toolkit, SGDK, and Devster's old SGTD!! program.
http://dl.dropbox.com/u/23708581/genhello.png ...