Search found 2559 matches

by Chilly Willy
Mon Jun 18, 2018 12:40 pm
Forum: Demos
Topic: Tänzer, a "ninja" game (Dev Diary thread)
Replies: 168
Views: 8045

Re: Tänzer, a "ninja" game (Dev Diary thread)

Thanks, everyone. I'm feeling well enough that I'm programming again (I help out on hyper3DGE, among other projects), and I'm working on getting my Genny set up as well. Still need to locate my Dreamcast... too many damn boxes! :lol: Just updated to Xubuntu 18.04, so at least that's done for another...
by Chilly Willy
Sun Jun 17, 2018 3:54 pm
Forum: Demos
Topic: Tänzer, a "ninja" game (Dev Diary thread)
Replies: 168
Views: 8045

Re: Tänzer, a "ninja" game (Dev Diary thread)

Actually moved to someplace smaller. We had two houses on almost 4 acres that was just too big for me and my brothers. So we moved across the US to be closer to (remaining) family and got a much smaller place. However, the move also gave me an ulcer. So I've spent the last four months feeling like I...
by Chilly Willy
Sun Jun 17, 2018 3:49 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 357
Views: 101190

Re: wolfenstein demo for sega genesis

Yes, it's just incredible how well it runs on a stock Genny.
by Chilly Willy
Sat Jun 16, 2018 7:41 pm
Forum: Demos
Topic: Tänzer, a "ninja" game (Dev Diary thread)
Replies: 168
Views: 8045

Re: Tänzer, a "ninja" game (Dev Diary thread)

I try to help track down issues and add support where I can, but I still haven't gotten my sega set back up after the move. I have located the book it's in. :lol:
by Chilly Willy
Fri Jun 15, 2018 2:27 am
Forum: SGDK
Topic: Pixel,circle,square and line draw
Replies: 8
Views: 227

Re: Pixel,circle,square and line draw

Look at the BMP commands. You can set pixels, draw lines, or draw polygons. If you use enough sides in the polygon, it'll appear circular.
by Chilly Willy
Sun Jun 03, 2018 5:49 pm
Forum: Demos
Topic: Mangangá
Replies: 4
Views: 248

Re: Mangangá

Very colorful, with some nice level design. :D
by Chilly Willy
Sun May 27, 2018 1:30 pm
Forum: Demos
Topic: Tänzer, a "ninja" game (Dev Diary thread)
Replies: 168
Views: 8045

Re: Tänzer, a "ninja" game (Dev Diary thread)

Pledged. I hope it meets (or exceeds) the goal... I love what I see so far. :D
by Chilly Willy
Thu May 24, 2018 8:26 pm
Forum: Super 32X
Topic: Glide 32X
Replies: 8
Views: 822

Re: Glide 32X

Note that it's possible the slow down comes from elsewhere, e.g. screwing up how you're doing the pixel writes to the framebuffer. So you need to check out that stuff first if you ever want to try again. I remember writing a sprite blitting engine for the 32X once that I think was severely bottlene...
by Chilly Willy
Sun May 20, 2018 1:14 pm
Forum: Demos
Topic: Tänzer, a "ninja" game (Dev Diary thread)
Replies: 168
Views: 8045

Re: Unnamed "ninja" game (Dev Diary thread)

Looks like an odd address error. Be sure all your data and code is on word boundaries at the least. This can commonly happen when you have strings in the rom and aren't careful about alignment of what is after them. Strings have a 50/50 chance of being odd lengths, so always align after strings and ...
by Chilly Willy
Sun May 20, 2018 1:17 am
Forum: SGDK
Topic: Sega mouse no longer supported?
Replies: 1
Views: 106

Re: Sega mouse no longer supported?

The mouse was rolled into the joystick support a LOOOOONG time ago. Just use JOY_setEventHandler() and you'll get any type of controller plugged into the port. There are functions to determine the type of device you're getting data from so that you can handle the differences, where applicable. You m...
by Chilly Willy
Sat May 19, 2018 2:06 pm
Forum: Demos
Topic: Tänzer, a "ninja" game (Dev Diary thread)
Replies: 168
Views: 8045

Re: Unnamed "ninja" game (Dev Diary thread)

But I let him do whatever, and it turned out just marvelous. Yes, he did a great job on the cover art. My character don't shoot laser from the chest (although, it would be soooo cool), but from the whole face. :) Ah - so it's also kinda like the assaultron from Fallout 4. It reminded me of that a l...
by Chilly Willy
Thu May 17, 2018 2:46 pm
Forum: Demos
Topic: Tänzer, a "ninja" game (Dev Diary thread)
Replies: 168
Views: 8045

Re: Unnamed "ninja" game (Dev Diary thread)

Nice update! Lots of new info and pics. Like the cover - very much like original SEGA covers.
by Chilly Willy
Thu May 17, 2018 2:42 pm
Forum: Megadrive/Genesis
Topic: Game loops and Vertical Blank interupts
Replies: 29
Views: 1020

Re: Game loops and Vertical Blank interupts

Disabling the vblank interrupt from the VDP itself (i.e. register $81xx) has the same delaying effect as masking it away with SR (i.e. it's not discarded). So yes, you can disable vblank without disabling hblank. The implication of the above is that if you're enabling them for the first time then y...
by Chilly Willy
Thu May 17, 2018 1:25 pm
Forum: SGDK
Topic: Pathfiding grid 16x16
Replies: 6
Views: 185

Re: Pathfiding grid 16x16

Sik wrote:
Thu May 17, 2018 12:16 am
By the way, how are you using that value? Because if it's just to compare values, then just use their Manhattan distance (basically: abs(x2-x1) + abs(y2-y1)). It's less accurate, but it'll do the job.
Yeah - taxicab geometry is the way to go on old consoles. 8)
by Chilly Willy
Thu May 17, 2018 1:21 pm
Forum: Megadrive/Genesis
Topic: Game loops and Vertical Blank interupts
Replies: 29
Views: 1020

Re: Game loops and Vertical Blank interupts

Yeah, I was going to mention that any time you write data to a structure (like a queue) that is read from an int, you NEED to disable ints while setting it, not just rely on "indivisible" instructions. Learned a lot about that while working on the Amiga. You don't need to fully disable ints in some ...