Search found 2582 matches

by Chilly Willy
Wed Aug 15, 2018 7:01 pm
Forum: Announcement
Topic: Little Medusa now available on Genesis
Replies: 3
Views: 311

Re: Little Medusa now available on Genesis

Neat game. It was a minor hassle getting the free demo, but it's a pretty cool puzzle game. You might get more of a response if you made a simple download link available rather than forcing people to "buy" the download for $0.00.
by Chilly Willy
Sat Aug 04, 2018 1:20 am
Forum: Demos
Topic: Tänzer, a "ninja" game (Dev Diary thread)
Replies: 199
Views: 12082

Re: Tänzer, a "ninja" game (Dev Diary thread)

START + button is easy... if you push start with the other thumb and the buttons like normal. You just have to let off the dpad for an instant. On a stock 6 button, MODE is the perfect selector button as it's on the right shoulder. Of course, on the 6 button, you probably don't need the selector. Th...
by Chilly Willy
Thu Aug 02, 2018 1:06 pm
Forum: Demos
Topic: Tänzer, a "ninja" game (Dev Diary thread)
Replies: 199
Views: 12082

Re: Tänzer, a "ninja" game (Dev Diary thread)

You could always make START a qualifier for the other buttons. START+A = pause, START+B = change specials one direction, START+C = change specials the other way. Being able to shift special attacks/weapons both ways allows for quickly flipping between specials, whereas only having one means having t...
by Chilly Willy
Tue Jul 31, 2018 3:54 pm
Forum: Demos
Topic: Tänzer, a "ninja" game (Dev Diary thread)
Replies: 199
Views: 12082

Re: Tänzer, a "ninja" game (Dev Diary thread)

Christmas in August - who'd a thunk it! :D
by Chilly Willy
Tue Jul 31, 2018 3:52 pm
Forum: Megadrive/Genesis
Topic: Cart Design Questions
Replies: 16
Views: 720

Re: Cart Design Questions

What I'd do is put some cheap latch chips on the board. There's a number of cheap TTLs that would be suitable, and it doesn't add much to the board. Then latencies won't matter as long as you read/write the latches before the next access by the 68000 or Z80.
by Chilly Willy
Sun Jul 29, 2018 2:02 pm
Forum: SGDK
Topic: Speed tradeoffs
Replies: 2
Views: 198

Re: Speed tradeoffs

Depending on the game, it may make no difference at all. In most games, you would determine which routines would be best done as assembly and only code those. Rare is the game where most of it needs to be done in assembly. These days, devs do something totally in assembly mainly because they like wo...
by Chilly Willy
Sat Jul 28, 2018 3:00 pm
Forum: Demos
Topic: Project C - WIP - Sega Genesis / Mega Drive
Replies: 35
Views: 2998

Re: Project C - WIP - Sega Genesis / Mega Drive

I think my biggest problem with it is that every change in level is a full column rather than just a change in level. Where there's an edge from a change in level, that edge goes clear to the bottom of the screen. It should only go to the next level section and stop. The ground should be solid inste...
by Chilly Willy
Fri Jul 27, 2018 2:58 pm
Forum: Demos
Topic: Project C - WIP - Sega Genesis / Mega Drive
Replies: 35
Views: 2998

Re: Project C - WIP - Sega Genesis / Mega Drive

That's a little better, but what I was thinking was more along the lines of what you see in Rayman in the first area. Not exactly the same thing, but more like it. Or like some of the zones in Sonic. That's probably a better example than Rayman.
by Chilly Willy
Tue Jul 24, 2018 5:23 pm
Forum: Megadrive/Genesis
Topic: Cart Design Questions
Replies: 16
Views: 720

Re: Cart Design Questions

Sounds like you didn't download the datasheet. :wink: http://www.cypress.com/file/278416/download According to the datasheet, you can run this chip at 5V (up to 6.5V!), at which point IO levels become moot. EDIT: Ninja'd! :lol: Also, that's a cool chip to put in a cart. Dual DACs that run fast enoug...
by Chilly Willy
Sat Jul 21, 2018 4:03 pm
Forum: Demos
Topic: two cyclops
Replies: 7
Views: 721

Re: two cyclops

Cool. Good to see more code out there, even if it's for BEX. :D
by Chilly Willy
Thu Jul 19, 2018 12:11 pm
Forum: Demos
Topic: Project C - WIP - Sega Genesis / Mega Drive
Replies: 35
Views: 2998

Re: Project C - WIP - Sega Genesis / Mega Drive

Cool more action. The platform part is still a bit... sharp. You might want to round off the edges of the ground a bit... break up the stark up-down nature of the level a little. It doesn't seem natural.
by Chilly Willy
Tue Jul 17, 2018 1:53 pm
Forum: Cartridge
Topic: Size limits
Replies: 11
Views: 603

Re: Size limits

Yes, I think a full word per bank would be better. They clearly wouldn't have had enough pins or gates for that at the time, but these days, why not? :D

At that point, amount of memory you can address gets silly.
by Chilly Willy
Mon Jul 16, 2018 5:35 pm
Forum: Cartridge
Topic: Size limits
Replies: 11
Views: 603

Re: Size limits

Yes, but they show always setting the two upper bits to 0, so they could have thought about expanding it later. That never happened, of course, and roms on the Genesis/32X never reached 32MB, much less bigger. They did reach 64MB on the N64, so if the 32X had been a run-away success ( :lol: ), it mi...
by Chilly Willy
Mon Jul 16, 2018 2:46 pm
Forum: Demos
Topic: Tänzer, a "ninja" game (Dev Diary thread)
Replies: 199
Views: 12082

Re: Tänzer, a "ninja" game (Dev Diary thread)

Maybe the pillar has elevator action. :wink:

Looking great! Can't wait until it's done and we get carts! :D
by Chilly Willy
Mon Jul 16, 2018 2:44 pm
Forum: Demos
Topic: Mega Man X
Replies: 10
Views: 1373

Re: Mega Man X

Very nice! I always liked MegaMan. :D