VGM2PSGFX v0.12 by Shiru 12.12.07
https://github.com/moon-watcher/BugHunt ... 2psgfx.exe
Ideally guys pls set up a public repo instead to mirror the files
Search found 102 matches
- Mon Sep 04, 2023 8:53 pm
- Forum: Tools
- Topic: BIG Shiru TFM/VGM MM Mirror!!!!
- Replies: 21
- Views: 55699
- Sun Apr 10, 2016 12:39 pm
- Forum: Demos
- Topic: New HomeBrew Game : Bomb on Basic City !
- Replies: 6
- Views: 6175
Re: New HomeBrew Game : Bomb on Basic City !
Hi welcome again Vetea,
How about your Rol'And'Go game?? It deserves a post on spritesmind as well
How about your Rol'And'Go game?? It deserves a post on spritesmind as well
- Tue Feb 16, 2016 3:14 pm
- Forum: Demos
- Topic: Space Hawks - Sega Megadrive unofficial port
- Replies: 15
- Views: 17064
Re: Space Hawks - Sega Megadrive unofficial port
Such as Oh mummy, IMO you should make a bi-mode.
- Thu Feb 04, 2016 4:08 pm
- Forum: Demos
- Topic: Completed Games List
- Replies: 11
- Views: 10633
Re: Completed Games List
Bug Hunt
http://bughunt.nolddor.ovh/
Chase
http://chase.nolddor.ovh/
Suprakillminds
http://suprakillminds.nolddor.ovh/
http://bughunt.nolddor.ovh/
Chase
http://chase.nolddor.ovh/
Suprakillminds
http://suprakillminds.nolddor.ovh/
- Wed Jan 20, 2016 12:54 pm
- Forum: Demos
- Topic: Mega Marble World
- Replies: 54
- Views: 79042
Re: Mega Marble World
Quite interesting this post xD
I'm from Spain but I dont post anything in Spanish... you should do the same to easily follow your conversation.
Kind regards
I'm from Spain but I dont post anything in Spanish... you should do the same to easily follow your conversation.
Kind regards
- Sun Jan 17, 2016 8:04 pm
- Forum: Demos
- Topic: [MD] Chase (Homebrew)
- Replies: 20
- Views: 16800
Re: [MD] Chase (Homebrew)
Released v2.00 you can download from: chase.nolddor.ovh CHANGELOG: * 17-01-2016 » v2.00 * * - Rewrite game code from scratch, now is fully compatible with SGDK (v1.11) * - Changed lives from 3 to 5 * - Changed enemies speed, now are slower than before * - Changed Vampy AI to be less agressive * - Ch...
- Tue Jan 12, 2016 10:54 am
- Forum: Demos
- Topic: Mega Marble World
- Replies: 54
- Views: 79042
Re: Mega Marble World
To be honest, colors seems to be a bit dark... , especially the tile menu.
Anyway, Good Job for your incoming game
Anyway, Good Job for your incoming game
- Tue Jan 05, 2016 1:58 pm
- Forum: SGDK
- Topic: Which IDE to use?
- Replies: 17
- Views: 12115
Re: Which IDE to use?
I used to work on Code::Blocks, but I use Eclipse nowadays because I use it for Java purposes...
Also Eclipse CPP IDE is portable so... I usually work on a flashdrive to be able to change easily from one computer to another.
Also Eclipse CPP IDE is portable so... I usually work on a flashdrive to be able to change easily from one computer to another.
- Tue Jan 05, 2016 1:38 pm
- Forum: Demos
- Topic: Game techniques
- Replies: 12
- Views: 12971
Re: Game techniques
A website that help me so much to get some knowledge:
256-Color VGA Programming in C
A five-part tutorial on VGA programming for the DOS operating system.
http://www.brackeen.com/vga/
256-Color VGA Programming in C
A five-part tutorial on VGA programming for the DOS operating system.
http://www.brackeen.com/vga/
- Tue Jan 05, 2016 12:03 pm
- Forum: Demos
- Topic: Zsenilia (256Kb intro by Resistance)
- Replies: 12
- Views: 11747
Re: Zsenilia (256Kb intro by Resistance)
Have I got any code abilities? xDDDDDDD
Anyway, It seems to be that you need some math knowledge to reach this kind of movements... It's not related to code ability
Anyway, It seems to be that you need some math knowledge to reach this kind of movements... It's not related to code ability
- Mon Jan 04, 2016 2:40 pm
- Forum: Demos
- Topic: Zsenilia (256Kb intro by Resistance)
- Replies: 12
- Views: 11747
Re: Zsenilia (256Kb intro by Resistance)
Much better now!
Its time to learn I guess!!
Its time to learn I guess!!
- Mon Jan 04, 2016 8:39 am
- Forum: Demos
- Topic: Zsenilia (256Kb intro by Resistance)
- Replies: 12
- Views: 11747
Re: Zsenilia (256Kb intro by Resistance)
Too much maths for a stupid guy xDD
I can't underestand nothing, but thanks a lot for sharing these piece of code.
I can't underestand nothing, but thanks a lot for sharing these piece of code.
- Fri Jan 01, 2016 7:48 pm
- Forum: Demos
- Topic: Zsenilia (256Kb intro by Resistance)
- Replies: 12
- Views: 11747
Re: Zsenilia (256Kb intro by Resistance)
@Sik
I already knew that balls were simply sprites put together but as you said create a sinus/cos line and put together at least for me it's really complicated.
PD: Thanks KanedaFr for the code. I'll check it ASAP
I already knew that balls were simply sprites put together but as you said create a sinus/cos line and put together at least for me it's really complicated.
PD: Thanks KanedaFr for the code. I'll check it ASAP
- Thu Dec 31, 2015 4:48 pm
- Forum: Demos
- Topic: Zsenilia (256Kb intro by Resistance)
- Replies: 12
- Views: 11747
Re: Zsenilia (256Kb intro by Resistance)
Thanks!!
Would be possible to release the src? I'm quite interesting in learning how those balls work.
Anyway, I've uploaded this demo in my Youtube Channel you can use as a mirror If you want.
(Travel Demo it was uploaded as well)
Would be possible to release the src? I'm quite interesting in learning how those balls work.
Anyway, I've uploaded this demo in my Youtube Channel you can use as a mirror If you want.
(Travel Demo it was uploaded as well)
- Fri Nov 20, 2015 9:49 am
- Forum: Demos
- Topic: Mega Marble World
- Replies: 54
- Views: 79042
Re: Mega Marble World
Really Nice!!
Brand new games are always welcomed.
¿ Maybe colors are too dark ?
Brand new games are always welcomed.
¿ Maybe colors are too dark ?