Search found 101 matches

by nolddor
Sun Apr 10, 2016 12:39 pm
Forum: Demos
Topic: New HomeBrew Game : Bomb on Basic City !
Replies: 6
Views: 2125

Re: New HomeBrew Game : Bomb on Basic City !

Hi welcome again Vetea,

How about your Rol'And'Go game?? It deserves a post on spritesmind as well ;)
by nolddor
Tue Feb 16, 2016 3:14 pm
Forum: Demos
Topic: Space Hawks - Sega Megadrive unofficial port
Replies: 15
Views: 4649

Re: Space Hawks - Sega Megadrive unofficial port

Such as Oh mummy, IMO you should make a bi-mode.
by nolddor
Wed Jan 20, 2016 12:54 pm
Forum: Demos
Topic: Mega Marble World
Replies: 50
Views: 15521

Re: Mega Marble World

Quite interesting this post xD

I'm from Spain but I dont post anything in Spanish... you should do the same to easily follow your conversation.
Kind regards
by nolddor
Sun Jan 17, 2016 8:04 pm
Forum: Demos
Topic: [MD] Chase (Homebrew)
Replies: 20
Views: 5969

Re: [MD] Chase (Homebrew)

Released v2.00 you can download from: chase.nolddor.ovh CHANGELOG: * 17-01-2016 » v2.00 * * - Rewrite game code from scratch, now is fully compatible with SGDK (v1.11) * - Changed lives from 3 to 5 * - Changed enemies speed, now are slower than before * - Changed Vampy AI to be less agressive * - Ch...
by nolddor
Tue Jan 12, 2016 10:54 am
Forum: Demos
Topic: Mega Marble World
Replies: 50
Views: 15521

Re: Mega Marble World

To be honest, colors seems to be a bit dark... , especially the tile menu.

Anyway, Good Job for your incoming game
by nolddor
Tue Jan 05, 2016 1:58 pm
Forum: SGDK
Topic: Which IDE to use?
Replies: 17
Views: 3415

Re: Which IDE to use?

I used to work on Code::Blocks, but I use Eclipse nowadays because I use it for Java purposes...
Also Eclipse CPP IDE is portable so... I usually work on a flashdrive to be able to change easily from one computer to another.
by nolddor
Tue Jan 05, 2016 1:38 pm
Forum: Demos
Topic: Game techniques
Replies: 12
Views: 4609

Re: Game techniques

A website that help me so much to get some knowledge:


256-Color VGA Programming in C
A five-part tutorial on VGA programming for the DOS operating system.

http://www.brackeen.com/vga/
by nolddor
Tue Jan 05, 2016 12:03 pm
Forum: Demos
Topic: Zsenilia (256Kb intro by Resistance)
Replies: 12
Views: 3797

Re: Zsenilia (256Kb intro by Resistance)

Have I got any code abilities? xDDDDDDD

Anyway, It seems to be that you need some math knowledge to reach this kind of movements... It's not related to code ability
by nolddor
Mon Jan 04, 2016 2:40 pm
Forum: Demos
Topic: Zsenilia (256Kb intro by Resistance)
Replies: 12
Views: 3797

Re: Zsenilia (256Kb intro by Resistance)

Much better now!

Its time to learn I guess!!
by nolddor
Mon Jan 04, 2016 8:39 am
Forum: Demos
Topic: Zsenilia (256Kb intro by Resistance)
Replies: 12
Views: 3797

Re: Zsenilia (256Kb intro by Resistance)

Too much maths for a stupid guy xDD

I can't underestand nothing, but thanks a lot for sharing these piece of code.
by nolddor
Fri Jan 01, 2016 7:48 pm
Forum: Demos
Topic: Zsenilia (256Kb intro by Resistance)
Replies: 12
Views: 3797

Re: Zsenilia (256Kb intro by Resistance)

@Sik
I already knew that balls were simply sprites put together but as you said create a sinus/cos line and put together at least for me it's really complicated.

PD: Thanks KanedaFr for the code. I'll check it ASAP
by nolddor
Thu Dec 31, 2015 4:48 pm
Forum: Demos
Topic: Zsenilia (256Kb intro by Resistance)
Replies: 12
Views: 3797

Re: Zsenilia (256Kb intro by Resistance)

Thanks!!

Would be possible to release the src? I'm quite interesting in learning how those balls work.

Anyway, I've uploaded this demo in my Youtube Channel you can use as a mirror If you want.
(Travel Demo it was uploaded as well)
by nolddor
Fri Nov 20, 2015 9:49 am
Forum: Demos
Topic: Mega Marble World
Replies: 50
Views: 15521

Re: Mega Marble World

Really Nice!!
Brand new games are always welcomed.

¿ Maybe colors are too dark ?
by nolddor
Fri Nov 13, 2015 7:35 am
Forum: SGDK
Topic: How distance_approx() works??
Replies: 4
Views: 1257

Re: How distance_approx() works??

Thanks everybody for your advices =)