Really Nice! I'll try it
PD: A Ingame Pause could be a nice feature xD
Search found 102 matches
- Thu Aug 20, 2015 5:32 pm
- Forum: Demos
- Topic: Liquid Space Dodger - New "endless flyer" style ga
- Replies: 1
- Views: 3622
- Fri Aug 07, 2015 5:11 pm
- Forum: SGDK
- Topic: [SOLVED] Eclipse IDE + SGDK
- Replies: 0
- Views: 9802
[SOLVED] Eclipse IDE + SGDK
I've tried to setup EClipse CPP to work with SGDk but.... gcc, g++ & make seems to be wrong defined in somewhere... Any ideas? I've followed the step by step guide written by Stef on: https://github.com/Stephane-D/SGDK/wiki/Setup-SGDK-with-Eclipse SGDK header are setup correctly, so GDK enviroment v...
- Sun Aug 02, 2015 12:18 pm
- Forum: SGDK
- Topic: Project Matteus - SGDK - Thundercats Intro
- Replies: 21
- Views: 13450
- Sun Aug 02, 2015 10:31 am
- Forum: SGDK
- Topic: Project Matteus - SGDK - Thundercats Intro
- Replies: 21
- Views: 13450
- Sat Aug 01, 2015 8:32 pm
- Forum: SGDK
- Topic: Project Matteus - SGDK - Thundercats Intro
- Replies: 21
- Views: 13450
- Thu Jul 30, 2015 2:48 pm
- Forum: Demos
- Topic: Papi Commando - Megadrive Edition - PROJECT DONE !
- Replies: 60
- Views: 43702
- Wed Jul 29, 2015 1:30 pm
- Forum: Demos
- Topic: Travel by Resistance (Tech Demo - Solskogen 2015)
- Replies: 2
- Views: 4423
Travel by Resistance (Tech Demo - Solskogen 2015)
Just another demo for Sega Megadrive submitted some days ago on pouet website. http://content.pouet.net/files/screenshots/00065/00065975.jpg demogroup: Resistance platform : SEGA Genesis/Mega Drive SEGA Genesis/Mega Drive type : demo demo release date : july 2015 release party : Solskogen 2015 compo...
- Tue Jul 28, 2015 5:54 pm
- Forum: Demos
- Topic: Tro-now (BitBitJam 2015 Compo Entry)
- Replies: 7
- Views: 7636
Tro-now (BitBitJam 2015 Compo Entry)
THE DAY IS 26 JULY OF 2015, POCKETLUCHO IS SPENDINGHIS HOLIDAYS AND NOT CODING AT ALL... LAZY BASTARD. SUDDENLY... SOMETHING HAPPENS AND HE IS ABSORBED BY HIS OLD 8 BIT COMPUTER... Survive 3 minutes in the light cycle grid with the maximun hi-score possible. Tro-now by (Pocket_Lucho & David aka "El...
- Sun Jul 12, 2015 9:55 am
- Forum: Demos
- Topic: Genesis/SEGA CD multi tool homebrew
- Replies: 6
- Views: 6012
- Wed Jul 08, 2015 12:02 pm
- Forum: Announcement
- Topic: BITBITJam compo
- Replies: 2
- Views: 11333
- Fri Jul 03, 2015 3:31 pm
- Forum: Demos
- Topic: Papi Commando - Megadrive Edition - PROJECT DONE !
- Replies: 60
- Views: 43702
- Tue Jun 30, 2015 8:50 pm
- Forum: Demos
- Topic: Papi Commando - Megadrive Edition - PROJECT DONE !
- Replies: 60
- Views: 43702
- Tue Jun 30, 2015 7:42 pm
- Forum: Demos
- Topic: Papi Commando - Megadrive Edition - PROJECT DONE !
- Replies: 60
- Views: 43702
is this the final version? I'm waiting for the last version to upload a complete gameplay in mi youtube channel
https://www.youtube.com/user/JackNolddor
By the way! Thanks a lot for this game
https://www.youtube.com/user/JackNolddor
By the way! Thanks a lot for this game
To view the values of any numeric \ String var you can use Kdegub.h + genskmod. By the way, the second parameter of SPR_iniSprite sould be an SpriteDef pointer generated by rescomp and sould be included in the code with something like this #include "../res/rescomp.h" this path is an example and coul...