Search found 102 matches

by nolddor
Thu Aug 20, 2015 5:32 pm
Forum: Demos
Topic: Liquid Space Dodger - New "endless flyer" style ga
Replies: 1
Views: 3622

Really Nice! I'll try it

PD: A Ingame Pause could be a nice feature xD
by nolddor
Fri Aug 07, 2015 5:11 pm
Forum: SGDK
Topic: [SOLVED] Eclipse IDE + SGDK
Replies: 0
Views: 9802

[SOLVED] Eclipse IDE + SGDK

I've tried to setup EClipse CPP to work with SGDk but.... gcc, g++ & make seems to be wrong defined in somewhere... Any ideas? I've followed the step by step guide written by Stef on: https://github.com/Stephane-D/SGDK/wiki/Setup-SGDK-with-Eclipse SGDK header are setup correctly, so GDK enviroment v...
by nolddor
Sun Aug 02, 2015 12:18 pm
Forum: SGDK
Topic: Project Matteus - SGDK - Thundercats Intro
Replies: 21
Views: 13450

matteus wrote:
Ha ha yes sorry about that I'll probably release something once I've got a fuller build with less animation gaps!
No problem. I'll wait you xDDDD I really love your work
by nolddor
Sun Aug 02, 2015 10:31 am
Forum: SGDK
Topic: Project Matteus - SGDK - Thundercats Intro
Replies: 21
Views: 13450

Ahá! Maybe this is the reason because i cant find this ROM hahahaha
by nolddor
Sat Aug 01, 2015 8:32 pm
Forum: SGDK
Topic: Project Matteus - SGDK - Thundercats Intro
Replies: 21
Views: 13450

Hmmm Was the ROM uploaded in any place??

I cant find it anywhere.
by nolddor
Thu Jul 30, 2015 2:48 pm
Forum: Demos
Topic: Papi Commando - Megadrive Edition - PROJECT DONE !
Replies: 60
Views: 43702

I think there are some better publisher as 1985Alt, Piko Interactive, CollectorVision, WaterMelon, ...

This Cover looked awful xD
by nolddor
Wed Jul 29, 2015 1:30 pm
Forum: Demos
Topic: Travel by Resistance (Tech Demo - Solskogen 2015)
Replies: 2
Views: 4423

Travel by Resistance (Tech Demo - Solskogen 2015)

Just another demo for Sega Megadrive submitted some days ago on pouet website. http://content.pouet.net/files/screenshots/00065/00065975.jpg demogroup: Resistance platform : SEGA Genesis/Mega Drive SEGA Genesis/Mega Drive type : demo demo release date : july 2015 release party : Solskogen 2015 compo...
by nolddor
Tue Jul 28, 2015 5:54 pm
Forum: Demos
Topic: Tro-now (BitBitJam 2015 Compo Entry)
Replies: 7
Views: 7636

Tro-now (BitBitJam 2015 Compo Entry)

THE DAY IS 26 JULY OF 2015, POCKETLUCHO IS SPENDINGHIS HOLIDAYS AND NOT CODING AT ALL... LAZY BASTARD. SUDDENLY... SOMETHING HAPPENS AND HE IS ABSORBED BY HIS OLD 8 BIT COMPUTER... Survive 3 minutes in the light cycle grid with the maximun hi-score possible. Tro-now by (Pocket_Lucho & David aka "El...
by nolddor
Sun Jul 12, 2015 9:55 am
Forum: Demos
Topic: Genesis/SEGA CD multi tool homebrew
Replies: 6
Views: 6012

Welcome ComradeOj =)
by nolddor
Wed Jul 08, 2015 12:02 pm
Forum: Announcement
Topic: BITBITJam compo
Replies: 2
Views: 11333

BITBITJam 2015 is open again!!!

Join & Enjoy !!

WEB: http://bitbitjam.com/
by nolddor
Fri Jul 03, 2015 3:31 pm
Forum: Demos
Topic: Papi Commando - Megadrive Edition - PROJECT DONE !
Replies: 60
Views: 43702

it's no so hard to be honest xD
by nolddor
Tue Jun 30, 2015 8:50 pm
Forum: Demos
Topic: Papi Commando - Megadrive Edition - PROJECT DONE !
Replies: 60
Views: 43702

So... it's time to play & record the gameplay jajaja

https://www.youtube.com/watch?v=_uCitvnEet0
by nolddor
Tue Jun 30, 2015 7:42 pm
Forum: Demos
Topic: Papi Commando - Megadrive Edition - PROJECT DONE !
Replies: 60
Views: 43702

is this the final version? I'm waiting for the last version to upload a complete gameplay in mi youtube channel

https://www.youtube.com/user/JackNolddor

By the way! Thanks a lot for this game
by nolddor
Wed Jun 10, 2015 8:32 am
Forum: Demos
Topic: Jukebox
Replies: 7
Views: 7880

Have you try to replace this line.... ?
char *Char[40] = {&sprite0,&sprite1...........};
change to:
SpriteDef *Char[40] = {&sprite0,&sprite1...........};
by nolddor
Mon Jun 08, 2015 8:19 pm
Forum: Demos
Topic: Jukebox
Replies: 7
Views: 7880

To view the values of any numeric \ String var you can use Kdegub.h + genskmod. By the way, the second parameter of SPR_iniSprite sould be an SpriteDef pointer generated by rescomp and sould be included in the code with something like this #include "../res/rescomp.h" this path is an example and coul...