Search found 29 matches
- Sat Jun 22, 2013 10:43 pm
- Forum: SGDK
- Topic: loading tiles from a specific location (GenRes)
- Replies: 15
- Views: 10800
I do understand that difference, I come from a professional game development background, and have been working on all sorts of games/platforms for years. The road is full of bodies who were too sure. Anyway, let's kick some asses: Reviewing what you have done you just need to swap load tile and loa...
- Fri Jun 21, 2013 2:45 pm
- Forum: SGDK
- Topic: loading tiles from a specific location (GenRes)
- Replies: 15
- Views: 10800
I do understand that difference, I come from a professional game development background, and have been working on all sorts of games/platforms for years. Oh i though you did not get that from this sentence : I had no idea there was such a thing as cells and patterns. But good you already known abou...
- Fri Jun 21, 2013 12:34 pm
- Forum: SGDK
- Topic: loading tiles from a specific location (GenRes)
- Replies: 15
- Views: 10800
That link may help you to understand the difference between the tiles (8x8 pixel data block) and the tilemap (virtual screen map containing tile indexes) : http://gamedev.stackexchange.com/questions/49201/did-old-games-like-golden-axe-or-street-or-rage-use-tilemaps/49225#49225 I do understand that ...
- Fri Jun 21, 2013 8:16 am
- Forum: SGDK
- Topic: loading tiles from a specific location (GenRes)
- Replies: 15
- Views: 10800
From the official documentation: - A CELL or a PATTERN is a 8x8 pixel graphic that can be used indirectly in planes or directly in sprites. Is 32bytes in size. - To use a tile in a plane you need what is called a PATTERN NAME. Basically is the tile number plus some bit attributes, and is 2 bytes in...
- Thu Jun 20, 2013 7:57 am
- Forum: SGDK
- Topic: loading tiles from a specific location (GenRes)
- Replies: 15
- Views: 10800
#define BGTilesMemory 0x0010 #define TILESWIDTH (SCREENWIDTH + 2) #define TILESHEIGHT 24 // load tiles that should be visible // this should only be updated when scrolling goes above 8 (to load next/previous tiles) void loadBGTiles(u16 offset) { u16 i = 0; for(i=0; i<TILESHEIGHT; ++i) { VDP_loadTil...
- Tue Jun 18, 2013 9:27 am
- Forum: SGDK
- Topic: [SOLVED] SGDK - Parallax + Vertical Scroll (tearing issue)
- Replies: 14
- Views: 10655
- Tue Jun 18, 2013 9:26 am
- Forum: SGDK
- Topic: loading tiles from a specific location (GenRes)
- Replies: 15
- Views: 10800
I actually got this working slightly differently (using VDP_loadTiles), but that does seem to slow down, will have to try using the DMA mode to transfer to memory straight away, but am getting some bad corruption when doing this (means I'm loading the tiles wrong :P). Will try around with this some ...
- Mon Jun 17, 2013 2:14 pm
- Forum: SGDK
- Topic: [SOLVED] SGDK - Parallax + Vertical Scroll (tearing issue)
- Replies: 14
- Views: 10655
- Mon Jun 17, 2013 11:58 am
- Forum: SGDK
- Topic: [SOLVED] SGDK - Parallax + Vertical Scroll (tearing issue)
- Replies: 14
- Views: 10655
- Mon Jun 17, 2013 9:40 am
- Forum: SGDK
- Topic: [SOLVED] SGDK - Parallax + Vertical Scroll (tearing issue)
- Replies: 14
- Views: 10655
- Tue Jun 11, 2013 1:17 pm
- Forum: SGDK
- Topic: loading tiles from a specific location (GenRes)
- Replies: 15
- Views: 10800
u32* g_titles[8][ NUMBER_OF_TILES ]; void my_func() { u16 firstTile = put_here_your_tile_number; // ... VDP_loadTileData( (u8*)(g_titles)+(32*firstTile), ... ) // .... } I am having some difficulties understanding how this works. How does that point to another tile number in an already existing Gen...
- Tue Jun 11, 2013 11:30 am
- Forum: SGDK
- Topic: loading tiles from a specific location (GenRes)
- Replies: 15
- Views: 10800
loading tiles from a specific location (GenRes)
Hey Guys,
If I use VDP_loadTileData, and point to the .tiles of my image (created using GenRes), it always loads a certain amount of tiles starting at the first tile.
How can I specify how to load from another index number for tiles, other then the first one?
Regards,
Dennis
If I use VDP_loadTileData, and point to the .tiles of my image (created using GenRes), it always loads a certain amount of tiles starting at the first tile.
How can I specify how to load from another index number for tiles, other then the first one?
Regards,
Dennis
- Sat Jun 08, 2013 11:05 pm
- Forum: SGDK
- Topic: SGDK - tiles loading question
- Replies: 1
- Views: 1995
SGDK - tiles loading question
Quick one,
How does an array of tiles get generated from an image?
As one big list of tiles, or is it a multidiensional array?
I'm trying to make a function that loads a certain part of an image, but for the calculation to work, I need to know that ofcourse.
Regards,
-D.
How does an array of tiles get generated from an image?
As one big list of tiles, or is it a multidiensional array?
I'm trying to make a function that loads a certain part of an image, but for the calculation to work, I need to know that ofcourse.
Regards,
-D.
- Fri Jun 07, 2013 2:05 pm
- Forum: SGDK
- Topic: scale sprites/tiles
- Replies: 12
- Views: 7998
- Fri Jun 07, 2013 11:34 am
- Forum: SGDK
- Topic: scale sprites/tiles
- Replies: 12
- Views: 7998
RAM memory is really a restriction in old consoles. But the funny part is we humans become more creative if we have some restrictions, despite it sounds contradictory. Usually the way to save memory is to repeat tiles or sprites. For example in some cases when a explosion happens on the screen you ...