I do understand that difference, I come from a professional game development background, and have been working on all sorts of games/platforms for years.
The road is full of bodies who were too sure. Anyway, let's kick some asses:
Reviewing what you have done you just need to swap load tile and ...
Search found 29 matches
- Sat Jun 22, 2013 10:43 pm
- Forum: SGDK
- Topic: loading tiles from a specific location (GenRes)
- Replies: 15
- Views: 20802
- Fri Jun 21, 2013 2:45 pm
- Forum: SGDK
- Topic: loading tiles from a specific location (GenRes)
- Replies: 15
- Views: 20802
- Fri Jun 21, 2013 12:34 pm
- Forum: SGDK
- Topic: loading tiles from a specific location (GenRes)
- Replies: 15
- Views: 20802
- Fri Jun 21, 2013 8:16 am
- Forum: SGDK
- Topic: loading tiles from a specific location (GenRes)
- Replies: 15
- Views: 20802
From the official documentation:
- A CELL or a PATTERN is a 8x8 pixel graphic that can be used indirectly in planes or directly in sprites. Is 32bytes in size.
- To use a tile in a plane you need what is called a PATTERN NAME. Basically is the tile number plus some bit attributes, and is 2 bytes in ...
- A CELL or a PATTERN is a 8x8 pixel graphic that can be used indirectly in planes or directly in sprites. Is 32bytes in size.
- To use a tile in a plane you need what is called a PATTERN NAME. Basically is the tile number plus some bit attributes, and is 2 bytes in ...
- Thu Jun 20, 2013 7:57 am
- Forum: SGDK
- Topic: loading tiles from a specific location (GenRes)
- Replies: 15
- Views: 20802
- Tue Jun 18, 2013 9:27 am
- Forum: SGDK
- Topic: [SOLVED] SGDK - Parallax + Vertical Scroll (tearing issue)
- Replies: 14
- Views: 12754
- Tue Jun 18, 2013 9:26 am
- Forum: SGDK
- Topic: loading tiles from a specific location (GenRes)
- Replies: 15
- Views: 20802
I actually got this working slightly differently (using VDP_loadTiles), but that does seem to slow down, will have to try using the DMA mode to transfer to memory straight away, but am getting some bad corruption when doing this (means I'm loading the tiles wrong :P).
Will try around with this some ...
Will try around with this some ...
- Mon Jun 17, 2013 2:14 pm
- Forum: SGDK
- Topic: [SOLVED] SGDK - Parallax + Vertical Scroll (tearing issue)
- Replies: 14
- Views: 12754
- Mon Jun 17, 2013 11:58 am
- Forum: SGDK
- Topic: [SOLVED] SGDK - Parallax + Vertical Scroll (tearing issue)
- Replies: 14
- Views: 12754
- Mon Jun 17, 2013 9:40 am
- Forum: SGDK
- Topic: [SOLVED] SGDK - Parallax + Vertical Scroll (tearing issue)
- Replies: 14
- Views: 12754
- Tue Jun 11, 2013 1:17 pm
- Forum: SGDK
- Topic: loading tiles from a specific location (GenRes)
- Replies: 15
- Views: 20802
- Tue Jun 11, 2013 11:30 am
- Forum: SGDK
- Topic: loading tiles from a specific location (GenRes)
- Replies: 15
- Views: 20802
loading tiles from a specific location (GenRes)
Hey Guys,
If I use VDP_loadTileData, and point to the .tiles of my image (created using GenRes), it always loads a certain amount of tiles starting at the first tile.
How can I specify how to load from another index number for tiles, other then the first one?
Regards,
Dennis
If I use VDP_loadTileData, and point to the .tiles of my image (created using GenRes), it always loads a certain amount of tiles starting at the first tile.
How can I specify how to load from another index number for tiles, other then the first one?
Regards,
Dennis
- Sat Jun 08, 2013 11:05 pm
- Forum: SGDK
- Topic: SGDK - tiles loading question
- Replies: 1
- Views: 2362
SGDK - tiles loading question
Quick one,
How does an array of tiles get generated from an image?
As one big list of tiles, or is it a multidiensional array?
I'm trying to make a function that loads a certain part of an image, but for the calculation to work, I need to know that ofcourse.
Regards,
-D.
How does an array of tiles get generated from an image?
As one big list of tiles, or is it a multidiensional array?
I'm trying to make a function that loads a certain part of an image, but for the calculation to work, I need to know that ofcourse.
Regards,
-D.
- Fri Jun 07, 2013 2:05 pm
- Forum: SGDK
- Topic: scale sprites/tiles
- Replies: 12
- Views: 11107
- Fri Jun 07, 2013 11:34 am
- Forum: SGDK
- Topic: scale sprites/tiles
- Replies: 12
- Views: 11107
RAM memory is really a restriction in old consoles. But the funny part is we humans become more creative if we have some restrictions, despite it sounds contradictory.
Usually the way to save memory is to repeat tiles or sprites. For example in some cases when a explosion happens on the screen you ...
Usually the way to save memory is to repeat tiles or sprites. For example in some cases when a explosion happens on the screen you ...