Search found 37 matches
- Mon Sep 30, 2013 3:38 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 455698
- Sat Mar 16, 2013 3:19 pm
- Forum: Demos
- Topic: my small demo
- Replies: 6
- Views: 6145
- Fri Mar 15, 2013 3:43 pm
- Forum: Demos
- Topic: my small demo
- Replies: 6
- Views: 6145
- Thu Mar 14, 2013 9:42 pm
- Forum: Demos
- Topic: my small demo
- Replies: 6
- Views: 6145
my small demo
This is my first ever attempt to use sprites xD And play with palette cycling. demo1.bin All gfx in this demo by Zana She is interested in doing GFX for the genesis, if she will have enough time for the project. Im not the first to animate this MD logo art (first was Vadikcomper, he wrote intro anim...
- Thu Mar 14, 2013 9:03 pm
- Forum: Demos
- Topic: Alex kidd in Miracle World SMS to Genesis/Megadrive port
- Replies: 42
- Views: 40098
Maybe something with VDP timings? We had such problem with raycaster (worked on emus, but froze on hardware), but Chilly Willy found solution. He just added some delays before few VDP calls, and it stop freezing. peekpoke, don't you want to tell what game you are writing? Oh thx, for asking! But, I ...
- Thu Mar 14, 2013 8:02 pm
- Forum: Demos
- Topic: Alex kidd in Miracle World SMS to Genesis/Megadrive port
- Replies: 42
- Views: 40098
Wow! Thats very nice! About problems with running on real hardware, try to update ur SGDK to lastest version, if not yet... (and if u use SGDK of course) Im too writing some "port" (without source) of one well known game, but im on very preliminary stage. Very great to see such advanced projects! Go...
- Mon Mar 11, 2013 7:12 pm
- Forum: Megadrive/Genesis
- Topic: Getting Started! - Duke Nukem (DOS) 'Port'
- Replies: 24
- Views: 15577
http://gnukem.sourceforge.net
Same here, bro!Fernando wrote:It used to be one of my favourites games when I was little
- Sat Mar 02, 2013 8:39 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1122731
- Sat Mar 02, 2013 1:08 pm
- Forum: Megadrive/Genesis
- Topic: Genny and 3D
- Replies: 138
- Views: 96325
- Sat Mar 02, 2013 9:28 am
- Forum: Megadrive/Genesis
- Topic: Genny and 3D
- Replies: 138
- Views: 96325
- Fri Mar 01, 2013 7:14 pm
- Forum: Megadrive/Genesis
- Topic: Genny and 3D
- Replies: 138
- Views: 96325
So you cannot push the pixels closer together on Stef's code ? Cant give u definitely answer right now :) As i understand, Stef's bitmaps routines are fast, because they treat pixels as bytes instead of nibble (8 bit, instead of 4 bit) - so because of this bitmap is "vertically interlaced" on scree...
- Fri Mar 01, 2013 6:53 pm
- Forum: Megadrive/Genesis
- Topic: Genny and 3D
- Replies: 138
- Views: 96325
Yeah, that cuts well into the framerate. What about making the window smaller horizontally, so that there are no black lines ? Here is version using my bitmap routines (1:1 pixel formatt) - slower than Stef's bitmap routines. This exact version uses old sgdk, so have vdp bug - will not work on real...
- Fri Mar 01, 2013 5:34 pm
- Forum: Megadrive/Genesis
- Topic: Genny and 3D
- Replies: 138
- Views: 96325
Thank you!
Exactly - just a matter of changing one variable But, higher walls, more pixels to draw - it eats valuable fps xD
Special Edition:
raytest9h.bin
Exactly - just a matter of changing one variable But, higher walls, more pixels to draw - it eats valuable fps xD
Special Edition:
raytest9h.bin
- Fri Mar 01, 2013 4:04 pm
- Forum: Megadrive/Genesis
- Topic: Genny and 3D
- Replies: 138
- Views: 96325
New version (more cosmetic changes):
raytest9.bin
raytest9.bin
- Thu Feb 28, 2013 6:53 pm
- Forum: Megadrive/Genesis
- Topic: Genny and 3D
- Replies: 138
- Views: 96325