Search found 37 matches

by peekpoke
Mon Sep 30, 2013 3:38 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 360
Views: 120846

Thats amazing! Great work, thank you, gasega68k!
by peekpoke
Sat Mar 16, 2013 3:19 pm
Forum: Demos
Topic: my small demo
Replies: 6
Views: 2766

Thank you very much, Stef! And again, without your great SGDK, it would be impossible for me to do anything like that, thank you!

Ill try to continue with it, and will be glad to show next, more advanced version, when it will be ready :)
by peekpoke
Fri Mar 15, 2013 3:43 pm
Forum: Demos
Topic: my small demo
Replies: 6
Views: 2766

Thank you very much for good words, guys! Im just learning to programm for genny, and for sure, your good words gives motivation to move forward! Thx!

Yes, this Brown Fox very cute - thx to Zana!
by peekpoke
Thu Mar 14, 2013 9:42 pm
Forum: Demos
Topic: my small demo
Replies: 6
Views: 2766

my small demo

This is my first ever attempt to use sprites xD And play with palette cycling. demo1.bin All gfx in this demo by Zana She is interested in doing GFX for the genesis, if she will have enough time for the project. Im not the first to animate this MD logo art (first was Vadikcomper, he wrote intro anim...
by peekpoke
Thu Mar 14, 2013 9:03 pm
Forum: Demos
Topic: Alex kidd in Miracle World SMS to Genesis/Megadrive port
Replies: 42
Views: 13133

Maybe something with VDP timings? We had such problem with raycaster (worked on emus, but froze on hardware), but Chilly Willy found solution. He just added some delays before few VDP calls, and it stop freezing. peekpoke, don't you want to tell what game you are writing? Oh thx, for asking! But, I ...
by peekpoke
Thu Mar 14, 2013 8:02 pm
Forum: Demos
Topic: Alex kidd in Miracle World SMS to Genesis/Megadrive port
Replies: 42
Views: 13133

Wow! Thats very nice! About problems with running on real hardware, try to update ur SGDK to lastest version, if not yet... (and if u use SGDK of course) Im too writing some "port" (without source) of one well known game, but im on very preliminary stage. Very great to see such advanced projects! Go...
by peekpoke
Mon Mar 11, 2013 7:12 pm
Forum: Megadrive/Genesis
Topic: Getting Started! - Duke Nukem (DOS) 'Port'
Replies: 24
Views: 6434

http://gnukem.sourceforge.net
Fernando wrote:It used to be one of my favourites games when I was little
Same here, bro!
by peekpoke
Sat Mar 02, 2013 8:39 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 785
Views: 335824

There was some not important question about genres sprites support :) Just figured everything by myself - and was impressed by great possibilities that SGDK offers! Thank you very much for your work!
by peekpoke
Sat Mar 02, 2013 1:08 pm
Forum: Megadrive/Genesis
Topic: Genny and 3D
Replies: 138
Views: 36680

Stef wrote: It's almost as fast and draw doubled pixel :)
Thank you very much!
by peekpoke
Sat Mar 02, 2013 9:28 am
Forum: Megadrive/Genesis
Topic: Genny and 3D
Replies: 138
Views: 36680

Thank you, TapamN! Your idea looks very cool - ill try to implement it.
by peekpoke
Fri Mar 01, 2013 7:14 pm
Forum: Megadrive/Genesis
Topic: Genny and 3D
Replies: 138
Views: 36680

So you cannot push the pixels closer together on Stef's code ? Cant give u definitely answer right now :) As i understand, Stef's bitmaps routines are fast, because they treat pixels as bytes instead of nibble (8 bit, instead of 4 bit) - so because of this bitmap is "vertically interlaced" on scree...
by peekpoke
Fri Mar 01, 2013 6:53 pm
Forum: Megadrive/Genesis
Topic: Genny and 3D
Replies: 138
Views: 36680

Yeah, that cuts well into the framerate. What about making the window smaller horizontally, so that there are no black lines ? Here is version using my bitmap routines (1:1 pixel formatt) - slower than Stef's bitmap routines. This exact version uses old sgdk, so have vdp bug - will not work on real...
by peekpoke
Fri Mar 01, 2013 5:34 pm
Forum: Megadrive/Genesis
Topic: Genny and 3D
Replies: 138
Views: 36680

Thank you!

Exactly - just a matter of changing one variable :) But, higher walls, more pixels to draw - it eats valuable fps xD

Special Edition:
raytest9h.bin
by peekpoke
Fri Mar 01, 2013 4:04 pm
Forum: Megadrive/Genesis
Topic: Genny and 3D
Replies: 138
Views: 36680

New version (more cosmetic changes):
raytest9.bin
by peekpoke
Thu Feb 28, 2013 6:53 pm
Forum: Megadrive/Genesis
Topic: Genny and 3D
Replies: 138
Views: 36680

Great work, Chilly Willy and Stef!