Search found 6 matches

by fripperama
Sun Sep 01, 2013 1:36 pm
Forum: Demos
Topic: day trip
Replies: 5
Views: 4993

Very good, this is brilliant stuff!

You should now make this a playable game!
by fripperama
Sat Jul 13, 2013 2:17 pm
Forum: Demos
Topic: All Colors
Replies: 8
Views: 7162

Thanks for the hint! :D Yes, I've seen here and there that there are many ways to show more than 64 colors at the same time, but my aim here was: - to understand how to work with colors - to make a didactic example when working with the SGDK Now, I can deep my knowledge working with other techniques...
by fripperama
Fri Jul 12, 2013 3:18 am
Forum: Demos
Topic: All Colors
Replies: 8
Views: 7162

All Colors

I developed, to train in the Genesis system, a program that shows all 512 Genesis colors, 64 simultaneously. After working for quite some time, I'm publishing it for the genny comunnity. Built in the SGDK with the code for further studying, it is a good example to understand how to work with colors ...
by fripperama
Tue Mar 12, 2013 5:29 pm
Forum: Megadrive/Genesis
Topic: Getting Started! - Duke Nukem (DOS) 'Port'
Replies: 24
Views: 15727

This is awesome, very good news for the genny developers and lovers!

Do you plan to make a completely re-port, using the same graphics and colors, or will you upgrade the colors (not the sprite art) to the genny stardards?
by fripperama
Wed Jan 30, 2013 3:04 am
Forum: Megadrive/Genesis
Topic: Seamless world techniques
Replies: 8
Views: 6415

Very good reading all this. As a matter of fact, I'm planning to do a research in seamless world generation for a world map. I didn't know the term, actually, I always referred to "world map view". Many RPG games work around this by using world map view and town/dungeon view, however, games like Fae...
by fripperama
Fri Jan 18, 2013 2:30 pm
Forum: Demos
Topic: BadApple... again :)
Replies: 137
Views: 106102

Stef, congratulations on the final result, it's really impressive how you developed the original idea by the FutureDriver. Comparing to the later, we can clearly see an improvement on the use of the videogame resources, the use of full screen, anti-aliased graphics and clear PCM music, which shows t...