Very good, this is brilliant stuff!
You should now make this a playable game!
Search found 6 matches
- Sat Jul 13, 2013 2:17 pm
- Forum: Demos
- Topic: All Colors
- Replies: 8
- Views: 7176
Thanks for the hint! :D Yes, I've seen here and there that there are many ways to show more than 64 colors at the same time, but my aim here was: - to understand how to work with colors - to make a didactic example when working with the SGDK Now, I can deep my knowledge working with other techniques...
- Fri Jul 12, 2013 3:18 am
- Forum: Demos
- Topic: All Colors
- Replies: 8
- Views: 7176
All Colors
I developed, to train in the Genesis system, a program that shows all 512 Genesis colors, 64 simultaneously. After working for quite some time, I'm publishing it for the genny comunnity. Built in the SGDK with the code for further studying, it is a good example to understand how to work with colors ...
- Tue Mar 12, 2013 5:29 pm
- Forum: Megadrive/Genesis
- Topic: Getting Started! - Duke Nukem (DOS) 'Port'
- Replies: 24
- Views: 15731
- Wed Jan 30, 2013 3:04 am
- Forum: Megadrive/Genesis
- Topic: Seamless world techniques
- Replies: 8
- Views: 6417
Very good reading all this. As a matter of fact, I'm planning to do a research in seamless world generation for a world map. I didn't know the term, actually, I always referred to "world map view". Many RPG games work around this by using world map view and town/dungeon view, however, games like Fae...
- Fri Jan 18, 2013 2:30 pm
- Forum: Demos
- Topic: BadApple... again :)
- Replies: 137
- Views: 106180
Stef, congratulations on the final result, it's really impressive how you developed the original idea by the FutureDriver. Comparing to the later, we can clearly see an improvement on the use of the videogame resources, the use of full screen, anti-aliased graphics and clear PCM music, which shows t...