Very good, this is brilliant stuff!
You should now make this a playable game!
Search found 6 matches
- Sat Jul 13, 2013 2:17 pm
- Forum: Demos
- Topic: All Colors
- Replies: 8
- Views: 11058
- Fri Jul 12, 2013 3:18 am
- Forum: Demos
- Topic: All Colors
- Replies: 8
- Views: 11058
All Colors
I developed, to train in the Genesis system, a program that shows all 512 Genesis colors, 64 simultaneously. After working for quite some time, I'm publishing it for the genny comunnity.
Built in the SGDK with the code for further studying, it is a good example to understand how to work with colors ...
Built in the SGDK with the code for further studying, it is a good example to understand how to work with colors ...
- Tue Mar 12, 2013 5:29 pm
- Forum: Megadrive/Genesis
- Topic: Getting Started! - Duke Nukem (DOS) 'Port'
- Replies: 24
- Views: 20669
- Wed Jan 30, 2013 3:04 am
- Forum: Megadrive/Genesis
- Topic: Seamless world techniques
- Replies: 8
- Views: 7657
- Fri Jan 18, 2013 2:30 pm
- Forum: Demos
- Topic: BadApple... again :)
- Replies: 137
- Views: 135705
Stef,
congratulations on the final result, it's really impressive how you developed the original idea by the FutureDriver.
Comparing to the later, we can clearly see an improvement on the use of the videogame resources, the use of full screen, anti-aliased graphics and clear PCM music, which shows ...
congratulations on the final result, it's really impressive how you developed the original idea by the FutureDriver.
Comparing to the later, we can clearly see an improvement on the use of the videogame resources, the use of full screen, anti-aliased graphics and clear PCM music, which shows ...