Search found 19 matches

by NightShadow
Thu Dec 07, 2017 9:46 pm
Forum: Video Display Processor
Topic: Horizontal Scroll Mode question
Replies: 3
Views: 15447

Re: Horizontal Scroll Mode question

Hi Steph

Thanks for fast reply.

Wow I just made some test by putting off some tiles streaming and some effects and it seems using Line Scroll is really possible in majority of cases. Unfortunately I am already pushing hardware to limits.. I think I overloaded VDP operations and I didn't think ...
by NightShadow
Thu Dec 07, 2017 7:06 pm
Forum: Video Display Processor
Topic: Horizontal Scroll Mode question
Replies: 3
Views: 15447

Horizontal Scroll Mode question

Hi


I'm experimenting with Scrollmodes and to my surprise I will not be able doing what I wanted.

I didn't know that we had to set the same Scrollmode for both Plan using VDP_setScrollingMode().

My game is a 2d Jump and Run. I though I could set Line Scroll for Plan B to create different Levels ...
by NightShadow
Thu Mar 24, 2016 10:13 pm
Forum: SGDK
Topic: XGM Driver help please
Replies: 6
Views: 6122

Re: XGM Driver help please

Hi Stef


I see no performance differences while playing a complicated Song or a very simple one.

About the tests I done with loading maximum tiles I can between each frames while playing a song, I haven't tested playing sound samples in addition. Will there be a conflict with the "load from rom ...
by NightShadow
Thu Mar 24, 2016 9:38 pm
Forum: Video Display Processor
Topic: Extra VDP Tiles ? more than 1310
Replies: 9
Views: 24332

Re: Extra VDP Tiles ? more than 1310

Hi guys

thanks a lot for answers ;-)

Yes I'm programming with SGDK.

I'll do a jump n run Contra style game for 1-2 players.. I have unlimited ideas to integrate in the game, about gameplay, physics, Ai and special effects graphics.. I almost done main character's graphics and gameplay, I still ...
by NightShadow
Tue Mar 22, 2016 8:35 pm
Forum: Video Display Processor
Topic: Extra VDP Tiles ? more than 1310
Replies: 9
Views: 24332

Extra VDP Tiles ? more than 1310

Hi

I would like to know how to initialize more space for Tiles in vdp ram. I'm sure I already read someone who said he was doing it but didn't explain how to, also it's hard to search in the forum for this kind of info, using target terms are just too much vague..

I already plan my project with a ...
by NightShadow
Mon Mar 14, 2016 11:15 pm
Forum: SGDK
Topic: XGM Driver help please
Replies: 6
Views: 6122

Re: XGM Driver help please

Hi again ! Sorry for being slow giving update on this.

Finally it seems last time I tried to install the new version failed and it wasn't upgraded, unsupporting xgm.

I installed the new version, fixed my ressource files and now everything works great. I've been able to play sor2 and 2 of my tunes ...
by NightShadow
Mon Mar 07, 2016 10:34 am
Forum: SGDK
Topic: XGM Driver help please
Replies: 6
Views: 6122

Re: XGM Driver help please

Hi dub !


Thanks alot, I think everything you gave me should help me a lot... I have to go working but I'm hurry to make some tests..

In fact I think I have a problem somewhere with my SGDK installation... even if I downloaded the latest version.

I see that I never had a resources.res and ...
by NightShadow
Sun Mar 06, 2016 4:38 pm
Forum: SGDK
Topic: XGM Driver help please
Replies: 6
Views: 6122

XGM Driver help please

Hi !


I spent one hour and half trying to play a XGM in my game and unfortunatly I am not able.

I would really like if somebody could give me some help initialising everything in order to play a music. I haven't found good example, only one for playing a sound.

I already converted to .xgm with ...
by NightShadow
Thu Sep 03, 2015 1:15 am
Forum: SGDK
Topic: New XGM driver !
Replies: 67
Views: 59168

Re: New XGM driver !

oh, just forgot to mention ...

No I am not loading the 18 tiles during Vblank, In fact actually I don't know exactly how to handle this. I'm loading tiles in extra performances test function, between code...

Must I do it before graphic data update or after, or something like that ?

For now my ...
by NightShadow
Thu Sep 03, 2015 1:06 am
Forum: SGDK
Topic: New XGM driver !
Replies: 67
Views: 59168

Re: New XGM driver !

Hi again Stef

Thanks for fast reply,

5% on the 68000 is really acceptable for what the driver does ;-P I was hoping it wasn't around 20% or more... probably 68k players.

Now, I would just like to understand about DMA and you XGM driver, Can I use DMA + XGM ? I always though that playing music ...
by NightShadow
Tue Sep 01, 2015 12:36 am
Forum: SGDK
Topic: New XGM driver !
Replies: 67
Views: 59168

Re: New XGM driver !

Hi


I don't post very often but as I'm in a project right now and I really need to ensure something before continuing...

First off, thank you very much stef for this music/sfx driver. I was hoping something like that as a solution to easily play sounds and musics.

I haven't tested it yet, as I ...
by NightShadow
Mon Dec 29, 2014 6:30 pm
Forum: Demos
Topic: Pingouin Bleu + Source
Replies: 15
Views: 24277

Hi djcouchycouch

Both Violence Pinguin and this one are very good demos ;-)

Why don't you continue them ? Have you moved to newer projects ?

I wanted to know something about these 2 games, Do they run at 30 or 60 fps ?

I remember your earlier GoPlane test was running at 60 fps, is it the same ...
by NightShadow
Fri Jan 04, 2013 2:15 am
Forum: Tools
Topic: DefleMask - A Multi-System Tracker
Replies: 90
Views: 104542

Thank you very much Delek !! I'm a newbie at everything that englobe music composing...

Since many years I like to listen to chip tunes, especially Sid music for the c64.. I also know trackers since I had an Amiga in the mid-90s but never really tried them.

As now I'm interested in Genesis game ...
by NightShadow
Fri Nov 09, 2012 5:51 pm
Forum: Video Display Processor
Topic: Possible to change Palette Number on Tiles/Sprites ??
Replies: 8
Views: 9157

Hi again !


Thank you very much for the clear explanation on this... That confirm everything I though like it should be.

I already planned the grid trick + the fact that you have to sacrifice the number of palettes you need for this effect although I didn't think about splitting each palette in 8 ...
by NightShadow
Tue Nov 06, 2012 7:48 pm
Forum: Video Display Processor
Topic: Possible to change Palette Number on Tiles/Sprites ??
Replies: 8
Views: 9157

Hi

Thanks for the tip tomaitheous


That's exactly what I want !!! Wow

The way you explain me how to do that seems really easy and doesn't seem to need a lot of code.. it seems like 2-3 code line just to assign another palette to a tile...

Unfortunately I miss some experience and I would really ...