Is it possible to generate 68k interrupts by driving any cartridge line? Which line/lines?
Having a quick look here, it looks like you can interrupt the Z80, but not the 68k...
Search found 125 matches
- Tue Jun 02, 2015 8:06 pm
- Forum: Hardware
- Topic: Cartridge interrupts?
- Replies: 4
- Views: 9682
- Sun Jan 11, 2015 7:11 pm
- Forum: Tools
- Topic: Linux Genesis Dev Setup
- Replies: 125
- Views: 126774
- Tue Apr 01, 2014 9:24 am
- Forum: Tools
- Topic: Debugging using BlastEm!
- Replies: 12
- Views: 8853
- Tue Apr 01, 2014 7:21 am
- Forum: Tools
- Topic: BlastEm - Yet another Genesis emulator
- Replies: 64
- Views: 42712
It would be nice having a separate window that lets you watch an entire background (or several backgrounds with enable/disable buttons). But if this is too much trouble to implement, just adding some shortcuts to enable/disable backgrounds (A, B, Window) and also the sprite layer would do the trick....
- Tue Apr 01, 2014 6:34 am
- Forum: Tools
- Topic: BlastEm - Yet another Genesis emulator
- Replies: 64
- Views: 42712
- Tue Apr 01, 2014 6:27 am
- Forum: Tools
- Topic: Debugging using BlastEm!
- Replies: 12
- Views: 8853
@Stef: Yes, I built GDB for Linux. I can't recall the version exactly, but I think it was the latest (7.7), and it built nicely on 64-bit ArchLinux. I didn't have the problem you mention about single stepping getting you into VInt code. But I also had problems clearing breakpoints. Unfortunately I h...
- Mon Mar 17, 2014 7:39 am
- Forum: Tools
- Topic: Debugging using BlastEm!
- Replies: 12
- Views: 8853
I have no access to my files right now, but IIRC, I'm not directly building the assembly files with as, but with gcc instead. Also I think I'm only passing -m68000 to it right now, but I have to verify it. Gotta try repeating your test (moving the VINT handler to a separate file) when I get some spa...
- Sun Mar 16, 2014 8:11 pm
- Forum: Tools
- Topic: Debugging using BlastEm!
- Replies: 12
- Views: 8853
I have tried modifying an assembly file, using the default syntax with the '%' to name registers. Then I built it without using the --register-prefix-optional switch and tried to debug the file. Result: FAIL. I still get the same error ("No source file named <asm_file>."), but the file is there for ...
- Sun Mar 16, 2014 12:43 pm
- Forum: Tools
- Topic: Debugging using BlastEm!
- Replies: 12
- Views: 8853
- Sat Mar 15, 2014 7:35 pm
- Forum: Tools
- Topic: BlastEm - Yet another Genesis emulator
- Replies: 64
- Views: 42712
I have built m68k-elf-gdb and I have integrated it with Code::Blocks IDE. It works with BlastEm!, but I have some problems.
I have opened a new thread to deal with these problems here.
I have opened a new thread to deal with these problems here.
- Sat Mar 15, 2014 7:19 pm
- Forum: Tools
- Topic: Debugging using BlastEm!
- Replies: 12
- Views: 8853
Debugging using BlastEm!
I have started experimenting with the debugging capabilities of the promising BlastEm! (Many thanks Mask of Destiny!). As I'm not a CLI debugging fan, I have integrated GDB with Code::Blocks IDE, for easy breakpoint and watches management. It somehow works: I can set breakpoints, step through code a...
- Fri Mar 14, 2014 6:13 pm
- Forum: Tools
- Topic: BlastEm - Yet another Genesis emulator
- Replies: 64
- Views: 42712
- Fri Mar 14, 2014 11:04 am
- Forum: Hardware
- Topic: Hardware VGM player
- Replies: 13
- Views: 10103
- Fri Mar 14, 2014 8:30 am
- Forum: Tools
- Topic: BlastEm - Yet another Genesis emulator
- Replies: 64
- Views: 42712
I'm trying to build v0.2.0 (6b7a96d0eda8) under 64-bit ArchLinux without success. It spits this error at first: stateview.c: In function 'main': stateview.c:89:2: error: too few arguments to function 'render_init' render_init(width, height, "GST State Viewer", 60, 0); ^ In file included from statevi...
- Mon Feb 17, 2014 11:49 am
- Forum: Tools
- Topic: BlastEm - Yet another Genesis emulator
- Replies: 64
- Views: 42712