I thought I’d share the latest test version of my SNES Mode 0 shmup level, as it ties back to the original discussion on the various levels of parallax possible on each of these classic fourth-generation consoles:
Mode 0 shmup test level (read the description)
How many layers of parallax can you ...
Search found 49 matches
- Sun Feb 23, 2025 6:55 pm
- Forum: Video Display Processor
- Topic: Capabilities of various VDPs at parallax effects
- Replies: 35
- Views: 211096
- Sat Sep 16, 2023 8:50 am
- Forum: Video Display Processor
- Topic: Man, Blast Processing is not what I thought it was. . . .
- Replies: 5
- Views: 33696
Re: Man, Blast Processing is not what I thought it was. . . .
Since I'm here, here's a few more representative SNES-accurate standard 8bpp images I recently made using Rilden's Tiled Palette Quantization tool just to see how good they could look at a minimum before any other tricks are employed:
11.png
12.png
13.png
Of course, you'd need to scroll the ...
11.png
12.png
13.png
Of course, you'd need to scroll the ...
- Fri Sep 15, 2023 7:47 pm
- Forum: Video Display Processor
- Topic: Capabilities of various VDPs at parallax effects
- Replies: 35
- Views: 211096
Re: Capabilities of various VDPs at parallax effects
Until someone tries to truly push the SNES to output something beyond the 8bpp 256-colour 256x224-resolution images that are possible as standard in Modes 3 and 4 on the system, the following representative examples of stock-SNES-spec accurate images as they would be viewed in pixel perfect mode on ...
- Sat Aug 26, 2023 8:48 pm
- Forum: Megadrive/Genesis
- Topic: Megadrive vs Snes Hardware
- Replies: 2
- Views: 45547
Re: Megadrive vs Snes Hardware
Here's what I think in terms of where each system has an actual meaningful advantage over the other in real games you sit there and play rather than specs on bits of paper:
Genesis almost always has a higher horizontal resolution, which usually means more view of the level ahead; can have more ...
Genesis almost always has a higher horizontal resolution, which usually means more view of the level ahead; can have more ...
- Thu Aug 24, 2023 8:04 am
- Forum: Video Display Processor
- Topic: Capabilities of various VDPs at parallax effects
- Replies: 35
- Views: 211096
Re: Capabilities of various VDPs at parallax effects
Good to know. Thanks. 

- Wed Aug 23, 2023 10:11 pm
- Forum: Video Display Processor
- Topic: Capabilities of various VDPs at parallax effects
- Replies: 35
- Views: 211096
Re: Capabilities of various VDPs at parallax effects
The PCE has a high resolution mode that allows blending colors to move beyond its palette. The Genesis can also do this... on composite output on a TV that filters composite input. Blending colors really eats into detail, though, which is why having the high resolution mode on the PCE makes ...
- Sat Jul 29, 2023 12:43 pm
- Forum: Megadrive/Genesis
- Topic: Regarding the 480i mode on Genesis. . . .
- Replies: 23
- Views: 286502
Re: Regarding the 480i mode on Genesis. . . .
So, is this combing basically constantly present in Sonic 2's 2-player mode then?
Pretty much. High end TVs used to have modes where they did various processing on interlaced signals to make them look better. Given how little interlace tends to be used any more, I'm not sure what most modern ...
- Sun Jul 09, 2023 10:23 am
- Forum: Video Display Processor
- Topic: Capabilities of various VDPs at parallax effects
- Replies: 35
- Views: 211096
Re: Capabilities of various VDPs at parallax effects
I know it's a nitpick, but it's not 2048 direct color mode. It's a 256 RGB (3:3:2) direct color mode.. with 8x8 color " emphasis " bits support. That's a HUGE difference. It's super misleading when you present it as "2048 direct color mode". That said, the alternative 8bit palette color mode with ...
- Wed Jul 05, 2023 6:30 pm
- Forum: Video Display Processor
- Topic: Capabilities of various VDPs at parallax effects
- Replies: 35
- Views: 211096
Re: Capabilities of various VDPs at parallax effects
I don't think anyone has made a decent converter for images using S/H.. at least not publicly.
That's true :(
I came across this one - Bitmap MD from Markey Jester https://www.youtube.com/watch?v=BcRDfi2XVMk
But it's not show full MD/Gen (color wise) potential. At least I can't repeat Toy ...
- Sat Jul 01, 2023 8:48 pm
- Forum: Video Display Processor
- Topic: Capabilities of various VDPs at parallax effects
- Replies: 35
- Views: 211096
Re: Capabilities of various VDPs at parallax effects
Anyway, for mode 7 - I think anything at the level of the SMW demo or better is really nice. You don't have to be technically inclined to know as a gamer, back then, that when mode 7 was used - pretty much all BG layering were removed (I think even magazines pointed out this limitation) - so ...
- Sat Jul 01, 2023 1:51 pm
- Forum: Video Display Processor
- Topic: Capabilities of various VDPs at parallax effects
- Replies: 35
- Views: 211096
Re: Capabilities of various VDPs at parallax effects
https://www.youtube.com/watch?v=1iq8nQ2Bd80
^ This was dead simple to do. There's no crazy code or optimizations. It's just a simple concept and execution. Lot of cpu resource left over too in the frame.
You know, I just realised something. Having mentioned previously that your parallax demos ...
- Sat Jul 01, 2023 12:26 pm
- Forum: Video Display Processor
- Topic: DMA during HBlank ...
- Replies: 2
- Views: 29065
Re: DMA during HBlank ...
OK. Thanks for the info. 

- Sat Jul 01, 2023 9:45 am
- Forum: Video Display Processor
- Topic: Swapping in/out background/sprite tiles
- Replies: 9
- Views: 79121
Re: Swapping in/out background/sprite tiles
OK, cool. Thanks very much. 

- Sat Jul 01, 2023 5:45 am
- Forum: Video Display Processor
- Topic: DMA during HBlank ...
- Replies: 2
- Views: 29065
DMA during HBlank ...
Can the Genesis DMA during HBlank, and if so, what's the difference between how it works compared to the SNES' HDMA?
What are the advantages/disadvantages of each of the approaches there?
Because, I think I've read the Genesis can DMA during active scan and the SNES cannot, which seems like a huge ...
What are the advantages/disadvantages of each of the approaches there?
Because, I think I've read the Genesis can DMA during active scan and the SNES cannot, which seems like a huge ...
- Fri Jun 30, 2023 10:32 pm
- Forum: Video Display Processor
- Topic: Swapping in/out background/sprite tiles
- Replies: 9
- Views: 79121
Re: Swapping in/out background/sprite tiles
Thanks for all the considered responses, TmEE. This is really helping me understand a lot of this stuff much better. I mean, it's still complex, but it's becoming more comprehensible. :D
"It is why your game logic needs to fit into one frame and be short enough that it won't spill into the passive ...
"It is why your game logic needs to fit into one frame and be short enough that it won't spill into the passive ...