Search found 102 matches

by haroldoop
Mon Jan 08, 2018 10:55 pm
Forum: Super 32X
Topic: VN32X - A tool to make visual novels for the 32X
Replies: 33
Views: 3890

Re: VN32X - A tool to make visual novels for the 32X

Thanks for help, haroldoop . Compilation now running fine. That's good to know! :D Although I noticed that symbols like "-" or "[]" in file names are not welcomed. I see... it seems the file name validation on the editor is a bit too conservative (the compiler, itself, does not care). :P I have pos...
by haroldoop
Sun Jan 07, 2018 10:40 pm
Forum: Super 32X
Topic: VN32X - A tool to make visual novels for the 32X
Replies: 33
Views: 3890

Re: VN32X - A tool to make visual novels for the 32X

Well, I don't have TrueType font. I made it pixel by pixel in PhotoShop - so I have raster file. White letters with black borders - https://i.imgur.com/7fg06FY.png I see... one option would be to provide your own FNT file (which is actually a plain text file) to map coordinates within the PNG file ...
by haroldoop
Thu Jan 04, 2018 9:52 pm
Forum: Super 32X
Topic: VN32X - A tool to make visual novels for the 32X
Replies: 33
Views: 3890

Re: VN32X - A tool to make visual novels for the 32X

It is possible to add the custom (2 colors) font from the raster image file? Yes, the raster font file was generated using BMFont v1.14, available on http://www.angelcode.com/products/bmfont/. This tool allows you to choose any TrueType font and then generate a PNG file containing the font converte...
by haroldoop
Thu Nov 23, 2017 10:02 pm
Forum: Mega/SegaCD
Topic: Mojon Twin's VANE - Visual Novel Engine for SEGA Mega CD in BEX
Replies: 2
Views: 276

Mojon Twin's VANE - Visual Novel Engine for SEGA Mega CD in BEX

The Mojon Twins have just released their tool for making visual novels for the Sega CD in BasiEgaXors. Pretty interesting stuff. ;) http://www.mojontwins.com/2017/11/23/liberamos-vane-motor-visual-novels-mega-cd/ https://github.com/mojontwins/VANE http://www.mojontwins.com/wp-content/uploads/2017/11...
by haroldoop
Tue Nov 21, 2017 11:56 pm
Forum: Super 32X
Topic: VN32X - A tool to make visual novels for the 32X
Replies: 33
Views: 3890

Re: VN32X - A tool to make visual novels for the 32X

Version 0.10.1 is now available: Product name string on the ROM header changed to "Powered by BlocklyVN32X"; Generated ROM will be automatically padded to 256KB, 512KB, 1MB, 2MB, 3MB or 4MB (that is, 2, 4, 8, 16, 24 or 32 mbits). Release page: https://github.com/haroldo-ok/BlocklyVN32X/releases/tag/...
by haroldoop
Sun Nov 05, 2017 10:40 pm
Forum: Super 32X
Topic: "The Question" ported to 32X
Replies: 19
Views: 853

Re: "The Question" ported to 32X

That's really weird; AFAIK, there's no routine on the engine that would reach beyond the size of the compiled code.
Anyway, I suppose the compiler should have padded the ROM, anyway; I should implement the improvement on a future version.

Anyway, I'm happy to know it's working on real hardware! ;)
by haroldoop
Thu Nov 02, 2017 1:07 am
Forum: Super 32X
Topic: VN32X - A tool to make visual novels for the 32X
Replies: 33
Views: 3890

Version 0.10.0 is now available!

Version 0.10.0 is now available: Added command to choose the name that will be displayed in the top left corner of the text window; Resolved the input lag problem on the generated ROM. Release page: https://github.com/haroldo-ok/BlocklyVN32X/releases/tag/v0.10.0 Portable version: https://github.com/...
by haroldoop
Fri Oct 27, 2017 12:14 am
Forum: Super 32X
Topic: "The Question" ported to 32X
Replies: 19
Views: 853

Re: "The Question" ported to 32X

Okay, the input lag problem has been considerably reduced by preparing the frames in advance.

ROM version 0.1.1: https://github.com/haroldo-ok/the-quest ... -0.1.1.32x
by haroldoop
Tue Oct 24, 2017 3:16 pm
Forum: Super 32X
Topic: "The Question" ported to 32X
Replies: 19
Views: 853

Re: "The Question" ported to 32X

And yes, the time it waits between inputs is a bit silly. It's certainly much longer than it should be. :D Actually, trying it a bit more, it's not a wait between inputs, it's the debounce. If you press and HOLD the button, it recognizes it right away. It's just tapping the button that doesn't work...
by haroldoop
Mon Oct 23, 2017 9:55 pm
Forum: Super 32X
Topic: "The Question" ported to 32X
Replies: 19
Views: 853

Re: "The Question" ported to 32X

I decided to test the ROM on a few emulators, to see how it behaves: Fusion 3.5: Complains about the checksum, but runs okay; Fusion 3.3: Complains about the checksum, then gives a black screen; Gens KMod 01: Runs okay; Gens KMod 05: Runs okay (strange, this one used to fail... :P); Gens Plus! 0.0.3...
by haroldoop
Mon Oct 23, 2017 6:26 pm
Forum: Super 32X
Topic: "The Question" ported to 32X
Replies: 19
Views: 853

Re: "The Question" ported to 32X

Chilly Willy wrote:
Mon Oct 23, 2017 4:24 pm
How did you test this? It doesn't work in Fusion or on real hardware for me.
I had tested it on Fusion, primarily. It *does* have an invalid checksum, though. :P
by haroldoop
Sun Oct 22, 2017 11:21 pm
Forum: Super 32X
Topic: "The Question" ported to 32X
Replies: 19
Views: 853

"The Question" ported to 32X

Hello, again, I have just ported the Ren'py sample script named "The Question" to BlocklyVN32X. ROM version 0.1.0: https://github.com/haroldo-ok/the-question-vn32x/releases/download/v0.1.0/the.question.0.1.0.32x Project source: https://github.com/haroldo-ok/the-question-vn32x It has some input lag p...
by haroldoop
Thu Oct 19, 2017 10:09 pm
Forum: Super 32X
Topic: VN32X - A tool to make visual novels for the 32X
Replies: 33
Views: 3890

Re: VN32X - A tool to make visual novels for the 32X

Yep, that's a visual novel all right! :D They're still surprisingly popular. too bad the target machine is the 32X, a system than almost nobody is interested for :-/ Well, this tool is meant to change this situation :) Yes, I chose this platform both because there aren't many homebrews for it, and ...
by haroldoop
Wed Oct 18, 2017 9:39 pm
Forum: SGDK
Topic: The legend of Leyria - Rpg for Genesis
Replies: 5
Views: 607

Re: The legend of Leyria - Rpg for Genesis

Looks nice, so far. :wink: While, technically, 4MB is the maximum amount that the Genesis can address directly, nothing prevents you from adding bankswitching hardware to the cartridge itself, meaning you could have, in theory, as much memory as you're willing to use. Also, as a (never used, so far)...
by haroldoop
Tue Oct 17, 2017 2:43 am
Forum: Super 32X
Topic: VN32X - A tool to make visual novels for the 32X
Replies: 33
Views: 3890

Re: VN32X - A tool to make visual novels for the 32X

For anybody interested, here's a new video! ;)

Image