This is a vibe-port experiment where I'm trying to port the game "God of Thunder" from MS-DOS to Sega Genesis / Mega Drive.
Repository of the Sega Genesis port: https://github.com/haroldo-ok/god-of-thunder-genesis
Itch.io page: https://haroldo-ok.itch.io/god-of-thunder-for-sega-genesis
Source code ...
Search found 163 matches
- Thu May 21, 2026 9:35 am
- Forum: Demos
- Topic: God of Thunder for Sega Genesis / Mega Drive
- Replies: 0
- Views: 112
- Tue May 19, 2026 9:52 am
- Forum: Demos
- Topic: XQuest 2 for Sega Genesis / Mega Drive
- Replies: 0
- Views: 79
XQuest 2 for Sega Genesis / Mega Drive
This is a W.I.P. vibe-port experiment converting Mark Mackey's XQuest 2 from MS-DOS to Sega Genesis / Megadrive, using Claude.
Github repo: https://github.com/haroldo-ok/xquest2-md/tags
Page on itch.io: https://haroldo-ok.itch.io/xquest-2-md
https://img.itch.zone ...
Github repo: https://github.com/haroldo-ok/xquest2-md/tags
Page on itch.io: https://haroldo-ok.itch.io/xquest-2-md
https://img.itch.zone ...
- Fri Dec 26, 2025 10:26 am
- Forum: SGDK
- Topic: Separate vertical scale per-column...is it possible?
- Replies: 1
- Views: 31095
Re: Separate vertical scale per-column...is it possible?
In theory, yes; it would require some experimentation to see how often that update can be performed per frame
- Thu Nov 09, 2023 11:05 pm
- Forum: Tools
- Topic: choice4genesis - a ChoiceScript clone for the Sega Genesis
- Replies: 31
- Views: 165689
Version 0.4.3 is now available!
Bugfixes since 0.4.0:
- Fixed bug that happened when the background filenames had special chars;
- Fixed repeated variable names when using similar file names: where both 1chr1v1.png and #1chr1v1.png used to produce the same variable name, causing compilation errors;
- Fixed a bug where the ...
- Fixed bug that happened when the background filenames had special chars;
- Fixed repeated variable names when using similar file names: where both 1chr1v1.png and #1chr1v1.png used to produce the same variable name, causing compilation errors;
- Fixed a bug where the ...
- Wed Sep 13, 2023 10:40 pm
- Forum: Tools
- Topic: SGDK Video Player (work in progress)
- Replies: 10
- Views: 88668
Version 0.3.0 is now available!!!
Version 0.3.0 adds a flag to skip conversion if the files are unchanged.
- Mon Aug 28, 2023 9:40 pm
- Forum: Tools
- Topic: SGDK Video Player (work in progress)
- Replies: 10
- Views: 88668
Re: SGDK Video Player (work in progress)
Version 0.2.0 refactors the video player into a SGDK-compatible C library.
- Fri Aug 25, 2023 9:59 pm
- Forum: Tools
- Topic: SGDK Video Player (work in progress)
- Replies: 10
- Views: 88668
Created the CLI
Hello, again!
Version 0.1.0 refactors the disparate conversion scripts into a single coherent CLI.
To install:
npm install -g sgdk-video-player
How to use:
sgdk-video-player convert <src> <resDir>
Converts a video file and outputs the result in the resource directory
Positionals:
src The ...
Version 0.1.0 refactors the disparate conversion scripts into a single coherent CLI.
To install:
npm install -g sgdk-video-player
How to use:
sgdk-video-player convert <src> <resDir>
Converts a video file and outputs the result in the resource directory
Positionals:
src The ...
- Sat Aug 19, 2023 11:00 am
- Forum: Tools
- Topic: SGDK Video Player (work in progress)
- Replies: 10
- Views: 88668
Re: SGDK Video Player (work in progress)
Version 0.0.8 uses a newer version of "rgbquant-sms", that allows for faster encoding and much less RAM usage.
I made a few experiments with multi-frame merging, but it's still too slow and glitchy to be useful; branch with multi-frame merging experiment: https://github.com/haroldo-ok/sgdk-video ...
I made a few experiments with multi-frame merging, but it's still too slow and glitchy to be useful; branch with multi-frame merging experiment: https://github.com/haroldo-ok/sgdk-video ...
- Tue Aug 15, 2023 1:45 pm
- Forum: Tools
- Topic: SGDK Video Player (work in progress)
- Replies: 10
- Views: 88668
SGDK Video Player Test v0.0.6 - Now with sound
Version v0.0.6 adds sound support, through SGDK's ADPCM driver.
ROM for version 0.0.6: https://github.com/haroldo-ok/sgdk-vide ... .6.bin.zip
Youtube video: https://www.youtube.com/watch?v=nsEKKbMpXrw
ROM for version 0.0.6: https://github.com/haroldo-ok/sgdk-vide ... .6.bin.zip
Youtube video: https://www.youtube.com/watch?v=nsEKKbMpXrw
- Tue Aug 15, 2023 1:43 pm
- Forum: Tools
- Topic: SGDK Video Player (work in progress)
- Replies: 10
- Views: 88668
Re: SGDK Video Player (work in progress)
Thanks!Chilly Willy wrote: Mon Aug 14, 2023 11:19 pm Pretty cool. Not bad for an old 68000 and 16 color tile graphics.![]()
- Sun Aug 13, 2023 12:18 am
- Forum: Tools
- Topic: SGDK Video Player (work in progress)
- Replies: 10
- Views: 88668
Re: SGDK Video Player (work in progress)
Version 0.0.5 adds support for 320x224 resolution while not increasing the final compressed size very much.
Demo ROM for 0.0.5: https://github.com/haroldo-ok/sgdk-vide ... .5.bin.zip
Video on youtube: https://www.youtube.com/watch?v=gOZ-zpa7Tj8
Demo ROM for 0.0.5: https://github.com/haroldo-ok/sgdk-vide ... .5.bin.zip
Video on youtube: https://www.youtube.com/watch?v=gOZ-zpa7Tj8
- Fri Aug 11, 2023 9:28 am
- Forum: Megadrive/Genesis
- Topic: Megadrive vs Snes Hardware
- Replies: 2
- Views: 77966
Re: Megadrive vs Snes Hardware
Well while the MD CPU has twice the clock of the SNES one, the SNES CPU instructions take two times less clock cycles to perform the same instructions, which kinda evens things up from that angle. What really makes the MD faster is the data bus; while both use 16 bits CPU, the MD has a 16 bit data ...
- Thu Aug 10, 2023 10:59 pm
- Forum: Tools
- Topic: SGDK Video Player (work in progress)
- Replies: 10
- Views: 88668
Re: SGDK Video Player (work in progress)
Version 0.0.3 uses RgbQuant-SMS to reduce the tile count of each individual frame.
Demo ROM for 0.0.3: https://github.com/haroldo-ok/sgdk-vide ... .3.bin.zip
Youtube: https://www.youtube.com/watch?v=jnc3Tlc4bOc
Demo ROM for 0.0.3: https://github.com/haroldo-ok/sgdk-vide ... .3.bin.zip
Youtube: https://www.youtube.com/watch?v=jnc3Tlc4bOc
- Sun Aug 06, 2023 9:37 pm
- Forum: Tools
- Topic: SGDK Video Player (work in progress)
- Replies: 10
- Views: 88668
Re: SGDK Video Player (work in progress)
Version 0.0.2 tries to use raster ints to stretch the background vertically; it's still very glitchy.
Example ROM for v0.0.2: https://github.com/haroldo-ok/sgdk-video-player/releases/download/v0.0.2/SGDK.Video.Player.Test.v0.0.2.bin.zip
--- edit ---
I guess the vertical stretching idea isn't ...
Example ROM for v0.0.2: https://github.com/haroldo-ok/sgdk-video-player/releases/download/v0.0.2/SGDK.Video.Player.Test.v0.0.2.bin.zip
--- edit ---
I guess the vertical stretching idea isn't ...
- Sun Aug 06, 2023 7:29 pm
- Forum: Tools
- Topic: SGDK Video Player (work in progress)
- Replies: 10
- Views: 88668
SGDK Video Player (work in progress)
Hello;
I am currently experimenting with creating a video player for the Sega Genesis using SGDK.
For now, I em just experimenting with what works and what doesn't; there are a few conversion scripts, but they aren't user friendly at this phase (version 0.0.1).
Example ROM for version 0.0.1 ...
I am currently experimenting with creating a video player for the Sega Genesis using SGDK.
For now, I em just experimenting with what works and what doesn't; there are a few conversion scripts, but they aren't user friendly at this phase (version 0.0.1).
Example ROM for version 0.0.1 ...