Search found 119 matches
- Sun Jul 05, 2020 5:31 pm
- Forum: Demos
- Topic: Mangagá Team's "Arapuca"
- Replies: 0
- Views: 2255
Mangagá Team's "Arapuca"
I just found out this one today: this is an interesting game by the Brazilian developers called "Mangagá Team"; it is basically a pushing block puzzle with a rotating screen built using sprites. Youtube video: https://www.youtube.com/watch?v=znIe9cqSHI8 Page (has a free demo ROM): https://mangangate...
- Fri Jan 31, 2020 11:15 pm
- Forum: SGDK
- Topic: Convert PCM to XGM
- Replies: 11
- Views: 6031
Re: Convert PCM to XGM
Interesting concept; I imagine that the genetic algorithm could be either be used directly, or to provide training data for other ML; I intend to take a look at some of them. 

- Thu Jan 30, 2020 10:53 pm
- Forum: SGDK
- Topic: Convert PCM to XGM
- Replies: 11
- Views: 6031
Re: Convert PCM to XGM
One way to translate PCM to FM would be to treat it as a seq2seq machine learning problem. The training sets could be generated by generating random sequences of FM commands and the corresponding PCMs; then the model could be trained to do the reverse mapping from the examples. Interested in experi...
- Wed Jan 29, 2020 11:59 pm
- Forum: SGDK
- Topic: Convert PCM to XGM
- Replies: 11
- Views: 6031
Re: Convert PCM to XGM
One way to translate PCM to FM would be to treat it as a seq2seq machine learning problem.
The training sets could be generated by generating random sequences of FM commands and the corresponding PCMs; then the model could be trained to do the reverse mapping from the examples.
The training sets could be generated by generating random sequences of FM commands and the corresponding PCMs; then the model could be trained to do the reverse mapping from the examples.
- Tue Jan 28, 2020 11:36 pm
- Forum: SGDK
- Topic: Convert PCM to XGM
- Replies: 11
- Views: 6031
Re: Convert PCM to XGM
There's a tool like that designed for the Sega Master System:
https://github.com/maxim-zhao/wav_to_psg
https://github.com/maxim-zhao/wav_to_psg
- Fri Dec 27, 2019 12:53 am
- Forum: Megadrive/Genesis
- Topic: Shinobi arcade port
- Replies: 3
- Views: 3703
Re: Shinobi arcade port
Awesome project, keep up the good work!
- Wed Oct 23, 2019 11:32 pm
- Forum: Demos
- Topic: Street Fighter Alpha Mockup
- Replies: 19
- Views: 11765
Re: Street Fighter Alpha Mockup
Looks nice!
- Sat Mar 16, 2019 10:40 am
- Forum: Demos
- Topic: Tetrogen Classic - New game for Sega MD
- Replies: 3
- Views: 4570
Re: Tetrogen Classic - New game for Sega MD
Nice game! 

- Sun Jul 15, 2018 9:57 pm
- Forum: Demos
- Topic: Mega Man X
- Replies: 16
- Views: 22051
Re: Mega Man X
This demo looks and feels simply awesome. Keep up the good work! 

- Sun Jun 24, 2018 11:17 am
- Forum: SGDK
- Topic: Tube effect
- Replies: 1
- Views: 2163
Re: Tube effect
It's a good start.
- Wed Mar 14, 2018 10:50 pm
- Forum: Demos
- Topic: Mega Fallout: Cassandra's Path
- Replies: 9
- Views: 5062
Re: Mega Fallout: Cassandra's Path
You didn't declare HALFTILE.
--- edit ---
No, you declared it, but for some reason, the Basic compiler does not see it...
--- edit ---
No, you declared it, but for some reason, the Basic compiler does not see it...
- Tue Mar 13, 2018 10:37 pm
- Forum: Demos
- Topic: Mega Fallout: Cassandra's Path
- Replies: 9
- Views: 5062
Re: Mega Fallout: Cassandra's Path
Well, what way to compute the coordinates of nearest (by the direction character going move to) cell center can you advice? You could add the width of half a cell to the x, y coordinates, and then shift right to translate that into cell coordinates. So, supposing the cell width is 16 px: HALF_TILE ...
- Sun Mar 11, 2018 10:36 am
- Forum: Demos
- Topic: Mega Fallout: Cassandra's Path
- Replies: 9
- Views: 5062
Re: Mega Fallout: Cassandra's Path
That's a good start.
- Wed Feb 28, 2018 11:34 pm
- Forum: Demos
- Topic: Bull's Hour (a new RPG project).
- Replies: 8
- Views: 4905
Re: Bull's Hour (a new RPG project).
I need RDC decompressor code to use the map from Genesis RPG Creator example in my project. As an alternative, there are other map editors out there, though a converter would be needed either way. Just to mention some options: Beehive is designed for Sega Genesis: http://gendev.spritesmind.net/foru...
- Sun Feb 04, 2018 11:50 am
- Forum: Demos
- Topic: Tänzer, a "ninja" game (Dev Diary thread)
- Replies: 290
- Views: 85573
Re: Unnamed "ninja" game (Dev Diary thread)
Pretty awesome looking!