This is a vibe-port experiment where I'm trying to port the game "God of Thunder" from MS-DOS to Sega Genesis / Mega Drive.
Repository of the Sega Genesis port: https://github.com/haroldo-ok/god-of-thunder-genesis Itch.io page: https://haroldo-ok.itch.io/god-of-thunder-for-sega-genesis Source code ...
Bugfixes since 0.4.0: - Fixed bug that happened when the background filenames had special chars; - Fixed repeated variable names when using similar file names: where both 1chr1v1.png and #1chr1v1.png used to produce the same variable name, causing compilation errors; - Fixed a bug where the ...
Version 0.0.8 uses a newer version of "rgbquant-sms", that allows for faster encoding and much less RAM usage.
I made a few experiments with multi-frame merging, but it's still too slow and glitchy to be useful; branch with multi-frame merging experiment: https://github.com/haroldo-ok/sgdk-video ...
Well while the MD CPU has twice the clock of the SNES one, the SNES CPU instructions take two times less clock cycles to perform the same instructions, which kinda evens things up from that angle. What really makes the MD faster is the data bus; while both use 16 bits CPU, the MD has a 16 bit data ...