Search found 160 matches
- Sat Feb 21, 2009 10:58 pm
- Forum: Demos
- Topic: Wolf32X - finally in beta!
- Replies: 40
- Views: 34659
Really impressive conversion, it actually plays better than Doom 32X. About the music, aren't most of the registers of the YM2612 (MD) similar to its close cousin, the YM3812 (Adlib)? Maybe simply sending the original register writes to the chip would be enough to get something almost not completely...
- Sat Feb 21, 2009 10:34 pm
- Forum: Demos
- Topic: Gameboy on 32X
- Replies: 77
- Views: 57620
- Fri Dec 26, 2008 11:36 pm
- Forum: Hardware
- Topic: MD2 and PC working together
- Replies: 3
- Views: 4007
- Wed Nov 05, 2008 3:01 am
- Forum: Demos
- Topic: S.A.M. - Simple Adventure Maker
- Replies: 0
- Views: 9568
S.A.M. - Simple Adventure Maker
This is a little program for making simple adventure games for the Sega Master System. It has a simple built-in script language for text, menus and game logic, and supports the displaying of static images along with the text. For a quick start, simply unzip the file, go to the "example" folder, and ...
- Wed Nov 05, 2008 3:00 am
- Forum: Demos
- Topic: Happy 20th Anniversary Megadrive ! : Rick Dangerous MD demo
- Replies: 6
- Views: 6606
- Thu Aug 09, 2007 3:26 am
- Forum: Super 32X
- Topic: A question...
- Replies: 2
- Views: 5418
Stef's DevKit (http://www.spritesmind.net/_GenDev//for ... c&start=15) includes a reasonably fast polygon drawing routine.
- Sat Jul 14, 2007 10:08 pm
- Forum: Tools
- Topic: Code::Blocks.
- Replies: 25
- Views: 24163
I also had lots of "black" screens before figuring out how to do everything correctly. You see, as cited above, sega.o MUST be the first object to be linked, because it contains the ROM header. If any other object is linked before it, the header gets moved to an invalid location, resulting in an inv...
- Wed Jul 11, 2007 10:45 pm
- Forum: Tools
- Topic: Code::Blocks.
- Replies: 25
- Views: 24163
I use it too. It took me a while to get everything to work as it should: First, go to Build->Compiler Options; Select GNU GCC Compiler; Click on "Copy"; Name it "GenDev"; In the Compiler->Other options tab, put: -m68000 -O1 -fomit-frame-pointer In the Linker tab: Link libraries (sega.o MUST be the f...
- Sat May 26, 2007 3:08 pm
- Forum: Demos
- Topic: [ROBOCOP] Demo.
- Replies: 12
- Views: 13194
- Sun Apr 29, 2007 10:14 pm
- Forum: Blabla
- Topic: NES programming
- Replies: 39
- Views: 27793