Search found 160 matches
- Wed Jun 11, 2014 1:29 am
- Forum: Demos
- Topic: Forth interpreter/compiler for Megadrive
- Replies: 4
- Views: 4932
- Sun May 18, 2014 3:33 pm
- Forum: Demos
- Topic: NSF player for the 32X
- Replies: 1
- Views: 3586
- Thu May 01, 2014 8:30 pm
- Forum: Megadrive/Genesis
- Topic: I want to make a sega megadrive fps.
- Replies: 3
- Views: 3996
I guess you could start by understanding how raycasting works.
These tutorials are a good beginning:
http://lodev.org/cgtutor/raycasting.html
http://www.permadi.com/tutorial/raycast/
These tutorials are a good beginning:
http://lodev.org/cgtutor/raycasting.html
http://www.permadi.com/tutorial/raycast/
- Sat Apr 26, 2014 9:30 pm
- Forum: SGDK
- Topic: Project Matteus - SGDK - Thundercats Intro
- Replies: 21
- Views: 13456
I guess from the discussion that the demo is using intra frame compression, that is, it's compressing each frame separately; using inter frame compression, that is, just storing the differences between each frame would probably yield better results. About the bankswitching: well, by designing a cust...
- Fri Apr 18, 2014 5:50 pm
- Forum: Demos
- Topic: Porting DOTT (no more) and Fuzzy's minigolf to MD/Genesis
- Replies: 6
- Views: 11228
Those tech demos look nice!
BTW: If you really would like to port DOTT to the Sega Genesis, one way to go would be by porting ScummVM.
BTW: If you really would like to port DOTT to the Sega Genesis, one way to go would be by porting ScummVM.
- Thu Feb 27, 2014 11:14 pm
- Forum: Tools
- Topic: Any interest on a Twee2GINCS?
- Replies: 7
- Views: 5575
In GINCS there are commands. And for making game there, you need to write code, in same meaning like in SGDK, just another syntax. Yes, it's a DSL (Domain Specific Language); as such, it allows people to program in a more declarative way, with a simpler syntax, but can also be quite limiting in com...
- Thu Feb 27, 2014 3:50 pm
- Forum: Tools
- Topic: Any interest on a Twee2GINCS?
- Replies: 7
- Views: 5575
Yes, it's undeniable that SGDK gives you the ability to write better games, but it does require some reasonable amount of technical knowledge that not everyone has. :P On the other hand a more specialized, if more limited, tool, like GINCS, makes it easier for non-programmers to write simple games, ...
- Wed Feb 26, 2014 10:21 pm
- Forum: Tools
- Topic: Any interest on a Twee2GINCS?
- Replies: 7
- Views: 5575
- Wed Feb 26, 2014 10:13 pm
- Forum: SGDK
- Topic: struggling with loading bitmap
- Replies: 135
- Views: 64415
- Wed Feb 26, 2014 2:39 am
- Forum: Tools
- Topic: Any interest on a Twee2GINCS?
- Replies: 7
- Views: 5575
Any interest on a Twee2GINCS?
Hello, In my spare time, I have been coding a tool named twee2sam ; in a nutshell, it allows one to create Sega Master System games using Twine . A thought just came to my mind: twee2sam could be easily modified to generate GINCS scripts instead of SAM scripts, therefore allowing one to use Twine to...
- Sun Feb 02, 2014 12:08 am
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 497929
- Fri Jan 31, 2014 12:04 am
- Forum: Demos
- Topic: Hide the Baby for Sega CD
- Replies: 7
- Views: 10142
- Sun Jan 05, 2014 4:51 pm
- Forum: Mega/SegaCD
- Topic: note! - Color Mechanica / Sega CD album
- Replies: 5
- Views: 14141
- Thu Dec 26, 2013 11:52 am
- Forum: Blabla
- Topic: Merry Christmas 2013!
- Replies: 8
- Views: 6632
- Thu Dec 12, 2013 9:17 pm
- Forum: Megadrive/Genesis
- Topic: New BASIC compiler for the Sega Genesis!
- Replies: 2
- Views: 4013