Here's all my 32X stuff (Elliot Gay copy) at 600dpi: https://www.dropbox.com/sh/etnlae4nw0vf ... aC__a?dl=0
Pages 36-48 missing from the Technical Manual.
Search found 209 matches
- Thu Aug 29, 2019 2:43 pm
- Forum: Megadrive/Genesis
- Topic: Sega Tech Docs archive
- Replies: 26
- Views: 374308
- Wed Aug 28, 2019 8:29 pm
- Forum: Megadrive/Genesis
- Topic: Sega Tech Docs archive
- Replies: 26
- Views: 374308
Re: Sega Tech Docs archive
Yes no problem, I'll get high res scans, and a full inventory, when I'm back at the office tomorrow.
- Wed Aug 28, 2019 1:27 pm
- Forum: Megadrive/Genesis
- Topic: Sega Tech Docs archive
- Replies: 26
- Views: 374308
Re: Sega Tech Docs archive
Haha I've just noticed you have a "partial" scan of the Elliot Gay 32X manual, pages 35-48, in your Google Drive. That's precisely the chunk missing from mine!
Do you have the physical copy?
Do you have the physical copy?
- Wed Aug 28, 2019 1:21 pm
- Forum: Megadrive/Genesis
- Topic: Sega Tech Docs archive
- Replies: 26
- Views: 374308
Re: Sega Tech Docs archive
Fantastic stuff! I'm just going through all my stuff to see if I can add to the pile. I have the Elliot Gay copy of those 32X manuals, there's a big chunk missing (that seems to have been replaced with random SH2 docs) but I've scanned pages 64 and 65 so your copy is complete at least. Page 65 is an...
- Wed Dec 05, 2018 12:19 pm
- Forum: Blabla
- Topic: I *WANT* to be a game developer
- Replies: 2
- Views: 9725
Re: I *WANT* to be a game developer
This sounds like you're going through burnout, and it's a very dangerous thing. Take some time out, concentrate on your studies, let your head clear for a bit, and then make a new plan. When you come back, take things in bite-sized chunks. Work on one thing at a time, in isolation, until it's done, ...
- Tue Nov 20, 2018 3:01 pm
- Forum: Demos
- Topic: My journey learning Sega Genesis/Mega Drive programing
- Replies: 16
- Views: 22518
Re: My journey learning Sega Genesis/Mega Drive programing
Your game received funding through Kickstarter - this is because access to projects from other countries, such as Argentina, is closed there. This is discrimination in favor of the UK, USA, and others. No need to be a hypocrite. At Indiegogo, even interesting projects are unsuccessful - as an examp...
- Tue Nov 20, 2018 11:28 am
- Forum: Demos
- Topic: My journey learning Sega Genesis/Mega Drive programing
- Replies: 16
- Views: 22518
Re: My journey learning Sega Genesis/Mega Drive programing
Very cool job! But it is better to make the game on a Windows PC and release it through Steam. It will play more people. You will get more reviews and money (if a commercial project). ...this is a Mega Drive games development forum? It's what we do. Steam is a dead platform unless you're able to pu...
- Wed Oct 03, 2018 2:37 pm
- Forum: Tools
- Topic: Fork of DMF2ESF (Deflemask to Echo converter)
- Replies: 10
- Views: 17761
Re: Fork of DMF2ESF (Deflemask to Echo converter)
Update: - Added support for the new Deflemask DMF 12 file format (ID 0x18) - Fixed PSG support - Added support for PCM sample conversion and export - Fixed the PCM "note on" offset (PCM samples should be included at the end of the Echo instrument pointer table). I've been using the Green Hill Zone ...
- Mon Aug 20, 2018 4:10 pm
- Forum: Exodus
- Topic: Hello... It's me....
- Replies: 2
- Views: 9177
Re: Hello... It's me....
Welcome back, Nemesis! Good to see you around again.
- Mon Jun 25, 2018 2:47 pm
- Forum: Tools
- Topic: Beehive - a Mega Drive tile and map editor
- Replies: 30
- Views: 60683
Re: Beehive - a Mega Drive tile and map editor
I use GIMP for most of my work.
Do:
Image -> Mode -> Indexed...
set it to 16 colours, and export as BMP.
Do:
Image -> Mode -> Indexed...
set it to 16 colours, and export as BMP.
- Fri Jun 22, 2018 10:07 am
- Forum: Tools
- Topic: Beehive - a Mega Drive tile and map editor
- Replies: 30
- Views: 60683
- Tue May 01, 2018 10:15 am
- Forum: Megadrive/Genesis
- Topic: Struct maros/syntax and naming conventions
- Replies: 6
- Views: 9128
Re: Struct maros/syntax and naming conventions
Yeah RSRESET doesn't work for ASM68K and older versions of SNASM68K, stick to RSSET 0. I go... a little overboard with struct usage :p rsset 0 ;----------------------------- IFND FINAL Entity_DebugName rs.b entity_name_length ; Debug name string ENDIF ;----------------------------- Entity_TypeBits r...
- Mon Apr 02, 2018 2:37 pm
- Forum: Megadrive/Genesis
- Topic: The perfect "Hello World" example for new starters
- Replies: 11
- Views: 14104
Re: The perfect "Hello World" example for new starters
I've improved this, and started adding samples to GitHub to replace the old/buggy/poorly-informed/missing ones on my site: https://github.com/BigEvilCorporation/megadrive_samples
- Thu Mar 29, 2018 10:43 pm
- Forum: Announcement
- Topic: Tanglewood - now on Kickstarter!
- Replies: 19
- Views: 32407
Re: Tanglewood - now on Kickstarter!
https://i.imgur.com/zaU4CP0.png TANGLEWOOD is now in BETA Definitions of beta can vary from studio to studio, here's ours: As far as the development team is concerned, the game is complete All content is in the game - all levels, mechanics, sprites, sounds, animations, puzzles, menus, score screens...
- Tue Mar 27, 2018 10:26 am
- Forum: Megadrive/Genesis
- Topic: Iridon Introduction
- Replies: 13
- Views: 16649
Re: Iridon Introduction
Massive, massive welcome! Wow, an original Mega Drive developer! You're in the right place. Quickest way to get started with ASM is either my Hello World sample w/ workshop (here: https://bigevilcorporation.co.uk/2018/03/03/mega-drive-assembly-workshop-and-hello-world-sample/ ) or Jon Burton's scrol...