Search found 198 matches

by BigEvilCorporation
Tue May 01, 2018 10:15 am
Forum: Megadrive/Genesis
Topic: Struct maros/syntax and naming conventions
Replies: 6
Views: 391

Re: Struct maros/syntax and naming conventions

Yeah RSRESET doesn't work for ASM68K and older versions of SNASM68K, stick to RSSET 0. I go... a little overboard with struct usage :p rsset 0 ;----------------------------- IFND FINAL Entity_DebugName rs.b entity_name_length ; Debug name string ENDIF ;----------------------------- Entity_TypeBits r...
by BigEvilCorporation
Mon Apr 02, 2018 2:37 pm
Forum: Megadrive/Genesis
Topic: The perfect "Hello World" example for new starters
Replies: 11
Views: 1730

Re: The perfect "Hello World" example for new starters

I've improved this, and started adding samples to GitHub to replace the old/buggy/poorly-informed/missing ones on my site: https://github.com/BigEvilCorporation/megadrive_samples
by BigEvilCorporation
Thu Mar 29, 2018 10:43 pm
Forum: Announcement
Topic: Tanglewood - now on Kickstarter!
Replies: 18
Views: 2449

Re: Tanglewood - now on Kickstarter!

https://i.imgur.com/zaU4CP0.png TANGLEWOOD is now in BETA Definitions of beta can vary from studio to studio, here's ours: As far as the development team is concerned, the game is complete All content is in the game - all levels, mechanics, sprites, sounds, animations, puzzles, menus, score screens...
by BigEvilCorporation
Tue Mar 27, 2018 10:26 am
Forum: Megadrive/Genesis
Topic: Iridon Introduction
Replies: 12
Views: 890

Re: Iridon Introduction

Massive, massive welcome! Wow, an original Mega Drive developer! You're in the right place. Quickest way to get started with ASM is either my Hello World sample w/ workshop (here: https://bigevilcorporation.co.uk/2018/03/03/mega-drive-assembly-workshop-and-hello-world-sample/ ) or Jon Burton's scrol...
by BigEvilCorporation
Mon Jan 08, 2018 4:06 pm
Forum: Announcement
Topic: New spammer countermeasure
Replies: 7
Views: 1294

Re: New spammer countermeasure

A couple will always slip through the net whatever the countermeasure, let's see if the frequency increases. Keep reporting them, I check daily for problems.
by BigEvilCorporation
Wed Oct 18, 2017 10:20 am
Forum: Tools
Topic: Algorithm for splitting sprites
Replies: 69
Views: 5434

Re: Algorithm for splitting sprites

Relevant to your interests, see the "Chopper" chapter:

https://gamehistory.org/aladdin-source-code/
by BigEvilCorporation
Sun Sep 03, 2017 11:17 pm
Forum: Demos
Topic: Tanglewood Tech Demo 0.1.04
Replies: 19
Views: 3646

Re: Tanglewood Tech Demo 0.1.04

Miquel wrote:
Sun Sep 03, 2017 7:35 pm
Perhaps it's me, but it looks like the main character is missing a part of the back ear. It feels strange at least.

Probably the most awesome game for MD since it's end. Keep it up!
Deliberate, it's a cut, but I might tidy it up a little bit
by BigEvilCorporation
Sat Sep 02, 2017 9:52 am
Forum: Megadrive/Genesis
Topic: Can somebody send my the binary of dmf2esf?
Replies: 2
Views: 456

Re: Can somebody send my the binary of dmf2esf?

Yes indeed: https://www.dropbox.com/s/yxfvkp4et3luio8/dmf2esf.zip?dl=0 but I'm curious to know what problems you were having, it's not my most complex of project setups! Note the command line options don't match the documentation, have a read of the code for how to use. I'll fix that up at some point.
by BigEvilCorporation
Thu Aug 31, 2017 10:22 am
Forum: Tools
Topic: Algorithm for splitting sprites
Replies: 69
Views: 5434

Re: Algorithm for splitting sprites

Funnily enough, I found myself needing this just yesterday.

I'm lazy and don't want to read the whole thread - which algo won?
by BigEvilCorporation
Mon Aug 14, 2017 10:09 am
Forum: UMDK
Topic: New Wiki: Building UMDK tools on Windows
Replies: 2
Views: 666

Re: New Wiki: Building UMDK tools on Windows

I'm a bit late to the party but thanks so much for this!
by BigEvilCorporation
Wed Jul 19, 2017 8:55 am
Forum: SGDK
Topic: Where are all the games!
Replies: 10
Views: 1102

Re: Where are all the games!

We don't seem to have a showcase site for Mega Drive homebrew like other scenes do, it's all scattered around and some go unmissed. I might dedicate an area of my blog for it at some point.

Check out ESCAPE 2042: The Truth Defenders if you get a chance, it's a very very good game.
by BigEvilCorporation
Sun Jun 25, 2017 12:17 am
Forum: Tools
Topic: ASM68K.EXE symbol file reader
Replies: 0
Views: 392

ASM68K.EXE symbol file reader

With a little help from some friends, I've managed to figure out ASM68K.EXE's symbol file format for converting addresses to files/lines, as well as the symbol table. C# implementation, hopefully straightforward enough to port to other langs: https://github.com/BigEvilCorporation/ASM68KSymbolDump My...
by BigEvilCorporation
Tue Jun 13, 2017 11:04 am
Forum: Collaboration
Topic: dragonbox.de cartridge production service
Replies: 4
Views: 576

Re: dragonbox.de cartridge production service

I can vouch for the quality of the cart shells from dragonbox.de, they are excellent. Correct size for the cases, correct weight, they have the notch to fit Japanese consoles, and the plastic is good quality. There's no SEGA logo (replaced with a CE stamp) but no disclaimer text ("Do not immerse in ...
by BigEvilCorporation
Fri May 19, 2017 4:10 pm
Forum: Demos
Topic: Escape 2042: demo
Replies: 4
Views: 815

Re: Escape 2042: demo

Testimonial here: this is a very good game. Well made, loads of fun.
by BigEvilCorporation
Fri Apr 21, 2017 11:32 pm
Forum: Demos
Topic: Tanglewood Tech Demo 0.1.04
Replies: 19
Views: 3646

Re: Tanglewood Tech Demo 0.1.04

Big update: Tech Demo 0.1.04 released! http://www.mediafire.com/file/as5beiw709o141f/TANGLEWD.BIN More info on our Kickstarter update: https://www.kickstarter.com/projects/63454976/tanglewood-an-original-game-for-the-sega-genesis-m/posts/1865664 The changelist is absolutely massive so I'll spare you...