Search found 205 matches

by BigEvilCorporation
Wed Dec 05, 2018 12:19 pm
Forum: Blabla
Topic: I *WANT* to be a game developer
Replies: 2
Views: 304

Re: I *WANT* to be a game developer

This sounds like you're going through burnout, and it's a very dangerous thing. Take some time out, concentrate on your studies, let your head clear for a bit, and then make a new plan. When you come back, take things in bite-sized chunks. Work on one thing at a time, in isolation, until it's done, ...
by BigEvilCorporation
Tue Nov 20, 2018 3:01 pm
Forum: Demos
Topic: My journey learning Sega Genesis/Mega Drive programing
Replies: 14
Views: 954

Re: My journey learning Sega Genesis/Mega Drive programing

Your game received funding through Kickstarter - this is because access to projects from other countries, such as Argentina, is closed there. This is discrimination in favor of the UK, USA, and others. No need to be a hypocrite. At Indiegogo, even interesting projects are unsuccessful - as an examp...
by BigEvilCorporation
Tue Nov 20, 2018 11:28 am
Forum: Demos
Topic: My journey learning Sega Genesis/Mega Drive programing
Replies: 14
Views: 954

Re: My journey learning Sega Genesis/Mega Drive programing

Very cool job! But it is better to make the game on a Windows PC and release it through Steam. It will play more people. You will get more reviews and money (if a commercial project). ...this is a Mega Drive games development forum? It's what we do. Steam is a dead platform unless you're able to pu...
by BigEvilCorporation
Wed Oct 03, 2018 2:37 pm
Forum: Tools
Topic: Fork of DMF2ESF (Deflemask to Echo converter)
Replies: 6
Views: 2038

Re: Fork of DMF2ESF (Deflemask to Echo converter)

Update: - Added support for the new Deflemask DMF 12 file format (ID 0x18) - Fixed PSG support - Added support for PCM sample conversion and export - Fixed the PCM "note on" offset (PCM samples should be included at the end of the Echo instrument pointer table). I've been using the Green Hill Zone ...
by BigEvilCorporation
Mon Aug 20, 2018 4:10 pm
Forum: Exodus
Topic: Hello... It's me....
Replies: 1
Views: 336

Re: Hello... It's me....

Welcome back, Nemesis! Good to see you around again.
by BigEvilCorporation
Mon Jun 25, 2018 2:47 pm
Forum: Tools
Topic: Beehive - a Mega Drive tile and map editor
Replies: 27
Views: 10746

Re: Beehive - a Mega Drive tile and map editor

I use GIMP for most of my work.

Do:

Image -> Mode -> Indexed...

set it to 16 colours, and export as BMP.
by BigEvilCorporation
Fri Jun 22, 2018 10:07 am
Forum: Tools
Topic: Beehive - a Mega Drive tile and map editor
Replies: 27
Views: 10746

Re: Beehive - a Mega Drive tile and map editor

Boyfinn wrote:
Sat Jun 16, 2018 5:50 pm
I can't import any tilesets.
Giving my BMP 16-indexed colors gives me an error.
Hey sorry for the delay. It only accepts 4bpp indexed BMP files - some tools pad the colours out to >16 which doesn't help (MS Paint, etc).
by BigEvilCorporation
Tue May 01, 2018 10:15 am
Forum: Megadrive/Genesis
Topic: Struct maros/syntax and naming conventions
Replies: 6
Views: 996

Re: Struct maros/syntax and naming conventions

Yeah RSRESET doesn't work for ASM68K and older versions of SNASM68K, stick to RSSET 0. I go... a little overboard with struct usage :p rsset 0 ;----------------------------- IFND FINAL Entity_DebugName rs.b entity_name_length ; Debug name string ENDIF ;----------------------------- Entity_TypeBits r...
by BigEvilCorporation
Mon Apr 02, 2018 2:37 pm
Forum: Megadrive/Genesis
Topic: The perfect "Hello World" example for new starters
Replies: 11
Views: 2464

Re: The perfect "Hello World" example for new starters

I've improved this, and started adding samples to GitHub to replace the old/buggy/poorly-informed/missing ones on my site: https://github.com/BigEvilCorporation/megadrive_samples
by BigEvilCorporation
Thu Mar 29, 2018 10:43 pm
Forum: Announcement
Topic: Tanglewood - now on Kickstarter!
Replies: 18
Views: 3422

Re: Tanglewood - now on Kickstarter!

https://i.imgur.com/zaU4CP0.png TANGLEWOOD is now in BETA Definitions of beta can vary from studio to studio, here's ours: As far as the development team is concerned, the game is complete All content is in the game - all levels, mechanics, sprites, sounds, animations, puzzles, menus, score screens...
by BigEvilCorporation
Tue Mar 27, 2018 10:26 am
Forum: Megadrive/Genesis
Topic: Iridon Introduction
Replies: 12
Views: 1608

Re: Iridon Introduction

Massive, massive welcome! Wow, an original Mega Drive developer! You're in the right place. Quickest way to get started with ASM is either my Hello World sample w/ workshop (here: https://bigevilcorporation.co.uk/2018/03/03/mega-drive-assembly-workshop-and-hello-world-sample/ ) or Jon Burton's scrol...
by BigEvilCorporation
Mon Jan 08, 2018 4:06 pm
Forum: Announcement
Topic: New spammer countermeasure
Replies: 7
Views: 2418

Re: New spammer countermeasure

A couple will always slip through the net whatever the countermeasure, let's see if the frequency increases. Keep reporting them, I check daily for problems.
by BigEvilCorporation
Wed Oct 18, 2017 10:20 am
Forum: Tools
Topic: Algorithm for splitting sprites
Replies: 70
Views: 8289

Re: Algorithm for splitting sprites

Relevant to your interests, see the "Chopper" chapter:

https://gamehistory.org/aladdin-source-code/
by BigEvilCorporation
Sun Sep 03, 2017 11:17 pm
Forum: Demos
Topic: Tanglewood Tech Demo 0.1.04
Replies: 19
Views: 4617

Re: Tanglewood Tech Demo 0.1.04

Miquel wrote:
Sun Sep 03, 2017 7:35 pm
Perhaps it's me, but it looks like the main character is missing a part of the back ear. It feels strange at least.

Probably the most awesome game for MD since it's end. Keep it up!
Deliberate, it's a cut, but I might tidy it up a little bit
by BigEvilCorporation
Sat Sep 02, 2017 9:52 am
Forum: Megadrive/Genesis
Topic: Can somebody send my the binary of dmf2esf?
Replies: 3
Views: 912

Re: Can somebody send my the binary of dmf2esf?

Yes indeed: https://www.dropbox.com/s/yxfvkp4et3luio8/dmf2esf.zip?dl=0 but I'm curious to know what problems you were having, it's not my most complex of project setups! Note the command line options don't match the documentation, have a read of the code for how to use. I'll fix that up at some point.