Search found 209 matches

by BigEvilCorporation
Thu Aug 29, 2019 2:43 pm
Forum: Megadrive/Genesis
Topic: Sega Tech Docs archive
Replies: 26
Views: 5692

Re: Sega Tech Docs archive

Here's all my 32X stuff (Elliot Gay copy) at 600dpi: https://www.dropbox.com/sh/etnlae4nw0vf ... aC__a?dl=0

Pages 36-48 missing from the Technical Manual.
by BigEvilCorporation
Wed Aug 28, 2019 8:29 pm
Forum: Megadrive/Genesis
Topic: Sega Tech Docs archive
Replies: 26
Views: 5692

Re: Sega Tech Docs archive

Yes no problem, I'll get high res scans, and a full inventory, when I'm back at the office tomorrow.
by BigEvilCorporation
Wed Aug 28, 2019 1:27 pm
Forum: Megadrive/Genesis
Topic: Sega Tech Docs archive
Replies: 26
Views: 5692

Re: Sega Tech Docs archive

Haha I've just noticed you have a "partial" scan of the Elliot Gay 32X manual, pages 35-48, in your Google Drive. That's precisely the chunk missing from mine!

Do you have the physical copy?
by BigEvilCorporation
Wed Aug 28, 2019 1:21 pm
Forum: Megadrive/Genesis
Topic: Sega Tech Docs archive
Replies: 26
Views: 5692

Re: Sega Tech Docs archive

Fantastic stuff! I'm just going through all my stuff to see if I can add to the pile. I have the Elliot Gay copy of those 32X manuals, there's a big chunk missing (that seems to have been replaced with random SH2 docs) but I've scanned pages 64 and 65 so your copy is complete at least. Page 65 is an...
by BigEvilCorporation
Wed Dec 05, 2018 12:19 pm
Forum: Blabla
Topic: I *WANT* to be a game developer
Replies: 2
Views: 1861

Re: I *WANT* to be a game developer

This sounds like you're going through burnout, and it's a very dangerous thing. Take some time out, concentrate on your studies, let your head clear for a bit, and then make a new plan. When you come back, take things in bite-sized chunks. Work on one thing at a time, in isolation, until it's done, ...
by BigEvilCorporation
Tue Nov 20, 2018 3:01 pm
Forum: Demos
Topic: My journey learning Sega Genesis/Mega Drive programing
Replies: 16
Views: 4387

Re: My journey learning Sega Genesis/Mega Drive programing

Your game received funding through Kickstarter - this is because access to projects from other countries, such as Argentina, is closed there. This is discrimination in favor of the UK, USA, and others. No need to be a hypocrite. At Indiegogo, even interesting projects are unsuccessful - as an examp...
by BigEvilCorporation
Tue Nov 20, 2018 11:28 am
Forum: Demos
Topic: My journey learning Sega Genesis/Mega Drive programing
Replies: 16
Views: 4387

Re: My journey learning Sega Genesis/Mega Drive programing

Very cool job! But it is better to make the game on a Windows PC and release it through Steam. It will play more people. You will get more reviews and money (if a commercial project). ...this is a Mega Drive games development forum? It's what we do. Steam is a dead platform unless you're able to pu...
by BigEvilCorporation
Wed Oct 03, 2018 2:37 pm
Forum: Tools
Topic: Fork of DMF2ESF (Deflemask to Echo converter)
Replies: 10
Views: 3836

Re: Fork of DMF2ESF (Deflemask to Echo converter)

Update: - Added support for the new Deflemask DMF 12 file format (ID 0x18) - Fixed PSG support - Added support for PCM sample conversion and export - Fixed the PCM "note on" offset (PCM samples should be included at the end of the Echo instrument pointer table). I've been using the Green Hill Zone ...
by BigEvilCorporation
Mon Aug 20, 2018 4:10 pm
Forum: Exodus
Topic: Hello... It's me....
Replies: 2
Views: 1238

Re: Hello... It's me....

Welcome back, Nemesis! Good to see you around again.
by BigEvilCorporation
Mon Jun 25, 2018 2:47 pm
Forum: Tools
Topic: Beehive - a Mega Drive tile and map editor
Replies: 29
Views: 16108

Re: Beehive - a Mega Drive tile and map editor

I use GIMP for most of my work.

Do:

Image -> Mode -> Indexed...

set it to 16 colours, and export as BMP.
by BigEvilCorporation
Fri Jun 22, 2018 10:07 am
Forum: Tools
Topic: Beehive - a Mega Drive tile and map editor
Replies: 29
Views: 16108

Re: Beehive - a Mega Drive tile and map editor

Boyfinn wrote:
Sat Jun 16, 2018 5:50 pm
I can't import any tilesets.
Giving my BMP 16-indexed colors gives me an error.
Hey sorry for the delay. It only accepts 4bpp indexed BMP files - some tools pad the colours out to >16 which doesn't help (MS Paint, etc).
by BigEvilCorporation
Tue May 01, 2018 10:15 am
Forum: Megadrive/Genesis
Topic: Struct maros/syntax and naming conventions
Replies: 6
Views: 2531

Re: Struct maros/syntax and naming conventions

Yeah RSRESET doesn't work for ASM68K and older versions of SNASM68K, stick to RSSET 0. I go... a little overboard with struct usage :p rsset 0 ;----------------------------- IFND FINAL Entity_DebugName rs.b entity_name_length ; Debug name string ENDIF ;----------------------------- Entity_TypeBits r...
by BigEvilCorporation
Mon Apr 02, 2018 2:37 pm
Forum: Megadrive/Genesis
Topic: The perfect "Hello World" example for new starters
Replies: 11
Views: 4263

Re: The perfect "Hello World" example for new starters

I've improved this, and started adding samples to GitHub to replace the old/buggy/poorly-informed/missing ones on my site: https://github.com/BigEvilCorporation/megadrive_samples
by BigEvilCorporation
Thu Mar 29, 2018 10:43 pm
Forum: Announcement
Topic: Tanglewood - now on Kickstarter!
Replies: 19
Views: 7865

Re: Tanglewood - now on Kickstarter!

https://i.imgur.com/zaU4CP0.png TANGLEWOOD is now in BETA Definitions of beta can vary from studio to studio, here's ours: As far as the development team is concerned, the game is complete All content is in the game - all levels, mechanics, sprites, sounds, animations, puzzles, menus, score screens...
by BigEvilCorporation
Tue Mar 27, 2018 10:26 am
Forum: Megadrive/Genesis
Topic: Iridon Introduction
Replies: 13
Views: 3934

Re: Iridon Introduction

Massive, massive welcome! Wow, an original Mega Drive developer! You're in the right place. Quickest way to get started with ASM is either my Hello World sample w/ workshop (here: https://bigevilcorporation.co.uk/2018/03/03/mega-drive-assembly-workshop-and-hello-world-sample/ ) or Jon Burton's scrol...