Search found 209 matches
- Sat Apr 01, 2017 3:04 pm
- Forum: Tools
- Topic: GIT with my Genitile and SNASM68kDB
- Replies: 18
- Views: 26772
Re: GIT with my Genitile and SNASM68kDB
Ok first off, how on Earth has it managed to pull symbol names from a standard BIN?
- Sat Apr 01, 2017 3:00 pm
- Forum: Tools
- Topic: GIT with my Genitile and SNASM68kDB
- Replies: 18
- Views: 26772
Re: GIT with my Genitile and SNASM68kDB
Is this open source? I'm intrigued! Soon, it's based on a old version of genesis plus and wxWidget. It'll be available as soon as i figure out a way to recompile it here's a binary : http://pascalorama.info/brol/mdstudio.zip you mind need to install vcredist 2010 Thank you kindly :) I was hoping to...
- Sat Apr 01, 2017 12:47 pm
- Forum: Tools
- Topic: GIT with my Genitile and SNASM68kDB
- Replies: 18
- Views: 26772
Re: GIT with my Genitile and SNASM68kDB
thanks all ;) Why keeping snasm68k alive ? i just love snasm68k ;) i'm still using snasm68k because i programmed in 2005 my own debugger (megadrive studio) which use files generated by snasm68k. That debugger is tailored to my needs , and i don't see any use to change my workflow... Also, I like to...
- Sat Apr 01, 2017 10:43 am
- Forum: Tools
- Topic: GIT with my Genitile and SNASM68kDB
- Replies: 18
- Views: 26772
Re: GIT with my Genitile and SNASM68kDB
If you find the GNU syntax that terrible, surely writing a Motorola-to-GNU converter would be less work than going to the trouble of using an ancient DOS program? https://www.jankratochvil.net/project/mot2as/ I can't speak for Pascal but I need the COFF format and debug header that it outputs for u...
- Fri Mar 31, 2017 1:46 pm
- Forum: Tools
- Topic: GIT with my Genitile and SNASM68kDB
- Replies: 18
- Views: 26772
Re: GIT with my Genitile and SNASM68kDB
SNASM68kDB : snasm , embedded in the dos box emulator trimmed from all graphical component. so it act as a regular command line tool. You utter hero! What are the default settings (RAM, speed, etc)? My assembly times in DOSbox are currently 3 mins+ and I can't figure out why. Instantaneous on a rea...
- Thu Mar 30, 2017 12:59 pm
- Forum: Hardware
- Topic: What would be a DIY dev kit ?
- Replies: 13
- Views: 18070
Re: What would be a DIY dev kit ?
UMDK only connects through cart slot, so unsure how it could compete with the Cross Products unit (it's an entire custom MCD board and interface), unless I'm missing something. I am indeed developing software for it though, and really excited about it - currently making GDB improvements to read SNAS...
- Thu Mar 30, 2017 9:02 am
- Forum: Blabla
- Topic: WakeOnLan my Genny
- Replies: 2
- Views: 10765
Re: WakeOnLan my Genny
How about this? https://www.aliexpress.com/item/4-Chann ... 62414.html
Also, is power-over-ethernet worth looking into?
Also, is power-over-ethernet worth looking into?
- Thu Mar 30, 2017 8:44 am
- Forum: Hardware
- Topic: What would be a DIY dev kit ?
- Replies: 13
- Views: 18070
Re: What would be a DIY dev kit ?
Only the recent models: http://krikzz.com/store/home/33-mega-everdrive-v2.htmlKanedaFr wrote: I didn't know MED could be used as a basic debug cart....
USB port for homebrew development and for future features.
- Thu Mar 30, 2017 8:42 am
- Forum: Hardware
- Topic: What would be a DIY dev kit ?
- Replies: 13
- Views: 18070
Re: What would be a DIY dev kit ?
This is my dream kit: https://www.youtube.com/watch?v=A9zQueGP4iI&index=3&list=PLJAZP-TLMPj4JnSB3XAe2k6zO11jhZ6qq I don't know its full capabilities, or whether it's able to read VRAM (probably not), but it's a simple slot-in-and-play solution that's not unlike UMDK. If one of these ever hits eBay I...
- Wed Mar 29, 2017 7:52 am
- Forum: UMDK
- Topic: UMDK Manufacturing - word of advice
- Replies: 10
- Views: 19254
Re: UMDK Manufacturing - word of advice
On topic: Yes, these points should be raised for production-level carts (not just UMDK). db has raised issues (on other projects) with things like voltage levels, earthing, plating and other helpful tips to make the very best end product that's compatible with all consoles and will last for a very l...
- Mon Feb 20, 2017 10:35 am
- Forum: Video Display Processor
- Topic: Sprite disappearing on certain conditions ???
- Replies: 7
- Views: 13367
Re: Sprite disappearing on certain conditions ???
How did I not know this? You've just solved a load of my problems, I keep sprites at X=0 to "hide" them!Natsumi wrote:Sprite masking. When there is a sprite with X=0, the lines are masked and no sprite will show up there.
- Fri Feb 17, 2017 5:35 pm
- Forum: Megadrive/Genesis
- Topic: 32-bit integer to string routine
- Replies: 10
- Views: 7763
Re: 32-bit integer to string routine
Welp, my implementation is now officially embarrassing!
- Wed Jan 11, 2017 4:37 pm
- Forum: Announcement
- Topic: Escape 2042: The Truth Defenders
- Replies: 4
- Views: 12066
Re: Escape 2042: The Truth Defenders
This looks fantastic!
What languages/tools are you using?
I'll be backing on pay day
What languages/tools are you using?
I'll be backing on pay day
- Sat Dec 17, 2016 7:57 pm
- Forum: Announcement
- Topic: Tanglewood - now on Kickstarter!
- Replies: 19
- Views: 37058
Re: Tanglewood - now on Kickstarter!
We only went and did it!
- Fri Dec 16, 2016 8:29 am
- Forum: Announcement
- Topic: Tanglewood - now on Kickstarter!
- Replies: 19
- Views: 37058