Search found 6 matches

by hiperbou
Sat Jan 23, 2016 7:06 pm
Forum: SGDK
Topic: Is it possible to 'mirror' the screen easily?
Replies: 23
Views: 12293

Re: Is it possible to 'mirror' the screen easily?

My fault... i was so certain it was working (and at some point i guess it was as i tested it) but i probably broke it afterward :-/ So.. and what is the state of this? I have experienced this bug myself some time ago, and I' ve seen another post on this forum pointing to that problem. Is it fixed a...
by hiperbou
Sun Jan 25, 2015 9:41 pm
Forum: SGDK
Topic: SGDK Sprite Cache
Replies: 3
Views: 3027

I've debugged a little, and I see that unpacking compressed tilesets takes most of the time. Using compressed sprites I get down to 35fps on worst case. And using uncompressed sprites the lowest is 49-50. Could be the uncompressed tilesets could be cached somehow? Anyway, I think that it could be ve...
by hiperbou
Sun Jan 25, 2015 4:34 pm
Forum: SGDK
Topic: SGDK Sprite Cache
Replies: 3
Views: 3027

SGDK Sprite Cache

I'm playing with the sprite engine, but I think that the cache system must be reviewed. I've made a video showing the problem. There are 4 sprites, 3 of them doing the same looped animation, and another (player controlled) that changes the animation, to look up or down. Making those 1 frame animatio...
by hiperbou
Sun Jan 18, 2015 1:17 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1123919

Hello, I was testing the sprite example, and I saw a strange thing in the plane explorer. It seems like it's painting some tiles on bottom left. It happens with the other plane too, and it's visible if you modify the camera to see a bit lower. Could be a bug with the VDP_drawImageEx function? http:/...
by hiperbou
Sun Aug 12, 2012 10:26 pm
Forum: Video Display Processor
Topic: Using SGDK's VDP_setHorizontalScroll()
Replies: 4
Views: 5254

Thanks for your answers, I hope it could be useful to anyone searching information about this in the future. In addition to what you said: - Is the number of scrollable lines dependant on the height of the background layer or the height of the screen? As it seems, there will be 224 or 240 scrollable...
by hiperbou
Sun Aug 12, 2012 1:46 pm
Forum: Video Display Processor
Topic: Using SGDK's VDP_setHorizontalScroll()
Replies: 4
Views: 5254

Hello, sorry for writing on an old post.
I'm very interested in the questions you have made. Did you made any research or find the answers by yourself?