My fault... i was so certain it was working (and at some point i guess it was as i tested it) but i probably broke it afterward :-/
So.. and what is the state of this? I have experienced this bug myself some time ago, and I' ve seen another post on this forum pointing to that problem. Is it fixed ...
Search found 6 matches
- Sat Jan 23, 2016 7:06 pm
- Forum: SGDK
- Topic: Is it possible to 'mirror' the screen easily?
- Replies: 23
- Views: 16413
- Sun Jan 25, 2015 9:41 pm
- Forum: SGDK
- Topic: SGDK Sprite Cache
- Replies: 3
- Views: 3604
I've debugged a little, and I see that unpacking compressed tilesets takes most of the time. Using compressed sprites I get down to 35fps on worst case. And using uncompressed sprites the lowest is 49-50.
Could be the uncompressed tilesets could be cached somehow?
Anyway, I think that it could be ...
Could be the uncompressed tilesets could be cached somehow?
Anyway, I think that it could be ...
- Sun Jan 25, 2015 4:34 pm
- Forum: SGDK
- Topic: SGDK Sprite Cache
- Replies: 3
- Views: 3604
SGDK Sprite Cache
I'm playing with the sprite engine, but I think that the cache system must be reviewed. I've made a video showing the problem.
There are 4 sprites, 3 of them doing the same looped animation, and another (player controlled) that changes the animation, to look up or down.
Making those 1 frame ...
There are 4 sprites, 3 of them doing the same looped animation, and another (player controlled) that changes the animation, to look up or down.
Making those 1 frame ...
- Sun Jan 18, 2015 1:17 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 853
- Views: 1462474
Hello, I was testing the sprite example, and I saw a strange thing in the plane explorer. It seems like it's painting some tiles on bottom left. It happens with the other plane too, and it's visible if you modify the camera to see a bit lower.
Could be a bug with the VDP_drawImageEx function?
http ...
Could be a bug with the VDP_drawImageEx function?
http ...
- Sun Aug 12, 2012 10:26 pm
- Forum: Video Display Processor
- Topic: Using SGDK's VDP_setHorizontalScroll()
- Replies: 4
- Views: 6294
- Sun Aug 12, 2012 1:46 pm
- Forum: Video Display Processor
- Topic: Using SGDK's VDP_setHorizontalScroll()
- Replies: 4
- Views: 6294