Search found 46 matches

by bgvanbur
Wed Oct 19, 2016 3:39 pm
Forum: Demos
Topic: Catgirl Pool Party [Work in progress]
Replies: 50
Views: 10730

Re: Catgirl Pool Party [Work in progress]

The aiming sprites are nice. Can't wait to see more :)
by bgvanbur
Tue Sep 29, 2015 5:38 pm
Forum: Demos
Topic: Dragon's Castle source code
Replies: 11
Views: 4901

Re: Dragon's Castle source code

Always impressed by your work!
by bgvanbur
Mon Aug 17, 2015 2:11 pm
Forum: Megadrive/Genesis
Topic: Using an Atari 2600 paddle controller in a genesis homebrew
Replies: 3
Views: 1067

In high school (15 years ago) I made a converter box for atari paddles to the PC game port (just a straight connection of a few lines) and made a few Visual Basic games that used the paddles (5 total but only remember breakout and tetris specifically). So I first started with genesis programming I w...
by bgvanbur
Thu Jul 30, 2015 2:28 pm
Forum: Demos
Topic: A game I've been working on
Replies: 1
Views: 1203

A very good start. The scrolling and sprites are real nice. As it is, it is really hard big ship with limited shooting directions to small ships.
by bgvanbur
Tue Jun 30, 2015 1:30 am
Forum: Mega/SegaCD
Topic: BACK-UP SHELL for Sega CD
Replies: 0
Views: 3219

BACK-UP SHELL for Sega CD

I have release BACK-UP SHELL 0.91. Fun stuff for Sega CD saves.

http://www.sega-16.com/forum/showthread ... post719757
by bgvanbur
Mon Jun 22, 2015 2:29 pm
Forum: Mega/SegaCD
Topic: New version of SCAT available for download
Replies: 3
Views: 3509

I know there incomplete documents on the SGA format out there already, do you plan on making a document that is more complete? I would love to see some of the ways they compressed the data and such.
by bgvanbur
Thu May 07, 2015 1:11 am
Forum: Demos
Topic: Papi Commando - Megadrive Edition - PROJECT DONE !
Replies: 60
Views: 14227

Very impressive game and was nice to play the simple demo from a few months ago.
by bgvanbur
Thu Sep 18, 2014 1:03 pm
Forum: Tools
Topic: OergoEchoTraXorZ
Replies: 6
Views: 2340

Very awesome. Now if only I had some talent to make something pleasant using a tracker.
by bgvanbur
Mon Aug 25, 2014 1:49 pm
Forum: Demos
Topic: Rom dumping over audio
Replies: 5
Views: 2124

Very cool. I think this might work on the Sega CD (so you wouldn't need a flash cartridge). Insert cartridge after Sega CD is running from RAM, would also need to use the modify the catridge address since different starting address with the Sega CD in use, and if you are already using the 68k for th...
by bgvanbur
Sat Jun 14, 2014 1:45 am
Forum: Megadrive/Genesis
Topic: Castlevania Bloodlines Password Secrets Unlocked
Replies: 4
Views: 2689

It wasn't hard at all, and was a nice distraction :)

Here is a composite image of all the rest9/continues7 passwords that is printer friendly (click for link to full size image).
Image
by bgvanbur
Fri Jun 13, 2014 2:13 am
Forum: Megadrive/Genesis
Topic: Castlevania Bloodlines Password Secrets Unlocked
Replies: 4
Views: 2689

Castlevania Bloodlines Password Secrets Unlocked

The password for John Morris, Normal, 9 Rest, Stage 6-11, and 7 continues. http://i.imgur.com/CHw1PMI.png I have disassembled the password checker for bloodlines. The password contains 32 bits of data (4 types of picture choices, which is 2 bits per picture and 16 pictures). Instead of using a looku...
by bgvanbur
Thu May 29, 2014 11:52 am
Forum: Tools
Topic: scddisassemble
Replies: 5
Views: 1741

I added the option -asmfile=<file> to specify the file to save the disassembly to. If not specified it sends it to STDOUT instead.
by bgvanbur
Thu May 29, 2014 11:38 am
Forum: Tools
Topic: scddisassemble
Replies: 5
Views: 1741

It outputs the assembly to STDOUT and any messages/errors/statistics to STDERR. So use "scddisassemble ... > dis.asm" to save it to dis.asm. I will add an option to specify an output file instead though.
by bgvanbur
Wed May 28, 2014 11:26 am
Forum: Tools
Topic: scddisassemble
Replies: 5
Views: 1741

scddisassemble

As part of my SCDTools tool suit, I have added a disassembler for the 68000 and z80. It can produce code that assembles, has code following knowledge, can use code lists (such once produced by blastem emulator), and extract labels and code points from an asm68k list. Use -68k or -z80 to specify the ...
by bgvanbur
Fri May 02, 2014 1:03 am
Forum: Megadrive/Genesis
Topic: Assemblers You Use
Replies: 31
Views: 7177

It wasn't bad at all to build m68k-elf and z80-unknown-coff from the binutils source. But the m68k-elf-ld still wants to place at 0x80000000 if not specified by some means. I also contacted the vasm author and he is really nice and making a few updates to make the z80 oldstyle more compatible with o...