Search found 54 matches

by Xynxyn
Mon Nov 11, 2013 4:14 pm
Forum: Mega/SegaCD
Topic: Sega CD booting
Replies: 8
Views: 4478

Where is that topic? I use files included to LukeProjectCD by author. In those there is a problem. I was searching "_hblank_callback" but, there wasn't any subroutine called " _hblank_callback". ;|
by Xynxyn
Sun Nov 10, 2013 12:06 pm
Forum: Mega/SegaCD
Topic: Sega CD booting
Replies: 8
Views: 4478

Thanks. I decided to compile cube_flat for test. but I've got a problems. First "problem" was with segacd.o in catalog "lib\", but I immediately compiled segacd.s and moved to "lib\". There was also problem with "libgendev.a", but I just copied "libmd.a" and renamed it to "libgendev.a". But now I do...
by Xynxyn
Tue Nov 05, 2013 2:23 pm
Forum: Mega/SegaCD
Topic: Sega CD booting
Replies: 8
Views: 4478

Thank you very much. It's probably that. I have never tested it,... is it compatible with SGDK? ;)
by Xynxyn
Tue Nov 05, 2013 8:13 am
Forum: Mega/SegaCD
Topic: Sega CD booting
Replies: 8
Views: 4478

Sega CD booting

Hi guys. I'm back and I've got a question for you. ;)
I was looking for sega cd header. There was anything, probably done by Chilly Willy, I think. But I can't find it anywhere. :(
by Xynxyn
Thu Aug 29, 2013 8:42 am
Forum: Blabla
Topic: SNES Composite cable
Replies: 3
Views: 1826

Ok, I tested my cable, and... S-Video is MUCH better. When playing on console I always used S-Video, why I bought composite? Irony - I found cheaper S-Video cable just after buying composite, which was the cheapest. (before I found S-Video cheaper) ;D
by Xynxyn
Wed Aug 28, 2013 7:30 pm
Forum: Blabla
Topic: SNES Composite cable
Replies: 3
Views: 1826

I will be glad if you post here a photo.
And other question, is big difference between composite and S-Video on SNES?

Probably tomorrow or day after tomorrow I can test this cable.
by Xynxyn
Wed Aug 28, 2013 12:29 pm
Forum: Blabla
Topic: SNES Composite cable
Replies: 3
Views: 1826

SNES Composite cable

Are there any differences between original composite cable and new (if they exists)? I think this probably can not be original, but new composite cable: http://img07.allegroimg.pl/photos/oryginal/34/89/33/86/3489338692 I bought it. Maybe someone can associate differences and say that it's original o...
by Xynxyn
Fri Aug 23, 2013 10:46 am
Forum: SGDK
Topic: Changing rom header w/o recompiling SGDK
Replies: 9
Views: 2688

You may use hexadecimal editor or edit "src\boot\rom_head.h".
by Xynxyn
Sun Aug 18, 2013 4:45 pm
Forum: Blabla
Topic: Sega piracted cartridges
Replies: 2
Views: 1341

Do you remember how did you find them?
by Xynxyn
Sun Aug 18, 2013 3:43 pm
Forum: Blabla
Topic: Sega piracted cartridges
Replies: 2
Views: 1341

Sega piracted cartridges

I saw that thing: http://img05.allegroimg.pl/photos/oryginal/34/76/53/61/3476536125 There is a pirated cartridge. Where I can buy these things? Is there any website of factory? I saw that shape few times (with one cut)... There are probably more pirated games from... probably the same factory. I wan...
by Xynxyn
Sun Aug 18, 2013 2:25 pm
Forum: Demos
Topic: overdrive
Replies: 42
Views: 13731

Wow... Really nice! :)
by Xynxyn
Sat Aug 17, 2013 11:44 am
Forum: Blabla
Topic: Sega Megadrive cartridge scheme
Replies: 1
Views: 1713

Sega Megadrive cartridge scheme

Have anyone schemes of Sega Mega Drive Cartridge?
by Xynxyn
Sun Aug 11, 2013 9:45 pm
Forum: SGDK
Topic: Get sprite position/tile/palette etc.
Replies: 5
Views: 1476

I thought mainly about RAM usage, but that usage if using the spriteDefCache isn't much bigger, and operating directly on VRAM is much slower, I probably would stay with the standard option. (I used it before, but want to know the black magic ;D)
by Xynxyn
Sun Aug 11, 2013 12:21 pm
Forum: SGDK
Topic: Get sprite position/tile/palette etc.
Replies: 5
Views: 1476

But I want to get it directly from VRAM. ;| (Sorry, I forgot to write it)
by Xynxyn
Sat Aug 10, 2013 12:31 pm
Forum: SGDK
Topic: Get sprite position/tile/palette etc.
Replies: 5
Views: 1476

Get sprite position/tile/palette etc.

Is there any function in SGDK that allows to directly get (for example) position of sprite?