all great ideas ;o
thanks for the replies guys, really helped me insight into this.
Search found 23 matches
- Fri Jun 29, 2012 12:47 am
- Forum: Blabla
- Topic: Engineering a Video Game Console
- Replies: 9
- Views: 13586
- Thu Jun 28, 2012 4:37 am
- Forum: Blabla
- Topic: Engineering a Video Game Console
- Replies: 9
- Views: 13586
Engineering a Video Game Console
If you could design a games console what hardware would you use in it? cpu + clock speed vdp or gpu + what kind of output (Svideo for eg.) memory for devices audio + what kind of output (stereo for eg.) game interface (cartridge or cd/dvd) Just curious :oops: :lol: ps. does anyone know where I can b...
- Thu Jun 21, 2012 2:50 am
- Forum: Megadrive/Genesis
- Topic: Where to start
- Replies: 11
- Views: 7956
Re: Where to start
First of all I recommend Code::Blocks :lol: I'd do some C programming for windows before tackling the MD if I were you. A site that really helped me out was cprogramming.com If you need more resources let me know. If you insist on setting up SGDK go to Stef's tutorial page http://code.google.com/p/...
- Sun Jun 10, 2012 3:48 am
- Forum: Megadrive/Genesis
- Topic: Good books for learning Assembly Language?
- Replies: 14
- Views: 11050
It's called the "Genesis VDP". :lol: It's a custom chip derived from the SMS VDP which was in turn derived from the TMS9918. As to assembly books being any good, I can't say - I've never used more than the user's manual for a CPU... never needed anything more. Once you know what a CPU instruction d...
- Fri Jun 08, 2012 7:12 am
- Forum: Megadrive/Genesis
- Topic: Good books for learning Assembly Language?
- Replies: 14
- Views: 11050
Here goes: For coding I'm using Visual Studio 2010. I made a dummy solution that contains my project files and all the SGDK files. Having all the files in a solution makes for searching easier. Other benefits include auto-completion of types. It doesn't always work in every case but often enough to...
- Fri Jun 01, 2012 4:37 am
- Forum: Sound
- Topic: New Documentation: An authoritative reference on the YM2612
- Replies: 865
- Views: 2335838
Here's the chip parts so far . (~500KB) All of the sections in the top-left (not marked with a red box) are the various registers; I haven't yet figured which are which, but I'm going to assume the large and wide part in the middle-left are the main channel registers, and the smaller part in the ve...
- Thu May 31, 2012 10:31 pm
- Forum: SGDK
- Topic: Moon tutorial doesn't work
- Replies: 11
- Views: 8645
- Wed May 30, 2012 3:50 pm
- Forum: SGDK
- Topic: Moon tutorial doesn't work
- Replies: 11
- Views: 8645
There is something broke in the VDP_loadBMPTileData as using a tile index not aligned on 32 result in corrupted transfer... Change your code to this version and it will work : // get the image width (in pixel) ==> should be 8pix aligned u16 w = moon[0]; // get the image height (in pixel) ==> should...
- Tue May 29, 2012 4:06 pm
- Forum: SGDK
- Topic: Moon tutorial doesn't work
- Replies: 11
- Views: 8645
I will check the problem asap (i'm at work), indeed that tutorial should work. Thanks Stef Tutorial 4 doesn't build undefined ||=== smd_helloworld, Out ===| C:\Users\Ricky\Dev\cpp\SMD\smd_helloworld\main.c||In function `main':| C:\Users\Ricky\Dev\cpp\SMD\smd_helloworld\main.c|48|error: `_spritedef'...
- Tue May 29, 2012 5:50 am
- Forum: SGDK
- Topic: Moon tutorial doesn't work
- Replies: 11
- Views: 8645
Looking at the program... how are BMPs preprocessed before adding to the project? It can't be just making it binary or everything's all wrong. You should check what data is being generated for the moon and see if it matches what the program expects. Yes ofcourse, look. -------------- Build: Out in ...
- Tue May 29, 2012 5:23 am
- Forum: Megadrive/Genesis
- Topic: Where to start
- Replies: 11
- Views: 7956
Re: Where to start
Hello everyone, here I come, with another noob question. Days ago, I started learning C from a tutorial I found somewhere. This tutorial has some examples to be run and compiled in Dev-C++, with some standard C compiler for windows. And now, I want to expermient C to the MD, and since you have done...
- Tue May 29, 2012 12:29 am
- Forum: SGDK
- Topic: Moon tutorial doesn't work
- Replies: 11
- Views: 8645
kega also says I have a checksum error? what could cause that? Homebrew never generates a checksum because the homebrew startup doesn't bother checking the checksum. You can ignore the message. Oh ok, thanks :) Compiler and linker is not the issue and I'm sure I haven't missed a step Has something ...
- Mon May 28, 2012 8:42 pm
- Forum: SGDK
- Topic: Moon tutorial doesn't work
- Replies: 11
- Views: 8645