Search found 23 matches

by Ricky
Fri Jun 29, 2012 12:47 am
Forum: Blabla
Topic: Engineering a Video Game Console
Replies: 9
Views: 3847

all great ideas ;o
thanks for the replies guys, really helped me insight into this.
by Ricky
Thu Jun 28, 2012 4:37 am
Forum: Blabla
Topic: Engineering a Video Game Console
Replies: 9
Views: 3847

Engineering a Video Game Console

If you could design a games console what hardware would you use in it? cpu + clock speed vdp or gpu + what kind of output (Svideo for eg.) memory for devices audio + what kind of output (stereo for eg.) game interface (cartridge or cd/dvd) Just curious :oops: :lol: ps. does anyone know where I can b...
by Ricky
Thu Jun 21, 2012 2:50 am
Forum: Megadrive/Genesis
Topic: Where to start
Replies: 11
Views: 3343

Re: Where to start

First of all I recommend Code::Blocks :lol: I'd do some C programming for windows before tackling the MD if I were you. A site that really helped me out was cprogramming.com If you need more resources let me know. If you insist on setting up SGDK go to Stef's tutorial page http://code.google.com/p/...
by Ricky
Sun Jun 10, 2012 3:48 am
Forum: Megadrive/Genesis
Topic: Good books for learning Assembly Language?
Replies: 14
Views: 4502

It's called the "Genesis VDP". :lol: It's a custom chip derived from the SMS VDP which was in turn derived from the TMS9918. As to assembly books being any good, I can't say - I've never used more than the user's manual for a CPU... never needed anything more. Once you know what a CPU instruction d...
by Ricky
Fri Jun 08, 2012 7:12 am
Forum: Megadrive/Genesis
Topic: Good books for learning Assembly Language?
Replies: 14
Views: 4502

Guys I just ordered this book
Image
You guys think its good?
I hear these are some good books.
Can anyone tell me the specific name of the chip used as a VDP in the MD?
by Ricky
Mon Jun 04, 2012 4:34 pm
Forum: Demos
Topic: Goplanes
Replies: 194
Views: 48625

Here goes: For coding I'm using Visual Studio 2010. I made a dummy solution that contains my project files and all the SGDK files. Having all the files in a solution makes for searching easier. Other benefits include auto-completion of types. It doesn't always work in every case but often enough to...
by Ricky
Mon Jun 04, 2012 2:02 am
Forum: Demos
Topic: Goplanes
Replies: 194
Views: 48625

djcouchycouch wrote:There, fully switched over to using Tiled from Mappy. That was definitely a good move. It had the side effect of improving and simplifying Goplanes code and resource use.
can you give us any tips on how you got your setup arranged?
by Ricky
Fri Jun 01, 2012 4:37 am
Forum: Sound
Topic: New Documentation: An authoritative reference on the YM2612
Replies: 834
Views: 324246

Here's the chip parts so far . (~500KB) All of the sections in the top-left (not marked with a red box) are the various registers; I haven't yet figured which are which, but I'm going to assume the large and wide part in the middle-left are the main channel registers, and the smaller part in the ve...
by Ricky
Thu May 31, 2012 10:31 pm
Forum: SGDK
Topic: Moon tutorial doesn't work
Replies: 11
Views: 3756

Got all tutorials working perfectly after help from Stef.

Thanks ;D I'm off to make my first game, See ya!
by Ricky
Wed May 30, 2012 3:50 pm
Forum: SGDK
Topic: Moon tutorial doesn't work
Replies: 11
Views: 3756

There is something broke in the VDP_loadBMPTileData as using a tile index not aligned on 32 result in corrupted transfer... Change your code to this version and it will work : // get the image width (in pixel) ==> should be 8pix aligned u16 w = moon[0]; // get the image height (in pixel) ==> should...
by Ricky
Tue May 29, 2012 4:06 pm
Forum: SGDK
Topic: Moon tutorial doesn't work
Replies: 11
Views: 3756

I will check the problem asap (i'm at work), indeed that tutorial should work. Thanks Stef Tutorial 4 doesn't build undefined ||=== smd_helloworld, Out ===| C:\Users\Ricky\Dev\cpp\SMD\smd_helloworld\main.c||In function `main':| C:\Users\Ricky\Dev\cpp\SMD\smd_helloworld\main.c|48|error: `_spritedef'...
by Ricky
Tue May 29, 2012 5:50 am
Forum: SGDK
Topic: Moon tutorial doesn't work
Replies: 11
Views: 3756

Looking at the program... how are BMPs preprocessed before adding to the project? It can't be just making it binary or everything's all wrong. You should check what data is being generated for the moon and see if it matches what the program expects. Yes ofcourse, look. -------------- Build: Out in ...
by Ricky
Tue May 29, 2012 5:23 am
Forum: Megadrive/Genesis
Topic: Where to start
Replies: 11
Views: 3343

Re: Where to start

Hello everyone, here I come, with another noob question. Days ago, I started learning C from a tutorial I found somewhere. This tutorial has some examples to be run and compiled in Dev-C++, with some standard C compiler for windows. And now, I want to expermient C to the MD, and since you have done...
by Ricky
Tue May 29, 2012 12:29 am
Forum: SGDK
Topic: Moon tutorial doesn't work
Replies: 11
Views: 3756

kega also says I have a checksum error? what could cause that? Homebrew never generates a checksum because the homebrew startup doesn't bother checking the checksum. You can ignore the message. Oh ok, thanks :) Compiler and linker is not the issue and I'm sure I haven't missed a step Has something ...
by Ricky
Mon May 28, 2012 8:42 pm
Forum: SGDK
Topic: Moon tutorial doesn't work
Replies: 11
Views: 3756

tried it in kega and resgen and same results. gray screen.
kega also says I have a checksum error? what could cause that?

I'm going to mess about with the linking or maybe there was a step I missed in the tutorial. Won't hurt to double check