Search found 176 matches

by bioloid
Sun Apr 21, 2024 1:13 pm
Forum: Demos
Topic: Nightmare Fuel
Replies: 3
Views: 436

Re: Nightmare Fuel

I rewrited the entity component system, there no more alloc in the build, should be stable. https://downloads.kstorm.org/md/nightmare_fuel_v0.0.2.bin Although, I updated to the latest SGDK version, using the awesome new XGM2 driver (6650Hz to crunch things), and enabled sprites compression. Will try...
by bioloid
Sun Apr 21, 2024 7:59 am
Forum: SGDK
Topic: 8MB ROM
Replies: 3
Views: 70

Re: 8MB ROM

Thanks, yes its a hard decision. Played a bit with banking, didnt know it was kind of automatic with sgdk (it is manual on gbdk, had to handle bank switch in the music player). Just saw the sega blaster, thought it would be more expensive. But to get it working on a pure stock 4MB would be cool as w...
by bioloid
Sat Apr 20, 2024 6:12 pm
Forum: SGDK
Topic: 8MB ROM
Replies: 3
Views: 70

Re: 8MB ROM

Gonna try bank switching i guess.
by bioloid
Sat Apr 20, 2024 5:27 pm
Forum: SGDK
Topic: 8MB ROM
Replies: 3
Views: 70

8MB ROM

Hi, I just reached the 4MB limit, the build is 4.12 MB, it works but the sprites upper the 4MB are not displayed, is it possible to get it working on BlastEm ? something to change in SGDK init/build settings? And will it be possible to get some 8MB flash card later ? can't find some Sadly, banking i...
by bioloid
Fri Apr 19, 2024 6:30 pm
Forum: Collaboration
Topic: Music for Sega homebrew games
Replies: 5
Views: 9630

Re: Music for Sega homebrew games

Would be cool for my game. But now there is only one and a .fur, I dont know how to read it.
by bioloid
Fri Apr 19, 2024 5:56 pm
Forum: Demos
Topic: Nightmare Fuel
Replies: 3
Views: 436

Re: Nightmare Fuel

Awesome thanks! Yes there are plenty issues (sync and ram mostly), added the v0.0.1 a bit more stable: https://downloads.kstorm.org/md/nightma ... v0.0.1.bin
by bioloid
Sun Apr 14, 2024 6:15 pm
Forum: Demos
Topic: Nightmare Fuel
Replies: 3
Views: 436

Nightmare Fuel

Hi ! So I got a title.. well kind of.. I got a kind of gameplay.. So I open a thread here about it. Here is the fresh video about the game : https://youtu.be/A1KgCHXNXSc I put a build here, but not tested for monthes on real hw, only on BlastEm, so it will surely crashes : https://downloads.kstorm.o...
by bioloid
Sun Dec 31, 2023 5:42 pm
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 76454

Re: TileSet internal data

Thanks! Yes no gta like on megadrive, but surely some open world out there.
I just put a test rom here : kstorm.org/rom.bin (no sound)
I will open a thread on Demos when I'll achieve to pack all things together.
Happy new year!
by bioloid
Tue Nov 14, 2023 8:56 pm
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 76454

Re: TileSet internal data

I just created a youtube channel for the prototype of my game : https://www.youtube.com/channel/UCgMiIG ... GwoTG3WFHw
Will take my time though ;)
by bioloid
Tue Nov 14, 2023 8:54 pm
Forum: Hardware
Topic: USB Everdrive
Replies: 3
Views: 17776

Re: USB Everdrive

The wonky adapter doesn't work, its pure crap.
by bioloid
Tue Aug 15, 2023 5:49 pm
Forum: Hardware
Topic: USB Everdrive
Replies: 3
Views: 17776

Re: USB Everdrive

Wow didnt know the eye-fi, looks awesome !
ok, ill try the wonky adapter i think (not even sure the usb is not only for alim but would be strange).
by bioloid
Tue Aug 15, 2023 10:44 am
Forum: Hardware
Topic: USB Everdrive
Replies: 3
Views: 17776

USB Everdrive

Hello, I have a basic Everdrive for genny, but without usb support, do you think those kind of thing may work ?
https://fra.grandado.com/products/adapt ... e-portable
Or another cheap idea ?
Cheers
by bioloid
Thu Aug 10, 2023 5:16 pm
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 76454

Re: TileSet internal data

Added highlight & shadows, only sega makes it possible ;)
https://www.youtube.com/watch?v=D1FWgczm1us
by bioloid
Sun May 21, 2023 3:09 pm
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 76454

Re: TileSet internal data

oh didnt saw this: SPR_setDepth
by bioloid
Sat May 20, 2023 6:29 pm
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 76454

Re: TileSet internal data

Oh and I passed the pipe to Highlight & Shadows, would like to have day/night cycle with car headlight & car shadows, not sure about priorities of sprites, i read those docs : https://segaretro.org/Sega_Mega_Drive/Shadow_and_highlight https://segaretro.org/Sega_Mega_Drive/Priority The first one stat...