Search found 169 matches

by bioloid
Sun Dec 31, 2023 5:42 pm
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 69316

Re: TileSet internal data

Thanks! Yes no gta like on megadrive, but surely some open world out there.
I just put a test rom here : kstorm.org/rom.bin (no sound)
I will open a thread on Demos when I'll achieve to pack all things together.
Happy new year!
by bioloid
Tue Nov 14, 2023 8:56 pm
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 69316

Re: TileSet internal data

I just created a youtube channel for the prototype of my game : https://www.youtube.com/channel/UCgMiIG ... GwoTG3WFHw
Will take my time though ;)
by bioloid
Tue Nov 14, 2023 8:54 pm
Forum: Hardware
Topic: USB Everdrive
Replies: 3
Views: 14026

Re: USB Everdrive

The wonky adapter doesn't work, its pure crap.
by bioloid
Tue Aug 15, 2023 5:49 pm
Forum: Hardware
Topic: USB Everdrive
Replies: 3
Views: 14026

Re: USB Everdrive

Wow didnt know the eye-fi, looks awesome !
ok, ill try the wonky adapter i think (not even sure the usb is not only for alim but would be strange).
by bioloid
Tue Aug 15, 2023 10:44 am
Forum: Hardware
Topic: USB Everdrive
Replies: 3
Views: 14026

USB Everdrive

Hello, I have a basic Everdrive for genny, but without usb support, do you think those kind of thing may work ?
https://fra.grandado.com/products/adapt ... e-portable
Or another cheap idea ?
Cheers
by bioloid
Thu Aug 10, 2023 5:16 pm
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 69316

Re: TileSet internal data

Added highlight & shadows, only sega makes it possible ;)
https://www.youtube.com/watch?v=D1FWgczm1us
by bioloid
Sun May 21, 2023 3:09 pm
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 69316

Re: TileSet internal data

oh didnt saw this: SPR_setDepth
by bioloid
Sat May 20, 2023 6:29 pm
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 69316

Re: TileSet internal data

Oh and I passed the pipe to Highlight & Shadows, would like to have day/night cycle with car headlight & car shadows, not sure about priorities of sprites, i read those docs : https://segaretro.org/Sega_Mega_Drive/Shadow_and_highlight https://segaretro.org/Sega_Mega_Drive/Priority The first one stat...
by bioloid
Sat May 20, 2023 6:09 pm
Forum: Announcement
Topic: Nuked MD - decap-based cycle-accurate Mega Drive emulator (software & FPGA)
Replies: 8
Views: 60849

Re: Nuked MD - decap-based cycle-accurate Mega Drive emulator

...and interested about a way of running this with SGDK on my VS solution to be able to have proper debugging :)
by bioloid
Sat May 20, 2023 6:05 pm
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 69316

Re: TileSet internal data

Today I got transparency working without bugs using 0XC00008, using vscroll in hinterrupt, and filling a single line when needed, but it was damn slow (the interrupt was just applying vscroll depending of the counter), so I switched to just baking transparent tiles and uploading transparent/not tran...
by bioloid
Thu May 18, 2023 3:10 pm
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 69316

Re: TileSet internal data

oh and i will export multiple colors using the animation key, to got a car paint, but not sure what the game will be about.
by bioloid
Thu May 18, 2023 3:04 pm
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 69316

Re: TileSet internal data

Just made an unity exporter, since i dont use "usual" 2/1 isometric, and spritessheets i found doesnt suit well.
https://youtu.be/Hpt6u3kYgaY
Next will be vehicles collisions :)
by bioloid
Tue May 16, 2023 7:57 pm
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 69316

Re: TileSet internal data

Ok i have not enough free time but I started to work on the road graph : https://youtu.be/jUYF_CTGJ5I
Will add basic things like "stop" & "stop lights", but not sure where to go, could be cool to experiment this anyway.
by bioloid
Sat Jan 28, 2023 7:48 pm
Forum: Demos
Topic: MREGA-MD for Sega MD / Genesis
Replies: 2
Views: 5936

Re: MREGA-MD for Sega MD / Genesis

Cool one !
Could you share about how you handle the engine sound please ?