Search found 170 matches
- Sun Apr 14, 2024 6:15 pm
- Forum: Demos
- Topic: Nightmare Fuel
- Replies: 1
- Views: 134
Nightmare Fuel
Hi ! So I got a title.. well kind of.. I got a kind of gameplay.. So I open a thread here about it. Here is the fresh video about the game : https://youtu.be/A1KgCHXNXSc I put a build here, but not tested for monthes on real hw, only on BlastEm, so it will surely crashes : https://downloads.kstorm.o...
- Sun Dec 31, 2023 5:42 pm
- Forum: SGDK
- Topic: TileSet internal data
- Replies: 43
- Views: 74451
Re: TileSet internal data
Thanks! Yes no gta like on megadrive, but surely some open world out there.
I just put a test rom here : kstorm.org/rom.bin (no sound)
I will open a thread on Demos when I'll achieve to pack all things together.
Happy new year!
I just put a test rom here : kstorm.org/rom.bin (no sound)
I will open a thread on Demos when I'll achieve to pack all things together.
Happy new year!
- Tue Nov 14, 2023 8:56 pm
- Forum: SGDK
- Topic: TileSet internal data
- Replies: 43
- Views: 74451
Re: TileSet internal data
I just created a youtube channel for the prototype of my game : https://www.youtube.com/channel/UCgMiIG ... GwoTG3WFHw
Will take my time though
Will take my time though
- Tue Nov 14, 2023 8:54 pm
- Forum: Hardware
- Topic: USB Everdrive
- Replies: 3
- Views: 16762
Re: USB Everdrive
The wonky adapter doesn't work, its pure crap.
- Tue Aug 15, 2023 5:49 pm
- Forum: Hardware
- Topic: USB Everdrive
- Replies: 3
- Views: 16762
Re: USB Everdrive
Wow didnt know the eye-fi, looks awesome !
ok, ill try the wonky adapter i think (not even sure the usb is not only for alim but would be strange).
ok, ill try the wonky adapter i think (not even sure the usb is not only for alim but would be strange).
- Tue Aug 15, 2023 10:44 am
- Forum: Hardware
- Topic: USB Everdrive
- Replies: 3
- Views: 16762
USB Everdrive
Hello, I have a basic Everdrive for genny, but without usb support, do you think those kind of thing may work ?
https://fra.grandado.com/products/adapt ... e-portable
Or another cheap idea ?
Cheers
https://fra.grandado.com/products/adapt ... e-portable
Or another cheap idea ?
Cheers
- Thu Aug 10, 2023 5:16 pm
- Forum: SGDK
- Topic: TileSet internal data
- Replies: 43
- Views: 74451
Re: TileSet internal data
Added highlight & shadows, only sega makes it possible
https://www.youtube.com/watch?v=D1FWgczm1us
https://www.youtube.com/watch?v=D1FWgczm1us
- Sun May 21, 2023 3:09 pm
- Forum: SGDK
- Topic: TileSet internal data
- Replies: 43
- Views: 74451
Re: TileSet internal data
oh didnt saw this: SPR_setDepth
- Sat May 20, 2023 6:29 pm
- Forum: SGDK
- Topic: TileSet internal data
- Replies: 43
- Views: 74451
Re: TileSet internal data
Oh and I passed the pipe to Highlight & Shadows, would like to have day/night cycle with car headlight & car shadows, not sure about priorities of sprites, i read those docs : https://segaretro.org/Sega_Mega_Drive/Shadow_and_highlight https://segaretro.org/Sega_Mega_Drive/Priority The first one stat...
- Sat May 20, 2023 6:09 pm
- Forum: Announcement
- Topic: Nuked MD - decap-based cycle-accurate Mega Drive emulator (software & FPGA)
- Replies: 8
- Views: 71381
Re: Nuked MD - decap-based cycle-accurate Mega Drive emulator
...and interested about a way of running this with SGDK on my VS solution to be able to have proper debugging
- Sat May 20, 2023 6:07 pm
- Forum: Announcement
- Topic: Nuked MD - decap-based cycle-accurate Mega Drive emulator (software & FPGA)
- Replies: 8
- Views: 71381
- Sat May 20, 2023 6:05 pm
- Forum: SGDK
- Topic: TileSet internal data
- Replies: 43
- Views: 74451
Re: TileSet internal data
Today I got transparency working without bugs using 0XC00008, using vscroll in hinterrupt, and filling a single line when needed, but it was damn slow (the interrupt was just applying vscroll depending of the counter), so I switched to just baking transparent tiles and uploading transparent/not tran...
- Thu May 18, 2023 3:10 pm
- Forum: SGDK
- Topic: TileSet internal data
- Replies: 43
- Views: 74451
Re: TileSet internal data
oh and i will export multiple colors using the animation key, to got a car paint, but not sure what the game will be about.
- Thu May 18, 2023 3:04 pm
- Forum: SGDK
- Topic: TileSet internal data
- Replies: 43
- Views: 74451
Re: TileSet internal data
Just made an unity exporter, since i dont use "usual" 2/1 isometric, and spritessheets i found doesnt suit well.
https://youtu.be/Hpt6u3kYgaY
Next will be vehicles collisions
https://youtu.be/Hpt6u3kYgaY
Next will be vehicles collisions
- Tue May 16, 2023 7:57 pm
- Forum: SGDK
- Topic: TileSet internal data
- Replies: 43
- Views: 74451
Re: TileSet internal data
Ok i have not enough free time but I started to work on the road graph : https://youtu.be/jUYF_CTGJ5I
Will add basic things like "stop" & "stop lights", but not sure where to go, could be cool to experiment this anyway.
Will add basic things like "stop" & "stop lights", but not sure where to go, could be cool to experiment this anyway.