Search found 191 matches

by bioloid
Sun Mar 29, 2026 5:42 pm
Forum: Demos
Topic: Nightmare Fuel
Replies: 6
Views: 47797

Re: Nightmare Fuel

It has been a while, but back on this project, i cleaned the map to have a kind of working one (will need to make bigger bridges..) :
https://www.youtube.com/watch?v=VcFOiKiayBk
I put all roms here and started a changelog : https://downloads.kstorm.org/genprototype/
Hope to be motivated enough ...
by bioloid
Sun Mar 29, 2026 5:34 pm
Forum: Demos
Topic: The Source 32X demo
Replies: 7
Views: 50223

Re: The Source 32X demo

(oh and no the bitmaps are 32x too, sadish the MD does nothing in this demo, only bank switching for the audio / but needed fast bank switching)
by bioloid
Sun Mar 29, 2026 5:33 pm
Forum: Demos
Topic: The Source 32X demo
Replies: 7
Views: 50223

Re: The Source 32X demo

Thanks, yes the 2 sh2 version is stripped down, removed the lighting (in the real demo its done by the 32x / not precalculated), use only the start of the palette, some draw modes, metaballs etc, it was only to test the performances / see if it may work.

I've read about the "virtua racing 32x ...
by bioloid
Mon Jan 26, 2026 4:37 pm
Forum: Demos
Topic: The Source 32X demo
Replies: 7
Views: 50223

Re: The Source 32X demo

Got a test version working with two SH2, one processing polys and one rendering + audio, transferring sorted polys using com port + sdram, got nice speed improvements : https://downloads.kstorm.org/testing/thesource_test_two_sh2.32x
Will maybe do another demo with this, or test small game...

But ...
by bioloid
Mon Dec 15, 2025 6:15 pm
Forum: Demos
Topic: The Source 32X demo
Replies: 7
Views: 50223

Re: The Source 32X demo

Thats great news! Was thinking i broke something when hardcutting the d32xr source, we didnt manage to get a proper capture but are on it.
Thanks.
by bioloid
Wed Dec 10, 2025 5:16 pm
Forum: Demos
Topic: The Source 32X demo
Replies: 7
Views: 50223

Re: The Source 32X demo

by bioloid
Sun Nov 30, 2025 12:00 pm
Forum: Demos
Topic: The Source 32X demo
Replies: 7
Views: 50223

The Source 32X demo

Hi, just released The Source, a 32X demo, failed to do a proper capture since i have no acquisition card : https://downloads.kstorm.org/2025-11-30_the_source.7z
It's 16MB ROM so it works with Ares emulator or everdrive pro.
by bioloid
Sat May 10, 2025 6:51 pm
Forum: Super 32X
Topic: DMA to PWM
Replies: 45
Views: 154559

Re: DMA to PWM

nevermind, got something working.
by bioloid
Fri May 09, 2025 6:36 pm
Forum: Super 32X
Topic: DMA to PWM
Replies: 45
Views: 154559

Re: DMA to PWM

Hello, I'm trying to use this on marsdev, but can't achieve it, maybe basic config things are not ok, possible to grab the
DMAAudioTest32X.zip somewhere please ?
by bioloid
Sat Nov 23, 2024 7:32 pm
Forum: Demos
Topic: Nightmare Fuel
Replies: 6
Views: 47797

Re: Nightmare Fuel

Updated to latest SGDK version (fixes music tempo it seems, thanks) : https://downloads.kstorm.org/md/dithere ... v0.0.6.bin
by bioloid
Sat Nov 23, 2024 5:34 pm
Forum: Megadrive/Genesis
Topic: Script to convert RGB Images to Mega Drive "format"
Replies: 6
Views: 41457

Re: Script to convert RGB Images to Mega Drive "format"

Color split option is awesome, thanks
by bioloid
Sat Nov 23, 2024 5:31 pm
Forum: SGDK
Topic: Correct way to handle inputs
Replies: 0
Views: 78965

Correct way to handle inputs

Hello, in my game i just use JOY_readJoypad in an update function, called in a loop.
But I just read those values are updated in a vsync function, so I may miss some inputs right ?
If so, whats the correct way to handle it ? maybe add a joy callback and buffer it to be sure ?
Thanks.
by bioloid
Sun May 19, 2024 5:59 pm
Forum: Announcement
Topic: The world has changed
Replies: 6
Views: 58359

Re: The world has changed

When needing support googling most often bring here, and the thread really help or bring other ideas. Seems a bit dead, but definitively great resources, hope it'll continue. Cheers.
by bioloid
Sun May 05, 2024 1:44 pm
Forum: Tools
Topic: BlastEm - Yet another Genesis emulator
Replies: 65
Views: 209808

Re: BlastEm - Yet another Genesis emulator

Hello,
I'm facing a problem, the SGDK flash-save sample doesn't work with Blastem, does it supports SRAM saves ?
I just tested Sonic 3 and it works, but it is FRAM.
I'll contact Doragasu to know more about its plugin saveman.
Cheers

Edit: ok I misunderstood, saveman.h is not FRAM save, I gonna use ...
by bioloid
Wed Apr 24, 2024 9:07 pm
Forum: Demos
Topic: Nightmare Fuel
Replies: 6
Views: 47797

Re: Nightmare Fuel

Now AI cars may try to go rear : https://downloads.kstorm.org/md/nightma ... v0.0.3.bin
Working on ai human but its glitchy..

Note: i fixed all sync issues, and lowered ram usage, but it crashes somewhere, after sometimes.. will investiguate.