It has been a while, but back on this project, i cleaned the map to have a kind of working one (will need to make bigger bridges..) :
https://www.youtube.com/watch?v=VcFOiKiayBk
I put all roms here and started a changelog : https://downloads.kstorm.org/genprototype/
Hope to be motivated enough ...
Search found 191 matches
- Sun Mar 29, 2026 5:42 pm
- Forum: Demos
- Topic: Nightmare Fuel
- Replies: 6
- Views: 47797
- Sun Mar 29, 2026 5:34 pm
- Forum: Demos
- Topic: The Source 32X demo
- Replies: 7
- Views: 50223
Re: The Source 32X demo
(oh and no the bitmaps are 32x too, sadish the MD does nothing in this demo, only bank switching for the audio / but needed fast bank switching)
- Sun Mar 29, 2026 5:33 pm
- Forum: Demos
- Topic: The Source 32X demo
- Replies: 7
- Views: 50223
Re: The Source 32X demo
Thanks, yes the 2 sh2 version is stripped down, removed the lighting (in the real demo its done by the 32x / not precalculated), use only the start of the palette, some draw modes, metaballs etc, it was only to test the performances / see if it may work.
I've read about the "virtua racing 32x ...
I've read about the "virtua racing 32x ...
- Mon Jan 26, 2026 4:37 pm
- Forum: Demos
- Topic: The Source 32X demo
- Replies: 7
- Views: 50223
Re: The Source 32X demo
Got a test version working with two SH2, one processing polys and one rendering + audio, transferring sorted polys using com port + sdram, got nice speed improvements : https://downloads.kstorm.org/testing/thesource_test_two_sh2.32x
Will maybe do another demo with this, or test small game...
But ...
Will maybe do another demo with this, or test small game...
But ...
- Mon Dec 15, 2025 6:15 pm
- Forum: Demos
- Topic: The Source 32X demo
- Replies: 7
- Views: 50223
Re: The Source 32X demo
Thats great news! Was thinking i broke something when hardcutting the d32xr source, we didnt manage to get a proper capture but are on it.
Thanks.
Thanks.
- Wed Dec 10, 2025 5:16 pm
- Forum: Demos
- Topic: The Source 32X demo
- Replies: 7
- Views: 50223
- Sun Nov 30, 2025 12:00 pm
- Forum: Demos
- Topic: The Source 32X demo
- Replies: 7
- Views: 50223
The Source 32X demo
Hi, just released The Source, a 32X demo, failed to do a proper capture since i have no acquisition card : https://downloads.kstorm.org/2025-11-30_the_source.7z
It's 16MB ROM so it works with Ares emulator or everdrive pro.
It's 16MB ROM so it works with Ares emulator or everdrive pro.
- Sat May 10, 2025 6:51 pm
- Forum: Super 32X
- Topic: DMA to PWM
- Replies: 45
- Views: 154559
Re: DMA to PWM
nevermind, got something working.
- Fri May 09, 2025 6:36 pm
- Forum: Super 32X
- Topic: DMA to PWM
- Replies: 45
- Views: 154559
Re: DMA to PWM
Hello, I'm trying to use this on marsdev, but can't achieve it, maybe basic config things are not ok, possible to grab the
DMAAudioTest32X.zip somewhere please ?
DMAAudioTest32X.zip somewhere please ?
- Sat Nov 23, 2024 7:32 pm
- Forum: Demos
- Topic: Nightmare Fuel
- Replies: 6
- Views: 47797
Re: Nightmare Fuel
Updated to latest SGDK version (fixes music tempo it seems, thanks) : https://downloads.kstorm.org/md/dithere ... v0.0.6.bin
- Sat Nov 23, 2024 5:34 pm
- Forum: Megadrive/Genesis
- Topic: Script to convert RGB Images to Mega Drive "format"
- Replies: 6
- Views: 41457
Re: Script to convert RGB Images to Mega Drive "format"
Color split option is awesome, thanks
- Sat Nov 23, 2024 5:31 pm
- Forum: SGDK
- Topic: Correct way to handle inputs
- Replies: 0
- Views: 78965
Correct way to handle inputs
Hello, in my game i just use JOY_readJoypad in an update function, called in a loop.
But I just read those values are updated in a vsync function, so I may miss some inputs right ?
If so, whats the correct way to handle it ? maybe add a joy callback and buffer it to be sure ?
Thanks.
But I just read those values are updated in a vsync function, so I may miss some inputs right ?
If so, whats the correct way to handle it ? maybe add a joy callback and buffer it to be sure ?
Thanks.
- Sun May 19, 2024 5:59 pm
- Forum: Announcement
- Topic: The world has changed
- Replies: 6
- Views: 58359
Re: The world has changed
When needing support googling most often bring here, and the thread really help or bring other ideas. Seems a bit dead, but definitively great resources, hope it'll continue. Cheers.
- Sun May 05, 2024 1:44 pm
- Forum: Tools
- Topic: BlastEm - Yet another Genesis emulator
- Replies: 65
- Views: 209808
Re: BlastEm - Yet another Genesis emulator
Hello,
I'm facing a problem, the SGDK flash-save sample doesn't work with Blastem, does it supports SRAM saves ?
I just tested Sonic 3 and it works, but it is FRAM.
I'll contact Doragasu to know more about its plugin saveman.
Cheers
Edit: ok I misunderstood, saveman.h is not FRAM save, I gonna use ...
I'm facing a problem, the SGDK flash-save sample doesn't work with Blastem, does it supports SRAM saves ?
I just tested Sonic 3 and it works, but it is FRAM.
I'll contact Doragasu to know more about its plugin saveman.
Cheers
Edit: ok I misunderstood, saveman.h is not FRAM save, I gonna use ...
- Wed Apr 24, 2024 9:07 pm
- Forum: Demos
- Topic: Nightmare Fuel
- Replies: 6
- Views: 47797
Re: Nightmare Fuel
Now AI cars may try to go rear : https://downloads.kstorm.org/md/nightma ... v0.0.3.bin
Working on ai human but its glitchy..
Note: i fixed all sync issues, and lowered ram usage, but it crashes somewhere, after sometimes.. will investiguate.
Working on ai human but its glitchy..
Note: i fixed all sync issues, and lowered ram usage, but it crashes somewhere, after sometimes.. will investiguate.