Ok I give up, I've added the repo here https://github.com/skarab/megadrive-512
maybe use it later.. or not.
Search found 179 matches
- Tue Oct 09, 2018 5:58 pm
- Forum: Megadrive/Genesis
- Topic: simple 68k loop
- Replies: 21
- Views: 21697
- Tue Oct 09, 2018 5:11 pm
- Forum: Megadrive/Genesis
- Topic: simple 68k loop
- Replies: 21
- Views: 21697
Re: simple 68k loop
maybe I should port this to asm : typedef unsigned short u16; typedef unsigned long u32; typedef volatile u16 vu16; typedef volatile u32 vu32; #define GFX_DATA_PORT 0xC00000 #define GFX_CTRL_PORT 0xC00004 #define GFX_WRITE_CRAM_ADDR(adr) ((0xC000 + ((adr) & 0x3FFF)) << 16) + (((adr) >> 14) | 0x00) v...
- Tue Oct 09, 2018 5:07 pm
- Forum: Megadrive/Genesis
- Topic: simple 68k loop
- Replies: 21
- Views: 21697
Re: simple 68k loop
any idea to reduce the size ?
- Tue Oct 09, 2018 5:06 pm
- Forum: Megadrive/Genesis
- Topic: simple 68k loop
- Replies: 21
- Views: 21697
Re: simple 68k loop
shit, thanks.
- Tue Oct 09, 2018 5:04 pm
- Forum: Megadrive/Genesis
- Topic: simple 68k loop
- Replies: 21
- Views: 21697
Re: simple 68k loop
well I try to reduce the init code of megadrive : from : .section .text.keepboot .org 0x00000000 _Start_Of_Rom: _Vecteurs_68K: dc.l 0x00FFFE00 /* Stack address */ dc.l main /* Program start address */ dc.l _INT dc.l _INT dc.l _INT dc.l _INT dc.l _INT dc.l _INT dc.l _INT dc.l _INT dc.l _INT dc.l _INT...
- Tue Oct 09, 2018 4:51 pm
- Forum: Megadrive/Genesis
- Topic: simple 68k loop
- Replies: 21
- Views: 21697
simple 68k loop
Hello, first time I try to do asm on the 68k, something is wrong with this code:
mov.b #62, d0
L1:
dc.l _INT
dbeq d0,L1
so, what is wrong ? I try to call it a init.
Thanks
mov.b #62, d0
L1:
dc.l _INT
dbeq d0,L1
so, what is wrong ? I try to call it a init.
Thanks
- Sun Jun 24, 2018 8:59 am
- Forum: SGDK
- Topic: Tube effect
- Replies: 1
- Views: 3766
Tube effect
Hello,
I made a little demo featuring the tube effect, I cleaned the code a bit an put it on github :
http://kstorm.org/index.php/41-hack-the-internet
I made a little demo featuring the tube effect, I cleaned the code a bit an put it on github :
http://kstorm.org/index.php/41-hack-the-internet
vampires
Hello, here is my new demo : https://www.pouet.net/prod.php?which=76329
There are some recycled effects and little new one synched with my own music,
I've had hard time to begin demomaking on my new gentoo based system.
Thanks to Steph and Kubilus/gendev.
There are some recycled effects and little new one synched with my own music,
I've had hard time to begin demomaking on my new gentoo based system.
Thanks to Steph and Kubilus/gendev.
Re: Mangangá
Nice first stage, but possible to make the background scroll a bit ? it seems to static.
Great design!
Great design!
- Sat Jun 02, 2018 4:37 pm
- Forum: Demos
- Topic: OVERDRIVE II
- Replies: 29
- Views: 49558
Re: OVERDRIVE II
Best demo ever.
Re: Zombie
I'm not glad to post ugly code like that, I'll clean it with the new version, add controller support and post it into the sgdk subforum.
- Thu May 31, 2018 4:52 pm
- Forum: Megadrive/Genesis
- Topic: SGDK showcase?
- Replies: 3
- Views: 5336
Re: SGDK showcase?
It would be nice to have this list pinned in sgdk subforum I guess.
There are a bunch of demos but I would like to pick the games as well, its a bit sparsed between forums and so.
There are a bunch of demos but I would like to pick the games as well, its a bit sparsed between forums and so.
- Wed May 30, 2018 12:18 pm
- Forum: Megadrive/Genesis
- Topic: Loop Unrolling - Optimal Unrolling Factor?
- Replies: 7
- Views: 7075
Re: Loop Unrolling - Optimal Unrolling Factor?
I don't unroll, cause I'm a lamer.
- Tue May 29, 2018 1:23 pm
- Forum: Demos
- Topic: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
- Replies: 17
- Views: 17519
- Tue May 29, 2018 11:20 am
- Forum: Demos
- Topic: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
- Replies: 17
- Views: 17519
Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Ok this blitter run at 60fps, but I really fail to see how it works how to use it lol.
edit: its linear but doesnt work with gendev
edit: its linear but doesnt work with gendev