Could someone please give me an full, but simple example of using multiple sprites from different locations on the tilesheet at the same time? Not tiles, but using VDP_setSprite or VDP_setSpriteP? Thanks.
Maybe using the same image as sonic.bmp from the tutorial?
Search found 7 matches
- Thu Apr 26, 2012 8:47 am
- Forum: SGDK
- Topic: Drawing multiple sprites (SGDK)
- Replies: 0
- Views: 8900
- Thu Apr 26, 2012 8:43 am
- Forum: SGDK
- Topic: Having trouble compiling the GenRes examples.
- Replies: 7
- Views: 5638
- Thu Apr 26, 2012 8:38 am
- Forum: SGDK
- Topic: Simple code to just loop a WAV file using SGDK
- Replies: 4
- Views: 3998
- Thu Apr 26, 2012 8:33 am
- Forum: SGDK
- Topic: Having difficulty getting 320x224 image on screen SGDK
- Replies: 3
- Views: 3999
- Wed Apr 25, 2012 8:22 pm
- Forum: SGDK
- Topic: Having difficulty getting 320x224 image on screen SGDK
- Replies: 3
- Views: 3999
Having difficulty getting 320x224 image on screen SGDK
I cannot figure out how to make headers which could replace P1010667_pal.h and P1010667_tile.h from the WIKI page at: http://code.google.com/p/sgdk/wiki/sgdk_tile_functions . I can compile correctly when I use those given files, but I want to use my own images instead. The best I have been able to g...
- Wed Apr 25, 2012 5:49 pm
- Forum: SGDK
- Topic: Simple code to just loop a WAV file using SGDK
- Replies: 4
- Views: 3998
Thanks anyway.
I got it:
SGDK is awesome
I got it:
Code: Select all
if (SND_isPlaying_4PCM(SOUND_PCM_CH4_MSK)){SND_stopPlay_4PCM(SOUND_PCM_CH4);}
SND_startPlay_4PCM(__SOME_WAV_FILE__, sizeof(__SOME_WAV_FILE__), SOUND_PCM_CH4, 1);
- Wed Apr 25, 2012 5:00 pm
- Forum: SGDK
- Topic: Simple code to just loop a WAV file using SGDK
- Replies: 4
- Views: 3998
Simple code to just loop a WAV file using SGDK
Hello, I was wondering if anyone had a very simple main.c example of looping a wave file using SGDK. I am not sure exactly what is the minimum required based on the sample sound file included with the toolchain. Thanks!