Search found 84 matches

by slobu
Wed Apr 10, 2019 7:01 pm
Forum: Megadrive/Genesis
Topic: Compiling an emulator for enhanced Megadrive
Replies: 42
Views: 4186

Re: Compiling an emulator for enhanced Megadrive

I am pretty far out of my league on his one. I apologize in advance for being both ignorant and off topic. From the feature set wanted and "enhanced megadrive" perspective.. doesn't any emulator with 32x support qualify? To me the 32x was for all intents and purposes an enhanced genesis. Technically...
by slobu
Fri Mar 22, 2019 5:09 pm
Forum: Megadrive/Genesis
Topic: Want to start making games, no luck at all
Replies: 6
Views: 1529

Re: Want to start making games, no luck at all

Glad you found (and continue to find) momentum on your project danibus!

What SGDK related stuff did you find that got you farther? IDE's, utilities, documentation kind of stuff? I might follow your lead someday :)
by slobu
Tue Mar 19, 2019 9:32 pm
Forum: Megadrive/Genesis
Topic: Want to start making games, no luck at all
Replies: 6
Views: 1529

Re: Want to start making games, no luck at all

Both BasiEgaXorz and SecondBASIC have online documentation and forums for community based support. You'll find assembly and C oriented answers here. Not a bad thing but obviously not the primary source for BASIC compiler related solutions. The original poster has probably moved on but I figure these...
by slobu
Wed Nov 08, 2017 12:20 pm
Forum: Demos
Topic: War in the Machine for the Sega Genesis
Replies: 8
Views: 2926

Re: War in the Machine for the Sega Genesis

slobu, I can tell you must be a fan of Bosconian and Sinistar :) Spicewares Draconian for the Atari 2600 heavily influenced me. I kind of jokingly made a game engine mock up where you controlled a Bosconian base. Many years later Good Deal Games and I were collaborating on a genesis shooter (this p...
by slobu
Mon Oct 23, 2017 11:45 am
Forum: Demos
Topic: War in the Machine for the Sega Genesis
Replies: 8
Views: 2926

Re: War in the Machine for the Sega Genesis

Hey there Miquel!

I am the sole developer of this game. Just wanted to show off my creation not market it. That's all on Good Deal Games who contracted me for this game.

If you've got a suggestion on how to better spread the word I'm all ears :)
by slobu
Sun Oct 22, 2017 12:07 am
Forum: Demos
Topic: War in the Machine for the Sega Genesis
Replies: 8
Views: 2926

Re: War in the Machine for the Sega Genesis

Here is a live stream with two player action: http://www.youtube.com/watch?v=qxUkCwbC4d8 TLT of romhacking .ru said there was very little information on my game. SegaTim: If you're active on that site tell him he can reach me here for all the info he needs. Unfortunately, I never learned Russian and...
by slobu
Fri Oct 20, 2017 1:37 pm
Forum: Demos
Topic: Adventure of Lolo
Replies: 14
Views: 3717

Re: Adventure of Lolo

Thanks, but I never had the intention of releaseing a cartidge. I would like to se my rom float around the web. I can remove any pokemon sprites. I cannot remove The Lolo name, because then I miss the target audience (35-year olds that played this before). When I started this i Didnt think anyone w...
by slobu
Fri Oct 20, 2017 1:32 pm
Forum: Demos
Topic: War in the Machine for the Sega Genesis
Replies: 8
Views: 2926

Re: War in the Machine for the Sega Genesis

All sold through Good Deal Games. Haven't heard a peep about digital copies. The PRGE edition has 30 unique copies. As in, on the title screen it actually states which of the 30 copies it is. That was a pain. :)
by slobu
Thu Oct 19, 2017 2:19 pm
Forum: Demos
Topic: Adventure of Lolo
Replies: 14
Views: 3717

Re: Adventure of Lolo

The market may be big enough if you self publish the game like I do. Also, *completely* remove any "Lolo" art, music, assets etc.. Make this your own.

If you can't handle self publishing then I can help you with that. Send me a message when you're ready.
by slobu
Wed Oct 18, 2017 8:23 pm
Forum: Demos
Topic: War in the Machine for the Sega Genesis
Replies: 8
Views: 2926

War in the Machine for the Sega Genesis

Here's a live stream of War in the Machine for the sega genesis. Basically, you control one of two bases launching ships at enemies. The enemies are procedurally generated. The larger "boss" enemy inherits the best rated movement patterns. Should be available at the PRGE and Good Deal Games storefro...
by slobu
Wed Sep 02, 2015 4:09 pm
Forum: Megadrive/Genesis
Topic: How to crash the emulator?
Replies: 3
Views: 1692

Re: How to crash the emulator?

Use a proprietary size/bank switching scheme. Emulators expect certain formats and sizes.
by slobu
Wed Jun 24, 2015 4:48 pm
Forum: Megadrive/Genesis
Topic: Help on creating a homebrew Genesis game...
Replies: 13
Views: 4937

I still think an SGDK suite would be a wonderful, empowering thing for beginners. Basically, one setup program for a pre-configured IDE with examples and a few public domain assets.
by slobu
Tue May 20, 2014 6:13 pm
Forum: SGDK
Topic: Do you need tutorials ?
Replies: 72
Views: 21250

I'd love more information on how to configure an IDE for SGDK.

I'm hoping someday a pre-configured IDE comes along :)
by slobu
Thu Dec 12, 2013 7:13 pm
Forum: Megadrive/Genesis
Topic: New BASIC compiler for the Sega Genesis!
Replies: 2
Views: 1856

New BASIC compiler for the Sega Genesis!

Homebrew developer Psycatic has started coding his own BASIC compiler for the Sega Genesis: http://psycatic.proboards.com/thread/5/hello-world http://www.youtube.com/watch?v=YiAJJDh-ngo So far it sounds like he's leaning towards open source with multiple platforms targeted. Also noted is a lean towa...
by slobu
Mon Nov 18, 2013 8:27 pm
Forum: Demos
Topic: Barbarian for Sega Genesis
Replies: 3
Views: 2085

More proof that BasiEgaXorz can produce quality stuff. I hope this inspires more beginners to take on the Genesis.
http://devster.proboards.com/index.cgi? ... thread=874

I also hope that it inspires haroldoop to take a second look at improving ZX Basic for the SMS =)