Search found 690 matches

by djcouchycouch
Wed Aug 12, 2020 12:38 am
Forum: SGDK
Topic: header from .res not getting regenerated?
Replies: 4
Views: 110

Re: header from .res not getting regenerated?

Never thought of replacing make with something else?
by djcouchycouch
Sun Aug 09, 2020 9:15 pm
Forum: Blabla
Topic: Genesis Music Composers?
Replies: 2
Views: 114

Genesis Music Composers?

Hi there,

Who writes original Genesis music nowadays?

Thanks!
djcc
by djcouchycouch
Sun Aug 09, 2020 1:35 pm
Forum: SGDK
Topic: header from .res not getting regenerated?
Replies: 4
Views: 110

header from .res not getting regenerated?

Hi there! If I compile a sample with resources, then delete the generated <resource>.h file, the header won't get regenerated until the .res file is changed or the associated .o is deleted. If the .h is missing I'd like it to be recreated. Also, it doesn't seem like the .h and .o get regenerated if ...
by djcouchycouch
Fri Aug 07, 2020 9:16 pm
Forum: SGDK
Topic: Current state of the art of sound/music tools?
Replies: 2
Views: 110

Re: Current state of the art of sound/music tools?

Thanks cero! I'll try to muddle my way through.
by djcouchycouch
Fri Aug 07, 2020 9:14 pm
Forum: Cartridge
Topic: Current state of Genny dev carts?
Replies: 3
Views: 153

Re: Current state of Genny dev carts?

Thanks cero! Looks like I'll be picking up cans on the side of the road for a while to get an X7 :)
by djcouchycouch
Fri Aug 07, 2020 4:51 am
Forum: Cartridge
Topic: Current state of Genny dev carts?
Replies: 3
Views: 153

Current state of Genny dev carts?

Hi there, I have an almost 10 year old plain Jane Everdrive for my Genesis. It works perfectly fine but I’m getting real tired of swapping out and copying to SD cards all the time. I’m a simple man with a basic want of plugging to a cart through USB but the current Everdrives are honkin’ expensive. ...
by djcouchycouch
Fri Aug 07, 2020 3:57 am
Forum: SGDK
Topic: Current state of the art of sound/music tools?
Replies: 2
Views: 110

Current state of the art of sound/music tools?

Hi there. It's been a while. What's the current state of working with music and sound effects in SGDK and in general? - what tools have people been using lately to create music and sound effects? (Deflemask? and...?) - what drivers are available to play those back that are popular? (As part of and s...
by djcouchycouch
Sun Sep 08, 2019 11:18 am
Forum: Megadrive/Genesis
Topic: Megadrive was always the answer
Replies: 22
Views: 8431

Re: Megadrive was always the answer

Why make the slave soundless? Mix it with the other MD either via the video mixing section, or using the audio in lines on the cart of the master MD. Two YM2612/PSG would be VERY helpful for games. No reason other than to simplify things and I'd just be interested in VDPx2. But it's not like I'd ha...
by djcouchycouch
Sat Sep 07, 2019 12:12 pm
Forum: Megadrive/Genesis
Topic: Megadrive was always the answer
Replies: 22
Views: 8431

Re: Megadrive was always the answer

I still like the idea that it should be two actual Megadrives. Video is mixed 32x-like. The second Megadrive is a slave and soundless. The game developer works with a second set of VDP ports that feed directly to the second Megadrive. Maybe make the CPU available somehow, but I wouldn't cry too much...
by djcouchycouch
Wed Sep 04, 2019 5:18 pm
Forum: SGDK
Topic: Move text on screen
Replies: 2
Views: 2758

Re: Move text on screen

Seems to me the damage text will have to be done as sprites. Typically, a digit (0 - 9) as one sprite.
Use multiple sprites to show your number. [1][3][8]
by djcouchycouch
Sun Sep 01, 2019 12:13 am
Forum: Megadrive/Genesis
Topic: Megadrive was always the answer
Replies: 22
Views: 8431

Re: Megadrive was always the answer

That's crazy and awesome
by djcouchycouch
Tue Aug 27, 2019 7:21 pm
Forum: Megadrive/Genesis
Topic: Sega Tech Docs archive
Replies: 26
Views: 15758

Re: Sega Tech Docs archive

Amazing!
by djcouchycouch
Fri Feb 08, 2019 10:09 pm
Forum: Blabla
Topic: 68000 Arcade systems programming
Replies: 14
Views: 6192

Re: 68000 Arcade systems programming

Here's an SDK used to build games on the original Outrun hardware.

http://www.aaldert.com/outrun/sdk.html
by djcouchycouch
Sat Dec 15, 2018 8:02 pm
Forum: Tools
Topic: DefleMask Convert Tool
Replies: 5
Views: 3877

Re: DefleMask Convert Tool

Well, that's pretty gosh darned amazing. Good job!
by djcouchycouch
Thu Dec 21, 2017 3:02 pm
Forum: Tools
Topic: Propeller - An Example SGDK-Based Game Engine
Replies: 25
Views: 16972

Re: Propeller - An Example SGDK-Based Game Engine

Hi,

I updated the links.

thanks,
djcc