Search found 676 matches

by djcouchycouch
Thu Dec 21, 2017 3:02 pm
Forum: Tools
Topic: Propeller - An Example SGDK-Based Game Engine
Replies: 25
Views: 9313

Re: Propeller - An Example SGDK-Based Game Engine

Hi,

I updated the links.

thanks,
djcc
by djcouchycouch
Thu Dec 21, 2017 3:01 pm
Forum: Demos
Topic: Violence Pingouin + Source
Replies: 9
Views: 3786

Re: Violence Pingouin + Source

Hi,

I updated the links.

thanks,
djcc
by djcouchycouch
Thu Dec 21, 2017 2:59 pm
Forum: Demos
Topic: Pingouin Rose + Source
Replies: 5
Views: 2705

Re: Pingouin Rose + Source

Hi,

I updated the dropbox links.

thanks,
djcc
by djcouchycouch
Thu Dec 21, 2017 2:55 pm
Forum: Demos
Topic: Pingouin Bleu + Source
Replies: 15
Views: 5155

Re: Pingouin Bleu + Source

Hi,

I've updated the links.

djcc
by djcouchycouch
Mon Jun 19, 2017 8:51 pm
Forum: Tools
Topic: How to do pixelart? Any tool???
Replies: 7
Views: 1123

Re: How to do pixelart? Any tool???

I use GraphicsGale and wrote a converter to animation structures in C. I start off with a set of colors or palettes and work from there.
by djcouchycouch
Mon May 01, 2017 2:39 am
Forum: SGDK
Topic: A question about calculating visibilty
Replies: 12
Views: 1320

Re: A question about calculating visibilty

Thanks DJ, How are you determining when to update them? * Are you checking each frame whether they are visible and therefore whether they need to be updated? * Are you checking only if the camera has moved (but still for each move)? * Or are you using some other method to cull the list of checks to...
by djcouchycouch
Sun Apr 30, 2017 11:54 am
Forum: SGDK
Topic: A question about calculating visibilty
Replies: 12
Views: 1320

Re: A question about calculating visibilty

Sounds like a good start. Because you can go back and forth, when preparing to spawn an object you'll have to add an extra check to see that the object doesn't exist already. Goplanes had just a few enemies in a level, so I just kept them in memory and only updating them if the were close enough to ...
by djcouchycouch
Thu Apr 27, 2017 11:38 pm
Forum: SGDK
Topic: pause a sprite?
Replies: 2
Views: 556

Re: pause a sprite?

give the animation a loop variable. 1 means loop and 0 means don't loop. When you're incrementing the frame index, add a check: if it reaches the last frame and the loop variable is 0, then don't increment. It'll stay at the last frame.
by djcouchycouch
Mon Apr 17, 2017 12:06 am
Forum: Announcement
Topic: Future of SpritesMind
Replies: 38
Views: 4985

Re: Future of SpritesMind

KanedaFr wrote: 7th
SM no longer trustable because it was closed 1 week in +10years
?! :cry: !?
(sorry, I had to say it...)
It's not the fact that it was closed for a week. It's the reason why it was closed that got everyone concerned.
by djcouchycouch
Sun Apr 09, 2017 3:52 pm
Forum: Announcement
Topic: Future of SpritesMind
Replies: 38
Views: 4985

Re: Future of SpritesMind

I think it's clear that people are concerned about the stability of the forum. It's a fantastic resource that nobody wants gone. It's where I learned to do Genny dev. But if it goes down because of heightened emotions between users then it significantly erodes the other members' trust. You need mode...
by djcouchycouch
Sat Feb 11, 2017 2:42 am
Forum: Megadrive/Genesis
Topic: Please help decide on projection
Replies: 12
Views: 1573

Re: Please help decide on projection

what kind of game?
by djcouchycouch
Sat Feb 04, 2017 3:14 am
Forum: Megadrive/Genesis
Topic: Sega Virtua Processor Research
Replies: 4
Views: 969

Re: Sega Virtua Processing Research

That's really great! You're breaking new ground here!
by djcouchycouch
Thu Jan 19, 2017 12:28 am
Forum: SGDK
Topic: Map loading & scrolling: is my theory right?
Replies: 5
Views: 1019

Re: Map loading & scrolling: is my theory right?

KillaMaaki wrote:Does this sound correct and reasonable?
Yep! Try it out. See how far you get.
by djcouchycouch
Sun Jan 08, 2017 12:08 am
Forum: Demos
Topic: Catgirl Pool Party [Work in progress]
Replies: 50
Views: 7202

Re: Catgirl Pool Party [Work in progress]

Very nice! Keep going!
by djcouchycouch
Sat Dec 31, 2016 12:39 pm
Forum: SGDK
Topic: Scrolling Map Demo
Replies: 14
Views: 1879

Re: Scrolling Map Demo

I think he meant the case where the scroll increment in a frame would be greater than 8 pixels, making it skip a row and leaving a hole.