Search found 57 matches

by elusive
Sun Feb 05, 2017 3:56 pm
Forum: Blabla
Topic: Second Dimension Releases & Updates
Replies: 0
Views: 1131

Second Dimension Releases & Updates

Hey everyone! I wanted to start a thread with all of the Second Dimension info in one location rather than have a thread for each game/release/publication I do, and also a place to give information on any currently in progress projects. The Second Dimension Website: First, I'd like to talk about the...
by elusive
Tue Nov 22, 2016 8:12 pm
Forum: Demos
Topic: Mega Marble World
Replies: 50
Views: 11014

Re: Mega Marble World - Fail!

It doesn't cost anything to run a kickstarter, you just have to do the advertising yourself, then when you get the money, you pay for manufacturing. I would imagine the system is universal worldwide in that regard. Like I mentioned before - I'd be happy to publish and profit share, but you want to s...
by elusive
Wed Oct 12, 2016 12:07 pm
Forum: Demos
Topic: Mega Marble World
Replies: 50
Views: 11014

Re: Mega Marble World - Fail!

Also, I can produce 2mb flash boards for the Genesis/mega drive, but the problem is the equipment setup isn't cheap (requires an EPROM programmer, a 16bit adapter, and a custom cart slot). When I launch the updated web shop, I'll be offering DIY kits that include a brand new clam shell, cartridge sh...
by elusive
Wed Oct 12, 2016 12:01 pm
Forum: Demos
Topic: Mega Marble World
Replies: 50
Views: 11014

Re: Mega Marble World - Fail!

We really need a way to make cartridges that don't involve somebody trying to hog the whole thing for themselves. Maybe even cartridges on demand, because the demand isn't very high. That'd also kill off the assholes that try to hoard cartridges then resell them for a large price on eBay. Until I c...
by elusive
Wed Oct 12, 2016 2:58 am
Forum: Demos
Topic: Mega Marble World
Replies: 50
Views: 11014

Re: Mega Marble World - Fail!

matteus wrote:
elusive wrote:
cero wrote:@elusive

Which company are you with?
Second Dimension :)
I'll probably email you for a chat when I've something complete :)
Looking forward to it! :)
by elusive
Tue Oct 11, 2016 5:20 pm
Forum: Demos
Topic: Mega Marble World
Replies: 50
Views: 11014

Re: Mega Marble World - Fail!

cero wrote:@elusive

Which company are you with?
Second Dimension :)
by elusive
Tue Oct 11, 2016 4:12 pm
Forum: Demos
Topic: Mega Marble World
Replies: 50
Views: 11014

Re: Mega Marble World - Fail!

Sik, I think you're way off base here. SegaTim was trying to sell the IP, not get it published. His intent is to make money off of it - there's nothing wrong with that. In fact, I had assumed he wanted a publishing deal rather than sell the rights outright. Also, nobody has a "lock on the market". I...
by elusive
Tue Oct 11, 2016 12:43 pm
Forum: Demos
Topic: Mega Marble World
Replies: 50
Views: 11014

Re: Mega Marble World - Fail!

I wouldn't bash any of them. However I am gutted to hear that most of the contracts seem to involve handing over your work and ceasing ownership. I did offer a publishing deal that would pay royalties, but he wanted to sell the game rights outright. I would love to publish the game for him, but his...
by elusive
Mon Oct 10, 2016 12:44 pm
Forum: Demos
Topic: Mega Marble World
Replies: 50
Views: 11014

Re: Mega Marble World - Fail!

Here's some of the issues that you didn't take into consideration for publishers: 100 copies sold at $40 would be $4,000 and 200 copies would be $8,000 - you're right on those. What you don't take into consideration is that it costs about $15 to $20 in parts per copy. Let's use $15 as the magic numb...
by elusive
Fri Jul 22, 2016 10:19 am
Forum: Megadrive/Genesis
Topic: Question about layering and priorities
Replies: 2
Views: 879

Re: Question about layering and priorities

That's what I thought, thanks Stef :) I'll just have everything drop a few shades down via palette shifting. It looks fine this way, but was hoping there was an alternate method.
by elusive
Thu Jul 21, 2016 5:41 pm
Forum: Megadrive/Genesis
Topic: Question about layering and priorities
Replies: 2
Views: 879

Question about layering and priorities

I think I know the answer to this, but I'll ask anyway: Is it possible to have a Sprite behind a graphic plane without setting priorities on either the Sprite or bg plane? Basically what I want to do is enable shadow mode without having background elements be the normal colors. I don't think this is...
by elusive
Sun Jul 10, 2016 12:57 pm
Forum: Megadrive/Genesis
Topic: A few questions :)
Replies: 15
Views: 4189

Re: A few questions :)

Hey everyone, I have a few more questions :) First new question: Is there a way to trigger a soft reset without having to write your own "reboot" process. I know you can check in the bootup vector to see if the console had a soft reset or a hard reset, but unsure if there's a way through code to "pu...
by elusive
Tue Jun 28, 2016 8:20 pm
Forum: SGDK
Topic: RAM not cleared on reset
Replies: 10
Views: 1996

Re: RAM not cleared on reset

And this assumes you're building it yourself - cartridges aren't mass produced because they don't sell that much, so they're soldered by hand, and more parts to solder means more work and if you're getting somebody else to do it (which you will want to do if you have more than a few dozen cartridge...
by elusive
Wed Jun 15, 2016 2:29 am
Forum: Megadrive/Genesis
Topic: A few questions :)
Replies: 15
Views: 4189

Re: A few questions :)

Why not? It could be used as an easter egg :P
by elusive
Tue Jun 14, 2016 2:28 pm
Forum: Megadrive/Genesis
Topic: A few questions :)
Replies: 15
Views: 4189

Re: A few questions :)

Thanks for all of the information everyone!

charles, thanks for that bit of info. I guess using a checksum routine would be the way to go for game genie detection :)

As for why I want to know, it's just for general information.