Search found 2 matches
- Tue Aug 14, 2012 12:40 pm
- Forum: Megadrive/Genesis
- Topic: Crashing by an Unknown reason
- Replies: 2
- Views: 3072
Re: Crashing by an Unknown reason
It might be some issue with leftover values on D1 (your loop counter -- IIRC dbf takes 16 bits of the target register into account.)
Try moveq #5, d1 or move.w #5, d1 instead, I'm guessing it'll fix the problem. Hope that helps.
*Edit* Nevermind, I didn't notice the previous moveq #0, d1, that ...
- Mon Aug 13, 2012 4:02 pm
- Forum: Megadrive/Genesis
- Topic: Crashing by an Unknown reason
- Replies: 2
- Views: 3072
Crashing by an Unknown reason
I was doing an ability for Dark Super Sonic, called the Dark Rings Attack, for my hack of Sonic 1. It has a new object "Object 10", but for example if you perform it it sometimes crashes, in some places and moments. I've also noticed that it's all because of the dbf there, but I don't know how to ...