Search found 2 matches

by DeoxysKyogre
Tue Aug 14, 2012 12:40 pm
Forum: Megadrive/Genesis
Topic: Crashing by an Unknown reason
Replies: 2
Views: 3072

Re: Crashing by an Unknown reason



It might be some issue with leftover values on D1 (your loop counter -- IIRC dbf takes 16 bits of the target register into account.)
Try moveq #5, d1 or move.w #5, d1 instead, I'm guessing it'll fix the problem. Hope that helps.

*Edit* Nevermind, I didn't notice the previous moveq #0, d1, that ...
by DeoxysKyogre
Mon Aug 13, 2012 4:02 pm
Forum: Megadrive/Genesis
Topic: Crashing by an Unknown reason
Replies: 2
Views: 3072

Crashing by an Unknown reason

I was doing an ability for Dark Super Sonic, called the Dark Rings Attack, for my hack of Sonic 1. It has a new object "Object 10", but for example if you perform it it sometimes crashes, in some places and moments. I've also noticed that it's all because of the dbf there, but I don't know how to ...