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I thought I'd share an video encoded/decoder for the MegaDrive that I've been working on built on SGDK. The encoder works by a block matching algorithm to generate 1200 tiles into the VDP RAM then use those tiles in as many frames as it can for each 'chunk' by comparing against tiles from the curren...
- Thu Mar 28, 2019 7:54 pm
- Forum: Video Display Processor
- Topic: Help scale and rotation sega genesis
- Replies: 33
- Views: 11713
Hi, this is a little demo that I recently put together that handles scaling and rotation. There is a lot of precalculation in the ROM, however, any bitmap can be scaled without requiring each image to be pre-scaled and rotated.