Search found 6 matches
- Fri Jan 06, 2012 4:14 am
 - Forum: Megadrive/Genesis
 - Topic: Anyone ever use yy chr for MD graphics?
 - Replies: 5
 - Views: 8217
 
I like the layout of the editor, and the way you can use palettes with it. The more I play with it though the more it's limitations become apparent. You don't have as much control over the palettes as it seems you do. It would be nice to have a graphics editor like Graphics Gale that would let you ...
					- Thu Jan 05, 2012 3:31 am
 - Forum: Megadrive/Genesis
 - Topic: Anyone ever use yy chr for MD graphics?
 - Replies: 5
 - Views: 8217
 
- Sun Jan 01, 2012 4:54 am
 - Forum: Megadrive/Genesis
 - Topic: Anyone ever use yy chr for MD graphics?
 - Replies: 5
 - Views: 8217
 
Anyone ever use yy chr for MD graphics?
It has a graphics mode for just about every game system up to the GBA including the master system, game gear, and genesis/md. I'm trying to figure out how you would go about getting the graphics from it to a G/MD rom. There isn't much documentation though because the author was Japanese and most ...
					- Mon Dec 26, 2011 3:15 am
 - Forum: SGDK
 - Topic: Sega Genesis Dev Kit (SGDK)
 - Replies: 853
 - Views: 1598572
 
OK I figured this one out too. It was my own stupid mistake. I saved my file using notepad and saved it as a txt file on accident so it was saved as helloworld.c.txt. It's annoying that my windows version won't show file extensions. I only found it when I loaded into a code editor. Thanks for the ...
					- Sun Dec 25, 2011 5:38 pm
 - Forum: SGDK
 - Topic: Sega Genesis Dev Kit (SGDK)
 - Replies: 853
 - Views: 1598572
 
OK I got it. I was using a colon instead of a semi colon to separate my path variables. :p (hard to see that little dot) Also, I setup the variables in both the system and user variable dialogues. I don't know if this made any difference though. Does anyone know if this matters or if I should only ...
					- Sun Dec 25, 2011 6:10 am
 - Forum: SGDK
 - Topic: Sega Genesis Dev Kit (SGDK)
 - Replies: 853
 - Views: 1598572